ElRenoRaven
Member
Sean P. said:Would not recommend this.
I do. It's kind of tingly. Kind of like that scene in The Road to Wellville. Nibble Nibble NIIIIIIBLEEEEE
Sean P. said:Would not recommend this.
What? Are you "Der Mann mit den Kartoffelhosen?" (The man with the potatopant??)Hydranockz said:And my title of "Die Man Mit Dem Kartoffel Hosen"?
Yeah, let's roll with thatHypertrooper said:What? Are you "Der Mann mit den Kartoffelhosen?" (The man with the potatopant??)
I raged too. Ability to board vehicles is the only thing that springs to mind as something important that the gameplay of CE lacks compared to the sequels.Rickenslacker said:Also are OXM idiots and did they say that CE was dated compared to Reach because "squeezing the Left trigger won't zoom weapons, nor can you sprint by clicking in a thumbstick".
Rickenslacker said:Also are OXM idiots and did they say that CE was dated compared to Reach because "squeezing the Left trigger won't zoom weapons, nor can you sprint by clicking in a thumbstick".
http://i.imgur.com/Gcgo5.jpg[/.img][/QUOTE]
I can't believe they actually wrote that. SMH so hard.
:lol smhRickenslacker said:Also are OXM idiots and did they say that CE was dated compared to Reach because "squeezing the Left trigger won't zoom weapons, nor can you sprint by clicking in a thumbstick".
Letters said:I raged too. Inability to board vehicles is the only thing that springs to mind as something important that the gameplay of CE lacks compared to the sequels.
Frankie save us.
no the power went off last night right as customs started.....:/Sean P. said:Would not recommend this.
Ya, Silent Cartographer looks great in its own right, but the other environments just make it look blandneoism said:holy shit Anniversary looks ridiculous.. :O
True. That's one gameplay change that I think I have no qualms with, unlike equipment, AAs and dual-wielding. Vehicle boarding was great all around, but I think it would be made even better with CE's more dangerous vehicles. 8DLetters said:I raged too. Ability to board vehicles is the only thing that springs to mind as something important that the gameplay of CE lacks compared to the sequels.
please tell me this is just OXM being stupidKibbles said:"As with everything else in the game, 343 isn't making changes on the grounds of taste, so your sidearm will be just as potent as it always was. It wouldn't be Blood Gulch without crack shots and people loudly complaining about them." Ummm
I like sprint, but it doesn't mix quite well with the existing halo sandbox (sword, hammer, double-melee, shotgun and so on). You really need to take out of the game all the cqc weapons and make melee 3 hits to kill (with no lunge) to render sprint balanced... not a good tradeoff imho.Striker said::lol smh
Halo 4 better not have sprint. Give us a fast base speed again, Frank.
SMH.Kibbles said:"As with everything else in the game, 343 isn't making changes on the grounds of taste, so your sidearm will be just as potent as it always was. It wouldn't be Blood Gulch without crack shots and people loudly complaining about them." Ummm
You don't need a sprint ability if your base speed is fast and agile. That's what made Halo 1/2 so great. I would love for them to go back to Halo 2's style of dictating melee. It was based of momentum, if you were jumping, falling, etc. That alone would make the melee system heads above anything else we've had recently in Halo games.i nerini del buio said:I like sprint, but it doesn't mix quite well with the existing halo sandbox (sword, hammer, double-melee, shotgun and so on). You really need to take out of the game all the cqc weapons and make melee 3 hits to kill (with no lunge) to render sprint balanced... not a good tradeoff imho.
In the end, I think we'll have both fast base speed and sprint in halo4. Or at least this is what I get by observing 343's behaviour up until now (annversary's maps having forge obj. to accomodate both classic and retail settings in particular).
One thing I've always loved about halo was its consistency throughout the game, but I guess differentiating even between playlist is the way to go to make everyone happy
Of course it is. I could probably count on one hand the number of articles the games journalists have written on Halo without some ridiculous error. Halo 3 previews were rife with moronic map comparisons.MrBig said:please tell me this is just OXM being stupid
It is just OXM being stupid.MrBig said:please tell me this is just OXM being stupid
If they are giving us another blood gulch I'm going to be sorely upset about a wasted map slot that that could go to a BTB map that was actually good
I think I told you about my Gamepro magazine, where they were describing the resemblence of Epitaph to Colossus. :lolHavok said:Of course it is. I could probably count on one hand the number of articles the games journalists have written on Halo without some ridiculous error. Halo 3 previews were rife with moronic map comparisons.
They won't be pleasing 2 groups of fans separately in Halo 4. They're doing that in Reach because they can't just take the game a year into its lifecycle and bring it back to the classic style while just screwing over the people who have been loving it the way it is for the past year.i nerini del buio said:I like sprint, but it doesn't mix quite well with the existing halo sandbox (sword, hammer, double-melee, shotgun and so on). You really need to take out of the game all the cqc weapons and make melee 3 hits to kill (with no lunge) to render sprint balanced... not a good tradeoff imho.
In the end, I think we'll have both fast base speed and sprint in halo4. Or at least this is what I get by observing 343's behaviour up until now (annversary's maps having forge obj. to accomodate both classic and retail settings in particular).
