Zoolader said:
More specifically Forge World maps aswell as Tempest. You can't see objects/weapons or details/textures until you are 5 feet away from them. The more players the worse it gets, and it's totally unacceptable. I'm surprised more people don't complain about it. My friends and I have been doing custom game lan parties weekly since Halo 1 and this has never been an issue until Reach. We pretty much abandoned Reach for Custom games because the shipped maps are meh and forge world maps are unplayable in splitscreen.
As the amount of dynamic objects increases, the game must be more aggressive in splitscreen with LOD and view distance to keep the 360 from catching on fire. Hence why they made the system where Reach autogenerates the different LOD models and the Imposter system.
Which will be interesting if Bungie is truly making a single screen MMO, as it'll be the first Bungie game in 10 years that wasn't designed to accomodate 4 player split for multiplayer.
An actual geometry editor would help somewhat, but you'd still have to be very aggressive with any objects you place on the map itself, like trees/rocks/buildings.
I remember Halo 2 was aggressive with certain objects, where it'd start fading out rocks on Containment that were farther away from the middle (the ones around the camo) in single screen. Fusion coils were yellow bricks in split. Halo 3 was a lot better about it since the disc maps barely had any Forge objects and Sandbox was budget capped so you couldn't even really make a map that would push the game engine.
Cue Reach and Bungie giving us enough budget to do what we want, regardless of performance, and you end up with maps that should only be played in up to 2 player split but there's no mechanism to limit a map to a certain local player count.
And they have to keep the framerate up in 4 player split because it'll be a very bad day for everyone involved if the 4 player box is the host and it's only simulating the game at 15 frames per second :lol
One feature I'm surprised they didn't add from Far Cry 2 is the Performance meter that displays when you're walking around the map in play mode. That would have been nice to get the engine's opinion on your map's performance.
As an aside, I'd still like to see 343 attempt a "Team Mercenaries" playlist. Where it's teams but limited to party sizes of 1. This playlist could have some of the more performance intensive community Forge World maps in it as a result.