Miggytronz
Gold Member
Blue Flames yay!
This is all subject to change and does not reflect all changes, you know the drill.
- All gametypes in Premium Battle will use big team variants
- Removing Hot Potato from Premium Battle
- Slayer DMRs game variants will use the default vehicle set
- Updated Grifball maps and gametypes
- Team Objective gametypes will feature DMR/AR starts (except Classic and Pro)
- Integrating 3 Flag, 2 Flag Slayer and Speedflag into Team Objective
Correct, it was not intended to be a permanent addition to matchmaking, but to highlight our recent additions to CTF gametypes. Flagstravaganza will end on July 5th.Does this mean Flagstravaganza is being removed?
I hope they don't continue solely supporting iOS. I don't support Apple's business practices or ethics and will never buy their products.Tunavi said:Marathon on the Ipad?
Too bad I don't have an Ipad...
MrBig said:Even wu's joining in on the action http://www.bungie.org/
What does this mean?* All gametypes in Premium Battle will use big team variants
What happened to the removal of fringe gametypes -- oh wait, we'll add more a month later!* Integrating 3 Flag, 2 Flag Slayer and Speedflag into Team Objective
Tunavi said:Its interesting to see them going back to Mac all of a sudden.
You know, this interesting. Bungie made Marathon 1 exclusively for Mac and then they were bought out by MS. Its interesting to see them going back to Mac all of a sudden. Fuck I loved marathonMrBig said:I hope they don't continue solely continue supporting iOS. I don't support Apple's business practices or ethics and will never buy their products.
Tunavi said:You know, this interesting. Bungie made Marathon 1 exclusively for Mac and then they were bought out by MS. Its interesting to see them going back to Mac all of a sudden. Fuck I loved marathon
Tunavi said:You know, this interesting. Bungie made Marathon 1 exclusively for Mac and then they were bought out by MS. Its interesting to see them going back to Mac all of a sudden. Fuck I loved marathon
I didn't mean going back to mac as their sole system. Its just that the Bungie app and the Marathon port are exclusive to IOS...A27_StarWolf said:Going back to Mac? I don't think I would venture that far into those woods quite yet. Apple store was clearly the best way to distribute it.
No, I can't stand playing in the MLG playlist, and I can't stand being sprayed by people holding down the trigger while I'm trying to outmaneuver them. That update is perfect for me and will make me actually want to play it since, I loved speedflag and 3flag.FyreWulff said:The addition of global DMR starts to Team Objective is disappointing and will lead to even less population than the playlist already had. TO got shat up by essentially becoming Throwback in the last Halo 3 playlist update of note, and just like then I'm not going to play in TO post-update.
It would have been fine if there were just optional DMR variants, but the people that want 100% DMR start Objective are already playing MLG.
Striker said:What does this mean?
What happened to the removal of fringe gametypes -- oh wait, we'll add more a month later!
http://i152.photobucket.com/albums/s182/Toth029/21n045g.jpg[IMG][/QUOTE]It really is kind of comical at this point.
3 Flag at least seems interesting on the surface (though I haven't played it). I can't really get behind either of the others, especially speedflag, unless Benny Hill plays behind every match. I looked to Objective to get the core experience, but I guess that's over, because people will almost certainly just start voting for the new stuff now.
Also, terrible terrible Hot Potato not removed from Objective too. Maybe next month. Or the month after that. Forget the Sonic Cycle, it's the Halo Playlist Cycle for me.
it's really fun. it's essentially Quidditch in Halo: each kill is a point, but cap the flag and you get 50 points.omg.kittens said:I've yet to play a game of Flag Slayer. It looks to be my favorite gametype ever, and I really wanna try it out.
I didn't notice it until I went to that address and had it clearly show up on fullscreen :lolFyreWulff said:edit: damn your stealth edit
MrBig said:The "i" in the bungie logo is now on fire, nice touch.
Half is better than none.Tunavi said:HAHAHAHAH plywood, you got (half of) your wish!!!
http://www.bungie.net/Forums/posts.aspx?postID=62048110
Lmao.because Plywood wanted it gone
So do you want it back for the gameplay? Because I definitely do. We loved playing Stockpile in TO, and it was a shame it was removed. Good riddance to headhunter, though; that shit belongs in Actionsack.Tunavi said:By the way, everyone on bungie.net who wants Stockpile back FOR THE ACHIEVEMENT ONLY, they can fuck off.
People who want Objective DMR starts already play MLG? Ehhhh I don't know if I buy that. MLG has a healthy dose of slayer, no radar and the map selection is wildly different. I know that if I play non MLG playlists with GAF, I won't mind playing Objective as much any more.FyreWulff said:The addition of global DMR starts to Team Objective is disappointing and will lead to even less population than the playlist already had. TO got shat up by essentially becoming Throwback in the last Halo 3 playlist update of note, and just like then I'm not going to play in TO post-update.
It would have been fine if there were just optional DMR variants, but the people that want 100% DMR start Objective are already playing MLG.
no, I've never had a fun game of stockpile. Ever.HiredN00bs said:So do you want it back for the gameplay? Because I definitely do. We loved playing Stockpile in TO, and it was a shame it was removed. Good riddance to headhunter, though; that shit belongs in Actionsack.
