Crucio said:
You all this "framerate" stuff is getting annoying. Glacier is one of my favorite maps. I've never experienced lack of success in a game due to "framerate issues".
Sniperfight in glacier is an EASY 150 kill. It helps to be with 2-3 people instead of a full party.
Whether or not you have have success with the awful framerate is not the issue, the issue is that a consistent (read: reproducible 100% of the time) and awful (guess what? low framerate can cause motion sickness for some people, be glad you aren't one of them) graphical problem got through QA and now we're expected to deal with it. No, it's never caused me to perform badly in a game, but that doesn't mean it's not annoying as fuck. This is a legitimate complaint, and not something you can dismiss offhand like that.
And you know, Glacier wouldn't be a good map even if it didn't have the framerate issues. There's a ridiculous amount of unused space and general clutter, and it just goes to show how poorly some of those Campaign spaces were implemented in Firefight.
Striker said:
My biggest gripe (aside from the Drop Shield of course) in there is the heavy amount of Stockpile that shows up.
Second is how Assault mostly appears on Hemorrhage, which should at least feature a DMR/NR start for one. I want to see it more on maps like Countdown, Zealot, Anchor 9, Asylum, and Tempest.
Also would like some FW maps added; why not Foundation (
download and see), Midship (from the Classic playlist), Elongation (Classic playlist), and Noble Creek (Classic playlist)? 2 flag and bomb would be great.
This makes a lot of sense, which precludes it from ever existing in Team Objective. Not even just 2 flag/bomb, but neutral and single as well. There's so much emphasis placed on Stockpile and Headhunter when I don't know anyone that prefers them over more timeless objective gametypes, it's just completely baffling when 4 of the 6 voting options are Stockpile and Headhunter (Especially when Stockpile has completely terrible capture placement on almost every map it's on! Whats up, Powerhouse?). Team Objective had better be next up on the list of total revisions, because it's been Bungie's bastard child ever since launch (actually, let's include the entirety of Halo 3, up to and including its
deletion), with next to zero attention paid to it, which totally sucks. Those Forge maps would be better than half the maps in the playlist, along with the Tempest Lockout (although Elongation needs some serious framerate work).
xxjuicesxx said:
Heres my ranking of Reach maps:
Countdown
As long as radar is off, I agree, as far as on-disc, non-Forge World (basically non-Asylum) smaller maps go. Otherwise, it turns into Construct 2.0, which is about the worst insult I could throw at something.
xxjuicesxx said:
FF Maps:
Corvette
Courtyard
Beachhead
(Unearthed)
Outpost
Holdout
Overlook
Waterfront
Glacier - can't believe that shit was even released.
High five.
GhaleonEB said:
As for maps, the only BTB map I think is really good is Tempest. It's a touch cramped for BTB, in the same way that Standoff was. But it still works and is very fun.
You just outlined exactly what's wrong with that map (to be clear, I like the map, but it has some issues); its actual playspace seems designed for 6v6, so neither 4v4 or 8v8 work as well as they should on them. Then you also have the problem that plagues the larger Reach maps; the way that huge swaths of the maps are completely unused and serve quite literally no purpose (see: The nearly-unused and completely unnecessary half of Spire, and the same thing on Boneyard, unused parts of Paradiso, the giant areas behind each Tempest base and the riverside cliff space, much of the initial attacker spawn area on Breakpoint...). It just doesn't make any sense to me. I'm not a huge fan of the base structure either, but that's a nitpick that I don't have a solution to, and even with the issues, it's still a pleasure when it pops up in Objective or whatever.