but how could you expect such a thing when...no one manages the playlists? :OPlywood said:I was hoping you were linking to a post that was going to say it was going to be removed. To say the least, I'm disappointed.
but how could you expect such a thing when...no one manages the playlists? :OPlywood said:I was hoping you were linking to a post that was going to say it was going to be removed. To say the least, I'm disappointed.
Remember the Halo 2 BansheeRamirez said:Man, the Banshee is truly a POS in this game, how that thing made it out of testing is a true wonder. Actually, BTB as a whole is terrible, but Paradiso V2 and a Banshee just drives the point home right through your skull.
Where'd your post go bro? I really wanted to discuss how they got every piece of grass just right.Thermite said:
Trasher said:Where'd your post go bro? I really wanted to discuss how they got every piece of grass just right.
kylej said:Those are the only ones I know off the top of my head.
Give them to someone who would use them more. I play Arena and Squad Slayer and I don't think the maps are even in those playlists. Thanks though.
*raises hand sheepishly*Domino Theory said:Oh and I bought 2 more Defiant codes to give away. Anyone from HaloGAF left that doesn't have the Defiant MP?
http://en.wikipedia.org/wiki/Natural_Selection_(video_game)GhaleonEB said:No idea what it would be called...
What's mind blowing about that is Reach has sustained about 700,000 to 730,000 daily these past two weeks or so. So MW2 has more than that, which shows how much people still play it. Halo 3 at this stage was netting around the same I believe, but it was going against MW, and later WaW, but weren't as populated as these two.The Real Napsta said:http://majornelson.com/2011/06/22/l...-june-13thnow-includes-windows-phone-7-games/
Halo 3 up to 8th!
Reach in 3rd
I want the ability to change skyboxes, to change atmosphere, to change weather, to change time of day, to change object colours or have varying versions of the same piece, and yeah, edit or create your own terrain. I don't like Forge how it is.Striker said:It'd be nice if Halo 4 had a map editor in the realm of Far Cry, or at least something to edit textures or terrain in some form. In Foundry we were extremely limited and only permitted to tiny symmetrical maps, and there was tons of brown. Sandbox was the ugliest of them all, but it was better than Foundry because we could build in more than area. That still was extremely limited because only the bottom part and main land was the true assets. Also, again, you were limited mainly due to the lack of soft-kill areas you could not include. The sky part of Sandbox was broken, thus rarely used.
Fixed that for you.Plywood said:Dear whoever manages playlist,
Remove Rebirth and Select.
A27 Tawpgun said:I wonder who's gonna manage the playlists at 343.
Booties said:BK sticking to the BK maps. gotta love it
xxjuicesxx said:I like Rebirth without the Jetpack. In doubles I don't think it has jetpack but then we got it in Arena and there was one dude jetpacking up top and then shooting down, so I started doing it, had a pretty great game that time too but I preferred the wall actually effecting the gameplay in a larger sense than it does when you can just fly over it anywhere...
Don't know which one Select is.
<-----This guy. Although it is odd I haven't heard from them yet...
squidhands said:
Team Double, The Arenaxxjuicesxx said:Yea havent played that one yet, do you know what playlists its in?
I agree with most of what you said, except skyboxes. Some of the simpler skyboxes are perfect enough for me (i.e. Beaver Creek, Coagulation), though I loved Terminal's storm brewing above blue base.Mojo said:I want the ability to change skyboxes, to change atmosphere, to change weather, to change time of day, to change object colours or have varying versions of the same piece, and yeah, edit or create your own terrain. I don't like Forge how it is.
BlackoutTha Robbertster said:Have we ever had a multiplayer map in Halo at night time? I'd love to have a map where the sky box is a part of the milky way.
Tha Robbertster said:Have we ever had a multiplayer map in Halo at night time? I'd love to have a map where the sky box is a part of the milky way.
Sandbox?Dani said:Blackout.
Mostly. Very late evening. Sandbox was a beautiful map.Tashi0106 said:Sandbox?
