Tashi0106 said:3. Beam rifle
4. Sentinel Beam starts.
Tashi0106 said:3. Beam rifle
I only DL maps of players who have beaten the Legendary Campaign. j/k Since our Forge group is on stand-by i can have a look at it for you.Bread said:If anyone has some free time, it would be awesome if you could check out my forge map and critique it. I haven't put down most weapons and grenade spawns, I'm just looking for some thoughts on the layout (it's supposed to be for 4v4)
thezerofire said:I miss it. It felt different enough from the Sniper Rifle. It seemed to have a different weight about it. I can't explain it very well.
bobs99 ... said:Im not sure I agree (or understand the bolded, people made bouncing the Halo 3 nades around geometry an artform. Nade placement in H3 was amazing.
ncsuDuncan said:Halo 3:
- Grenades are sufficiently bouncy.
- Level geometry is too cluttered for predictable bounces.
Reach:
- Level geomtery is less cluttered.
- Grenades are less bouncy.
One of my favorite things to do in Halo 2 was bounce a grenade off a wall or doorframe to perfectly hit an opponent chasing me. I guess the overpowered radius/damage makes up for that (no thanks).
Steelyuhas said:While I agree it felt a little different in your hands, it still did the exact same thing as the sniper. It always felt repetitive to me. I was very happy that they scraped it for the Focus in Reach.
Unfortunately not. :\NOKYARD said:Ghal. I have a hard time reading white text on a black background for more than a few minutes (always waited until HBO archived the BWU). Do have a PDF version available for download?
I don't know, I feel like Reach has a lot of unnecessary clutter. For example, those little edges on the doors to the outside of Countdown, and the pipes in the bottom of the base that you can't stand onncsuDuncan said:Halo 3:
- Grenades are sufficiently bouncy.
- Level geometry is too cluttered for predictable bounces.
Reach:
- Level geomtery is less cluttered.
- Grenades are less bouncy.
One of my favorite things to do in Halo 2 was bounce a grenade off a wall or doorframe to perfectly hit an opponent chasing me.
I guess Reach's overpowered radius/damage makes up for losing that (no thanks).
thezerofire said:I don't know, I feel like Reach has a lot of unnecessary clutter. For example, those little edges on the doors to the outside of Countdown, and the pipes in the bottom of the base that you can't stand on
Devolution said:Not the exact. You couldn't spam it as much.
Visually, Reach does have more clutter. I was thinking more about the invisible collision geometry, like staircases being modeled as ramps so grenades don't get caught as much as they did in 3.thezerofire said:I don't know, I feel like Reach has a lot of unnecessary clutter. For example, those little edges on the doors to the outside of Countdown, and the pipes in the bottom of the base that you can't stand on
Steelyuhas said:Still. Very very similar.
The reduction of repetition in the Reach sandbox was definitely a good thing in my eyes. By Halo 3, it felt like there was about 4 of a every type of gun lol.
Oh well, i can always do the ⌘-A trick and turn the background light blue.GhaleonEB said:Unfortunately not. :\
that is true. I like that. At the same time though, it has a lot of random stuff that makes movement more difficult.ncsuDuncan said:Visually, Reach does have more clutter. I was thinking more about the invisible collision geometry, like staircases being modeled as ramps so grenades don't get caught as much as they did in 3.
thezerofire said:that is true. I like that. At the same time though, it has a lot of random stuff that makes movement more difficult.
Also, I miss shortcut jumps from Halo 3. Especially ones that weren't intentional, like Gold1-Gold2 on Guardian, or Snipe1-Snipe2
thezerofire said:that is true. I like that. At the same time though, it has a lot of random stuff that makes movement more difficult.