Tashi0106 said:People who want Objective DMR starts already play MLG? Ehhhh I don't know if I buy that. MLG has a healthy dose of slayer, no radar and the map selection is wildly different. I know that if I play non MLG playlists with GAF, I won't mind playing Objective as much any more.
FyreWulff said:Yeah, well, I guess it doesn't ultimately matter because I'll actually stop playing playlists I don't like instead of certain people that complain about a list and then keep going into it.
I said I'd give Social Throwback a chance in H3 and stopped playing it. You won't find a single game from Social Objective in Halo 3 from me after that post. I don't feel I need to give it a chance again, because BR Start Objective is already available in BTB and MLG. I already know how it plays.
Stockpile's problem was that it was featured almost exclusively on asymmetric maps, giving one team a wildly advantageous position (low capture points on both Powerhouse and Sword Base). If that was fixed, I'd probably be fine with it.HiredN00bs said:So do you want it back for the gameplay? Because I definitely do. We loved playing Stockpile in TO, and it was a shame it was removed. Good riddance to headhunter, though; that shit belongs in Actionsack.
Yeah, we were almost always Red team on Stockpile Sword Base, lol.Havok said:Stockpile's problem was that it was featured almost exclusively on asymmetric maps, giving one team a wildly advantageous position (low capture points on both Powerhouse and Sword Base). If that was fixed, I'd probably be fine with it.
Major Williams said:Super sad I couldn't get in on the swag bags. My bungie pen is my most prized collection. Frankly I wish they made more pens and made them available on te marketplace... *cough* HINT
Don't add any new maps, but add fringe gametypes. Add them not only after a month earlier where you removed such said modes like Headhunter and Stockpile. This news plus the fact they still won't have Multi-Bomb. Who ran Halo 2 again?Havok said:It really is kind of comical at this point.
3 Flag at least seems interesting on the surface (though I haven't played it). I can't really get behind either of the others, especially speedflag, unless Benny Hill plays behind every match. I looked to Objective to get the core experience, but I guess that's over, because people will almost certainly just start voting for the new stuff now.
Also, terrible terrible Hot Potato not removed from Objective too. Maybe next month. Or the month after that. Forget the Sonic Cycle, it's the Halo Playlist Cycle for me.
They weren't even necessarily needed except on large maps. Tempest used them for CTF and they had it on Boardwalk 3 Plots, too. Hemorrhage got axed because of players getting hit from mid and long range. No changes to that, so they removed it. Now they're committedly adding all DMR starts a month later. Still the same maps, so it makes no difference to me.Dani said:I don't touch MLG yet I'm very happy to see DMR starts in Objective.
Striker said:What does this mean?
What happened to the removal of fringe gametypes -- oh wait, we'll add more a month later!
Tunavi said:So a few of us in the optimatch are trying to get evade out of objective, jetpack out of arena/squad slayer. if you guy would like to weigh in for some vocal support, please do
http://www.bungie.net/Forums/posts.aspx?postID=62068630&viewreplies=true&postRepeater1-p=2#end
That's better.ncsuDuncan said:Please tell me Evade will be removed from everything but Invasion.
GhaleonEB said:That is how I wanted Invasion to be structured, with options to string objectives together. Much like we can assign phases to be Assault or One-Flag (okay, core) currently, I'd like to be able to assign different objectives and then set the parameters for each.
I like FyreWulff's resource objective game type. Along those lines, I wish Bungie had incorporated Forge with hard game type rules. I'd construct the following:
- Each team has one randomly selected player spawn as a Monitor.
- The Monitor has a small (adjustable via game options) initial budget with which to spawn weapons and vehicles.
- Additional funds are added to the Monitor's budget as objectives are met. These could be kills ($5 per kill), CTF caps ($25 per cap) or increment the budget in phases as with Invasion slayer ($100 in budget when 25 kills are reached).
- Killing a Monitor yields the killing team a budget bonus (configurable). The Monitor respawns as another player on the team.
- Options to restrict what weapons and vehicles could be spawned would be essential.
No idea what it would be called, but it was one of the big ticket items I was hoping to see in Reach's Forge mode.
It would also be the easiest game type in history to grief. "Our Monitor is giving all our guns to the other team!"
Edit: and Dax would troll everyone by spawning Assault Rifles everywhere.
Striker said:Premium Battle had instant arm already before. It's the sole reason I cringe at wanting to play it. BTB adding it was a kick in the balls.
Might as well tell Jeremiah to give the flag carrier 200% damage and 150% speed. He'll get his much wanted flag scores.
I was unaware. Played Highlands and Hemorrhage in Premium Battle, chose Assault, and the horrifying glimpse of instant arm reared its ugly head. smhSteelyuhas said:It had instant arm for the Big Team maps. If you happened to get a bomb game on a 4v4 map (say Anchor 9), it was the 4v4 rules. In july they will all be big team bomb rules though. At least that's how I interpreted it.
Kuroyume said:Instant Arm
Halo 3 ruins Reach yet again
First Rocket Race and now this
Is nothing sacred? Will Halo 3's influence be felt in Halo forever?