Do Zealot and Condemned count?Tha Robbertster said:Have we ever had a multiplayer map in Halo at night time? I'd love to have a map where the sky box is a part of the milky way.
Oh right, good call on backwash. Guardian was kinda dark too. I had always wanted a Halo map to change from day to night and everything in between based on when you played on it.Dax01 said:Mostly. Very late evening. Sandbox was a beautiful map.
Backwash is another map in the dark. Guardian kind of.
It's always nighttime in space.Hypertrooper said:Do Zealot and Condemned count?
Me too. The biggest thing I miss from the older maps is the interactive pieces. Trains, moving conveyor belts, etc. I'll take static images in the background any day to have things like that back.Tashi0106 said:Oh right, good call on backwash. Guardian was kinda dark too. I had always wanted a Halo map to change from day to night and everything in between based on when you played on it.
Tashi0106 said:Blackout
Hmmm, I'm not sure actually. There isn't really a day/night cyclus in space, plus those maps mostly space in a space station/ship so I don't think it really counts.Hypertrooper said:Do Zealot and Condemned count?
The closest thing we had to darkness affecting gameplay was Backwash, where the fog limited your vision.A27 Tawpgun said:Gephyrphobia on Halo PC was night.
I don't think they'd make a map where darkness is the mechanic.
But what we need... Is interactive maps. Halo 2 and 3 had tons of buttons and interactive elements... Reach has.... None.
Karl2177 said:The closest thing we had to darkness affecting gameplay was Backwash, where the fog limited your fun.
If there's conveyor belts, have them smooth out gameplay and allow for faster movement across the map, like Elongation.A27 Tawpgun said:Gephyrphobia on Halo PC was night.
I don't think they'd make a map where darkness is the mechanic.
But what we need... Is interactive maps. Halo 2 and 3 had tons of buttons and interactive elements... Reach has.... None.
I agree on all points, but especially on maps. I loved finding shortcuts through maps, innovative jumps and all that. Getting caught on superfluous details is just annoying too.Tunavi said:So what were they thinking when they designed this game? I watched some Halo 2 gameplay just now and it made me hate the mechanics of Reach so much.
The movement sucks. You're slow as shit. I aways find myself dying because I get trapped in the geometry. In previous games, you could jump on top of and over objects in order to traverse the map.
Grenades are nukes. Oh...and we are slow as shit so thats just adding fuel to the fire. The extreme grenade magnetism is just a joke. Auto-aim for grenades that are already overpowered? Good idea.
Armor abilities get spammed like no other. Wanna jam the other team's radar and be invisible an entire match? Want to be invincible whenever you want? Over-shield was very crucial to map control and influenced map movement. Now you can just spawn with whatever damn ability you want regardless of the situation.
The Halo 2 battle rifle was an elegant weapon. Hitscan made it very controllable. You could fire fast and accurately. Bullet spread saved it from being overpowered at long range. If you fire the DMR unscoped, gameplay feels soooo sloooow. Shoot....wait for bloom to reset...shoot...wait for bloom to reset...ect. Halo 2 BR was BAM BAM BAM BAM BAM. That's FUN. Reach is as slow enough as it is.
Please 343, just go back to the balanced golden triangle for Halo 4. It used to be Gunplay - Grenades - Melee. Hell, you could even say that map movement was just as important as any of those. Now it's Grenades - Melee - Armor abilities - gunplay. In that order of importance. :|
I hate you Sage.
Also, I'd love to see the hitscan Battle Rifle added to Classic map pack.
Yes, but if you make it too dark it could become difficult to distinguish red and blue, or even give one team color an advantage.Tha Robbertster said:I was more thinking about the levels of darkness as in Nightfall for example, not anoying and no need for night vision but it gives a certain atmosphere to the map.
It's in other playlist?Louis Wu said:Fixed that for you.
Doubles has Jetpack.xxjuicesxx said:I like Rebirth without the Jetpack. In doubles I don't think it has jetpack but then we got it in Arena and there was one dude jetpacking up top and then shooting down, so I started doing it, had a pretty great game that time too but I preferred the wall actually effecting the gameplay in a larger sense than it does when you can just fly over it anywhere...