Do not agree Fast base speed/classic halo is a much more elegant experience and I prefer it overall, but I also think that sprint is just fun. I'm going through halo:ce, halo2, halo3 and odst again lately and I really miss sprint. If I had to choose between the two, I'd choose classic halo without even thinking about it, mind you, but I like sprint too. As I said, giving us both is probably the best thing 343 can do. Just give us the tools (per single weapon damage modifiers! with 10% steps! 100%, 110%, 125% and 150% is dumb.) and we'll make awesome gametypes and matchmaking an overall better experience.Striker said:You don't need a sprint ability if your base speed is fast and agile. That's what made Halo 1/2 so great. I would love for them to go back to Halo 2's style of dictating melee. It was based of momentum, if you were jumping, falling, etc. That alone would make the melee system heads above anything else we've had recently in Halo games.
I guess we just have to wait and see...Letters said:They won't be pleasing 2 groups of fans separately in Halo 4. They're doing that in Reach because they can't just take the game a year into its lifecycle and bring it back to the classic style while just screwing over the people who have been loving it the way it is for the past year.
Aye, vehicle boarding would be lovely. Particularly the ability to use the Wraith.PsychoRaven said:I agree. That is honestly the only thing I would ever want added to Halo: Combat Evolved. Well maybe a very small number of retconned covies but even that I could live without.
Framerate wasn't good. Could have been built with the top area on grass to make it into a sort of a park, because there is way too much gray.Homeboyd said:Edit: lol^^^
Oh hey.. what did you guys think of the Turf remake yesterday?
Hehe, don't feel lame. Trying to improve is well and good, but for me, having fun is the top-most priority. I had so much fun when we played that I changed my emblem to match yours! Hot coffee FTW.senador said:I'm trying man. Hopefully others feel like you. I assume no one cares too bad. When I said I needed to go to bed Barrow just let out several long "Noooooooos". Still, it makes me feel lame. I'll just keep doing my best and improve. Last night was fun. Some pretty....interesting talk going on. Lawlz
Are the panels being streamed, too?lybertyboy said:Hypothetically speaking, all the Halo Fest panels are being filmed.
Hitmonchan107 said:Hehe, don't feel lame. Trying to improve is well and good, but for me, having fun is the top-most priority. I had so much fun when we played that I changed my emblem to match yours! Hot coffee FTW.
Are the panels being streamed, too?
Striker said:Sprint with bleed through would make things way worse. The melee lunge in Reach is the smallest its been through the series. Garbage evade makes it less prevalent. But the lunge in Reach is more consistent than the previous two games. I'm hoping for a different take in melee damage and how it's deal per hit/style.
How? O.O as of now, you have to put FIVE bullets on someone sprinting towards you. Basically the best you can do in that situation is going for the double beatdown yourself.Striker said:Sprint with bleed through would make things way worse.
wouldn't button combos make cqc encounters more entertaining just like gears' active reloads make reloading much more interesting/rewarding?Devolution said:bxr/bxb.
I've played enough of AR rush and melee, not to mention Bungie's love for simultaneous beatdowns in that same scenario. Fair, you know.i nerini del buio said:How? O.O as of now, you have to put FIVE bullets on someone sprinting towards you. Basically the best you can do in that situation is going for the double beatdown yourself.
With bleed-through, you'd have to put like three bullets and then go for the melee, rendering sprinting+double melee almost useles, imho.
*raises hand*Devolution said:Wait, wait, wait a fucking second.
Just who the hell here hasn't played Halo 1?
Gabotron ES said:*raises hand*
Halo 1 does some things much more compellingly than the rest of the series (notably mood and suspense), but I think many aspects of the gameplay are horribly dated (the physics in particular). But there's an elegance and power to the combat that remains incredibly compelling at its core. I look forward to your thoughts on it.Gabotron ES said:*raises hand*
Aww man, I LOVE CE physics! Particularly vehicle physics.GhaleonEB said:but I think many aspects of the gameplay are horribly dated (the physics in particular).
i nerini del buio said:wouldn't button combos make cqc encounters more entertaining just like gears' active reloads make reloading much more interesting/rewarding?
I'm really exited to play the campaign, you guys just keep saying it is the best campaign.GhaleonEB said:Halo 1 does some things much more compellingly than the rest of the series (notably mood and suspense), but I think many aspects of the gameplay are horribly dated (the physics in particular). But there's an elegance and power to the combat that remains incredibly compelling at its core. I look forward to your thoughts on it.
Rickenslacker said:Aww man, I LOVE CE physics! Particularly vehicle physics.
xxjuicesxx said:What happened to early morning donging? I'm trying to crush the souls of lesser beings here.
Me at a bar.
Yeah, I also meant the vehicle interactions and how they reacted to force. CE was great to me because everything fucked you up. Sure, the vehicles tapping you killed you, but a well tossed grenade would fuck them up as well. I never liked it when hitting someone would just propel them and hurt them slightly, or when a Warthog would brush off a grenade as though something just tapped it. I liked how definitive combat scenarios were in CE.GhaleonEB said:I wasn't talking about the Warthog handling, which is fine. I don't like how binary vehicle interactions are, the way one splatters you instantly if it touches you moving 2 mph. And in particular, how physics are only applied to guns, enemies and vehicles; the rest of the game world is static. Nothing to blow up, no vehicle bits left on the battlefield, those purple space crates might as well be trees, etc. Physics are in very limited application. Many aspects of Halo haven't dated (the gunplay is as great as ever), but I find the limited, quirky physics to be a standout example of the game not aging well.