Also, I miss shortcut jumps from Halo 3. Especially ones that weren't intentional, like Gold1-Gold2 on Guardian, or Snipe1-Snipe2
ncsuDuncan said:Shortcut jumps? Just pick the jetpack.
trollface.jpg
thezerofire said:Ghost Edging and Slide Jumps were my favorite parts about movement in Halo 3. The "Fuck you, Gravity, I can jump straight up this wall" and being able to take the lift from your base on Valhalla to pretty much top mid with a well timed crouch + jump.
are you a wizard.NOKYARD said:⌘
the only thing we were bitching about was how damn loud your mic wasIm_So_Pringles said:How about we all come to the agreement that all of us were bitching last night while playing? hahaha
There's actually a number of interesting short cut jumps on certain maps, Countdown, Powerhouse and Zealot each come to mind.thezerofire said:that is true. I like that. At the same time though, it has a lot of random stuff that makes movement more difficult.
Also, I miss shortcut jumps from Halo 3. Especially ones that weren't intentional, like Gold1-Gold2 on Guardian, or Snipe1-Snipe2
Well yeah eventually people got good enough to pick kids lifting (myself included) but it was still fun. I did the slide jump from Snipe 3 on Guardian to Elbow once. Only once.Devolution said:I stopped taking the lift on valhalla after I wasted so many people doing that.
the only ones I know of are jumping out of that little oval window on Powerhouse, and that jump-up on Zealot which only seems to work some of the time. What is there on Countdown?Plywood said:There's actually a number of interesting short cut jumps on certain maps, Countdown, Powerhouse and Zealot each come to mind.
Devolution said:If they did a melee reduction in the next game, (as in one strike not just taking all of your shields off) they could actually have weaker weapons with stronger melee. Which would definitely take some of the repetitiveness out of weapon choice and encourage people to pick other stuff up. Of course they'd have to balance it just right but that goes without saying.
Tunavi said:are you a wizard.
the only thing we were bitching about was how damn loud your mic was
Moving is awful. I have helped two friends that recently got married move, which means twice as much stuff to haul, and another two friends move all in the last month. It's so painful, especially when the temps are above 100.Steelyuhas said:Maybe not enough people buy them.
Two rules I've learned about life:
1. Moving is the worst. Bar none.
2. You always have way more shit that you could possibly imagine.
Roommates and I just moved to a new apartment a couple of weeks ago. Still upset about how awful moving is.
And I go to school in Pullman, WA (Washington State University). Going to get a degree in management information systems.
Yeah that's exactly how I feel.
Someone else likes Standoff?????? One of my favorite maps in 3.BackdoorBeauty said:I'm still left wondering why Bungie chose to use their final Halo game to quite literally "try out" so many new multiplayer mechanics, and with so few usable maps for any gametype other than Slayer.
I long for the days of Standoff CTF with two good teams. 8v8.. 15 minute long games of laser control, BR fights, and thrilling flag captures.
And yes, everyone knew how to handle equipment, you didn't have to give everyone active camo.. Camo comes up at x time, plan for it. Then you can make your move for the flag. You save that bubble shield for your flag escape. The Reach equivalent of the Drop Shield is hilarious! Standoff today would look like a moon base landscape from one base to the next. Bubble shields for everyone!
Reach killed BTB. There, I said it.
Edit: There is still fun to be had in BTB today, of course. But its more about having yuks..
I'm not a huge fan of Pinnacle, but I severely miss 1-Flag and 1-bomb assault games from Halo2Tunavi said:hey i am not a scrub
Random question:
What do you guys think of 1-flag Pinnacle? I know a lot of people hate it, but personally I love it, its the only gametype that is good for that map. Of course, I'm the biggest fan of 1-flag on this forum...
Steelyuhas said:You mean actually having different melee damagers for different weapons? That would be an interesting idea, I don't really like any gameplay mechanics that further encourage melee given the the past couple of Halo games becoming so melee happy.
I'd heard that, and we just tested it against the hologram/radar test. Confirmed.Ramirez said:I thought when your bloom reset upon respawn it means you have host?
I believe queues start at 8, but I don't know for sure.GhaleonEB said:Anyone know what time the PAX doors open? I want to say 9:00, but I can't seem to confirm it on the PAX site. I'm bored to tears at work and my brain is melting.