Sage was the sandbox designer from Reach. He previously worked on Shadowrun, a fantastic game, but the same principles don't really work with Halo.Genesis Knight said:Someone want to explain the whole Sage/gameplay lead thing to me? I just played the games back in the day; didn't read up on them. Someone got fired and ex-FASA people got brought on right?
Leading up to the launch of Reach they had talked about switch creation in forge. They said they never finished because none of the maps they designed had any use for it and they cut it under time constraints.ncsuDuncan said:Yes, but if you make it too dark it could become difficult to distinguish red and blue, or even give one team color an advantage.
As for gates and other moving peices of a level, I miss them too but I can understand why they're gone. I'd rather take a gateless map over one with a gate prone to network problems.
Hopefully that issue can be solved in future games, I always loved how Zanzibar and High Ground had a switch to give the Attackers a secondary objective.
Even without moving objects you could do something fun with spawning/despawning stationary objects on the map. How cool would it be if there was a switch object you could place and all it does is cause certain tagged objects to despawn. You could place it on Boneyard and have the switch deactivate certain shield doors.
ncsuDuncan said:Yes, but if you make it too dark it could become difficult to distinguish red and blue, or even give one team color an advantage.
Yeeeeeaaaahhhhh!xxjuicesxx said:<-----This guy. Although it is odd I haven't heard from them yet...
seriously. and the only things that needed nerfs, grenades and maybe rockets, didn't get nerfed.A27 Tawpgun said:You know how people joked about the whole, don't tell sage he'll nerf it...
That wasn't a joke...
RIP Beta microwave, pistol, pro pipe, repeater, elites...
You know of all things that got nerfed... Why did the elites become so terrible...
Striker said:What's mind blowing about that is Reach has sustained about 700,000 to 730,000 daily these past two weeks or so. So MW2 has more than that, which shows how much people still play it. Halo 3 at this stage was netting around the same I believe, but it was going against MW, and later WaW, but weren't as populated as these two.
Tunavi said:So what were they thinking when they designed this game? I watched some Halo 2 gameplay just now and it made me hate the mechanics of Reach so much.
The movement sucks. You're slow as shit. I aways find myself dying because I get trapped in the geometry. In previous games, you could jump on top of and over objects in order to traverse the map.
Grenades are nukes. Oh...and we are slow as shit so thats just adding fuel to the fire. The extreme grenade magnetism is just a joke. Auto-aim for grenades that are already overpowered? Good idea.
Armor abilities get spammed like no other. Wanna jam the other team's radar and be invisible an entire match? Want to be invincible whenever you want? Over-shield was very crucial to map control and influenced map movement. Now you can just spawn with whatever damn ability you want regardless of the situation.
The Halo 2 battle rifle was an elegant weapon. Hitscan made it very controllable. You could fire fast and accurately. Bullet spread saved it from being overpowered at long range. If you fire the DMR unscoped, gameplay feels soooo sloooow. Shoot....wait for bloom to reset...shoot...wait for bloom to reset...ect. Halo 2 BR was BAM BAM BAM BAM BAM. That's FUN. Reach is as slow enough as it is.
Please 343, just go back to the balanced golden triangle for Halo 4. It used to be Gunplay - Grenades - Melee. Hell, you could even say that map movement was just as important as any of those. Now it's Grenades - Melee - Armor abilities - gunplay. In that order of importance. :|
I hate you Sage.
Also, I'd love to see the CE Magnum added to Classic map pack.
A27 Tawpgun said:You know how people joked about the whole, don't tell sage he'll nerf it...
That wasn't a joke...
RIP Beta microwave, pistol, pro pipe, repeater, elites...
You know of all things that got nerfed... Why did the elites become so terrible...
Sage: Nerf everything and make the AR strongerA27 Tawpgun said:You know how people joked about the whole, don't tell sage he'll nerf it...
That wasn't a joke...
RIP Beta microwave, pistol, pro pipe, repeater, elites...
You know of all things that got nerfed... Why did the elites become so terrible...