This. Armor abilities were cool in reach campaign, but saving up to use equipment for an encounter was a cool part of the design. Shame that Bungie basically disagreed and said its better if people can use an AA whenever they want with no consequences.teamaxe said:I like going up to the Command Center, grabbing the Invisible, keeping it all the way to the very end and assassinating the FRG Brute in the middle of all of his buddies and then wasting them with his gun. That's definitely a highlight of the Campaign for me. I love that they hide an Invisibility in a place where you never have to go.
One other thing. I replayed the ODST campaign up till after Tayari Plaza on Heroic. Goddamn what a missed opportunity for stealth. If I were to remake ODST I'd make it stealthy at night. If you took out a patrol using melee and silenced weapons it wouldn't disturb anything. If you used loud weapons, nearby patrols and dropshipa would start coming in, forcing you to fight or hide from them until you leave. Almost like cops I'm GTA.
The darkness would actually work too. If you stood still in the dark and were a set distance away from enemies they wouldn't see you, unless they had night vision helmets which would be indicated by a glow of some sort.
The super could have had a much bigger role too. Shame ODST wasn't built as a standalone full retail game from the beginning.
Maybe Halo 4 will have stealth setpieces like that. Would be cool.