All I know is, HaloFest and the Exhibition Floor run 10am-6pm, with the convention center staying open until 2am.GhaleonEB said:Anyone know what time the PAX doors open? I want to say 9:00, but I can't seem to confirm it on the PAX site. I'm bored to tears at work and my brain is melting.
thezerofire said:I miss Halo CE melee. No lunge, but it still had a little range
I was just re-reading the Waypoint update, and the bit about the first 5,000 people to Halofest getting swag bags motivated me to plan on spending a wee bit more time in line than usual on Friday. The HaloFest site says it opens at 10:00; I wonder if that has a separate line, or if we have to go through the main PAX line to access it. I'm not familiar with the logistics. Anyone from 343 know?Willeth said:I believe queues start at 8, but I don't know for sure.
Well the AR + Pistol melee worked well enough for that from what I rememberDevolution said:I miss it being mostly a finisher not a "i'm going to run up to you and melee because it's so damn effective."
Tashi0106 said:3. Beam rifle
ACC or UT? Or somewhere else? Im very familiar with Austin.. graduated A&M, but I actually like AustinTunavi said:Austin texas. Awesome city, so many game devs there too. (Certain Affinity)
Have anything you can show us? Seems like a pretty sweet gig.Devolution said:SF. For design. It's fun but sometimes the projects are so corporate it's soul killing. Hence me having fun when someone wants me to design something outside of that sphere.
Bahston eh?A27 Tawpgun said:Gonna be in the middle of Boston this year.
Sweet, what are you studying?Dax01 said:Wilmington, NORTH Carolina.
?Karl2177 said:Iowa State - Software Engineering
Reach is all about the reach! And here we thought the game was named after a planet.Devolution said:I miss it being mostly a finisher not a "i'm going to run up to you and melee because it's so damn effective."
St. Edward's UniversityHomeboyd said:ACC or UT? Or somewhere else? Im very familiar with Austin.. graduated A&M, but I actually like Austin
Just graduated HS in June, haven't thought of my future schooling plans yet :SHomeboyd said:Where are you guys in school? (if you don't mind me asking)
I miss my college days... : /
Yeah. Then it is impossible for me to get this swag bag. I want to attend the Halo Anniversary Panel, but the panel starts at 10am, too. :/GhaleonEB said:I was just re-reading the Waypoint update, and the bit about the first 5,000 people to Halofest getting swag bags motivated me to plan on spending a wee bit more time in line than usual on Friday. The HaloFest site says it opens at 10:00; I wonder if that has a separate line, or if we have to go through the main PAX line to access it. I'm not familiar with the logistics. Anyone from 343 know?
Awesome.. might have to get a LAN throwdown going sometime.. Im in Dallas/East Texas now but Im down your way quite a bit.Tunavi said:St. Edward's University
Haha I hear ya man.. I know that feel.Hey You said:Just graduated HS in June, haven't thought of my future schooling plans yet :S
Homeboyd said:ACC or UT? Or somewhere else? Im very familiar with Austin.. graduated A&M, but I actually like Austin
]
thezerofire said:the only ones I know of are jumping out of that little oval window on Powerhouse, and that jump-up on Zealot which only seems to work some of the time. What is there on Countdown?
eh. I don't know, Reach shortcuts just don't seem as impressive or usefulPlywood said:*jumps*
And there is a really healthy amount on Powerhouse and some hard to pull one's on Zealot.
Leaving the Big12 from the looks of it.Risen said:Class of '98 Whoooooooop! Cool to see another Aggie!
Well the most handy one on countdown is the medpack jump.thezerofire said:eh. I don't know, Reach shortcuts just don't seem as impressive or useful
Plywood said:*jump pics*
And there is a really healthy amount on Powerhouse and some hard to pull one's on Zealot.
Bungie really did some high level trolling with Reach, and their chain of solving simple problems with insanely ridiculous solutions that would break half of the game and then try and solve those with even crazier ones and so on. If you're trapped outside don't fucking smash the glass of a window before checking if it's unlocked.Devolution said:Oh. God. This will never get old.
"Want x?"
"Use y."
Makes me lol every time I swear.
Haha wow really? That's awesome. True Underdog is there right now... Not sure if he's a member here or not though.Risen said:Class of '98 Whoooooooop! Cool to see another Aggie!