I wonder if the number of playlists plays a part. Reach has a similar population to Halo 3, but there are many more playlists so the population is spread more thinly. In the premium playlists, there are usually less than 1,000 players when I'm in, and my experience seems to alternate between dominating games and getting crushed, with only a handful that are really evenly matched.senador said:@Tawpgun Trueskill seems much much looser in Reach. It bothers me too. I go in alone quite a bit and many times I am on the opposite side in that match you posted. I hold my own and go positive, but it still sucks to lose based on bad teammates and abundance of guests. I'm not sure what the answer is. Are the numbers low enough to not be able to match in a reasonable time to more level players or something? I don't buy that because even when some playlists have huge numbers do to jackpots, it still happens. Maybe its just loose to create fast matches.
I wonder if its just flawed in how it works. I read once how it worked for Reach and that it takes your team's trueskill number, and matches it up with an equal number or as close as possible for the other team. Maybe it needs to go off individual level or something, and match teams up 1 for 1. I know for playlists like TO that's just not possible based on its numbers.
Surely guest parties could at least be matched against other guest parties?
I don't know what it is, but I wish it was better.
With Team Objective's lower population, the experience is going to be the same.