Steelyuhas
Member
Havok said:I've noticed a really large improvement. It's still not great, but it's better. Firefight in ODST and Campaign in Halo 3 were a total mess for the people off-host, with inputs taking practically a full half second to register at times, while I've done every single LASO run with a friend online, which flat out wouldn't have been possible before. However, I hope they either find a way to make it perfect, or move to a different model (Gears never had this issue as far as I remember, for example. On a related note, and this is pure speculation on my part, I think that the synchronous model might be one of the major barriers to doing jump-in jump-out coop in Halo.).
Fair enough. I guess in H3/ODST I just usually played campaign co-op or Firefight with people that had very good connections/were usually quite close to me geographically because I don't remember poor connections very often. Obviously that is opposed to playing Firefight MM in Reach.