Looks like Highlands 2.0. Every power weapon on every map.Steelyuhas said:They do. The "Reach" version of Beaver Creek appears to now have rockets, sniper, 2 shotguns, sword, and pro-pipe.
Which is of course insane
Looks like Highlands 2.0. Every power weapon on every map.Steelyuhas said:They do. The "Reach" version of Beaver Creek appears to now have rockets, sniper, 2 shotguns, sword, and pro-pipe.
Which is of course insane
Barrow Roll said:You also love how after you put a bunch of shots into someone as they're sprinting at you and you guys both melee that you're now on even ground even though you've already shot him a bunch of times?
Not better than CEA/4 announcments, but still pretty fucking sick. BF3 trailer was literally the greatest gameplay trailer I have ever seen.omg.kittens said:Seriously. This is better than E3!
Cool will check it out, hopefully some more teases on the TU, because I could care less about Reach gameplay on the new maps.Hypertrooper said:Not Invasion Slayer
http://twitter.com/#!/HaloWaypoint/statuses/103546124383694848
blamite said:Sweeeet. I completely forgot that map didn't have a sword before, and I was really fpcusing more on the new looks than on what was actually happening. :
I did notice overshield and camo as pickups though! Glad to see those coming back. I wonder if that will cross over into standard gametypes or be stuck in Classic though.
Yep. I want strafing back. And I actually want to be able to jump onto things.GhaleonEB said:It has to do with how quickly you can change directions. In previous Halo games, you could be moving at full speed one direction, then stop and go the other way on a dime. It was particularly important for strafing fire and avoiding grenades. With Reach, you can't do that because of inertia. We slow down a bit first when changing directions, as if we're heavier, rather than reverse on a dime. It reduces the effectiveness of strafing and makes dodging grenades harder. We're less agile.
They're hidingFyreWulff said:I just want to know what those obviously Forged rocks are hiding?
THE REST OF THE MAP! IT'S JUST PART OF ANOTHER FORGE WORLD OMG BBQ
Devolution said:I really want a new 360 headset but I don't want to spend much money. Anyone know what the best "cheaper" turtlebeach or equivalent headset for 360 is?
I've been using the Turtle Beach X11 for a few months now, it's pretty good. Doesn't isolate sound so people around you will be able to hear game audio and stuff, but I picked mine up for 50 bucks at the local Best Buy, which didn't seem that bad considering official headsets are so damn expensive.Devolution said:I really want a new 360 headset but I don't want to spend much money. Anyone know what the best "cheaper" turtlebeach or equivalent headset for 360 is?
ncsuDuncan said:They're hidingthe rest of the terabytesthe side tunnels/caves that appear to go from under the rock ramps down to the creek.
Nice move with the gif though, well played.
ncsuDuncan said:In Reach, how many hit points are there in health relative to shields?
I think in Halo 3 it was something like:
Shield: 70
Health: 45
Total: 115 (70/45)
I personally prefer weak melee and weak-ish grenades. I see those two legs of the Golden Triangle as finishers, or supplements to gunplay. Double melee and Reach's nukes frustrate me. I feel like grenades are best used when that shieldless 1-shot guy sneaks around a corner - you can toss/bounce a grenade there to finish him off.
What if you swapped no-bleed-through from melee to grenades?
So with the numbers above I was thinking a melee would do 45 damage and have bleed-through.
Full shield: 3 melee hits to kill (70/45 -> 25/45 -> 0/25 -> 0/0)
50% shield: 2 melee hits to kill (35/45 -> 0/35 -> 0/0)
10% shield: 2 melee hits to kill (7/45 -> 0/7 -> 0/0)
No shield: 1 melee hit to kill (0/45 -> 0/0)
Grenades would do 70 damage but NOT have bleed through.
Full shield: 2 grenades to kill (70/45 -> 0/45 -> 0/0)
50% shield: 2 grenades to kill (35/45 -> 0/45 -> 0/0)
10% shield: 2 grenades to kill (7/45 -> 0/45 -> 0/0)
No shield: 1 grenade to kill (0/45 -> 0/0)
If you want to look at it a different way:
0% shield
- 1 grenade
- 1 melee hit
1% - 64% shield
- 2 grenades
- 2 melee hits
65% - 100% shield
- 2 grenades
- 3 melee hits
I think that would put more emphasis on gunplay and would make automatic weapons like the AR more valuable in close quarters combat.
Also I'm just brainstorming here, it's highly likely this is a terrible idea and I have no business being an armchair game designer. Maybe grenades should just do 60 damage and have bleed-through. I just like discussing this stuff.
They're hidingthe rest of the terabytesthe side tunnels/caves that appear to go from under the rock ramps down to the creek.
Nice move with the gif though, well played.
Don't pull a Bungie. Fyrewulff Post-Mortem on .maps NOW.FyreWulff said:I wrote up a longer reply but decided to go with a gif
They both suck, absolutely.Steelyuhas said:If bleed through melee means we go back to H3 style 6 AR bullets and a melee kills you, then it can gtfo.
Vehicle health is fine where it was in Halo 2 with pieces being knocked off and so for. Reach's vehicles do that as well, but if they just relayed the death to the player health rather than a vehicle's dependency I'm all for it. Halo 3 vehicles were buffed in strength, hence why they felt it was so necessary to add all the damn anti-vehicular weapons and equipment to the fray. It all relates to how strong or weak weapons like the DMR, AR, Sniper, and others damage the vehicles rather than the health system itself. If the DMR and Sniper weren't vehicle annihilators the vehicle health wouldn't be that huge of an issue.Hitmonchan107 said:- Vehicle health overhaul (most wanted Sniper/Precision weapons to not affect health as much as it does, a handful wanted a return to Halo 3's health system)
- Banshee nerf
Striker said:I'm going to be quite upset if they release Reach's Beaver Creek with that many power weapons. It's... ugh. It's overkill.
They both suck, absolutely.
I rather it remain the same and when Halo 4 comes we institute the melee damage based on the speed and height of the hit.
It usually doesn't matter what you do in that situation, unless he's really far away. They'll usually double melee you before you can put in those last shots for his shields to come down. At best you guys will trade kills. It's a dumb system and I long for the day it is gone.Oozer3993 said:Why would I melee him if his shield isn't down yet?
Okay, thanks for clarifying. I've definitely noticed the nerfed agility in Reach, but I thought it was just the slower movement speed and lower jump height.GhaleonEB said:It has to do with how quickly you can change directions. In previous Halo games, you could be moving at full speed one direction, then stop and go the other way on a dime. It was particularly important for strafing fire and avoiding grenades. With Reach, you can't do that because of inertia. We slow down a bit first when changing directions, as if we're heavier, rather than reverse on a dime. It reduces the effectiveness of strafing and makes dodging grenades harder. We're less agile.
Me three.Striker said:I'm going to be quite upset if they release Reach's Beaver Creek with that many power weapons. It's... ugh. It's overkill.
A27 Tawpgun said:Don't pull a Bungie. Fyrewulff Post-Mortem on .maps NOW.
GhaleonEB said:I thought he was referring to content baked into the .map files, and I don't think anything TU related addresses that (HaloFest megaton pending). Though he got pretty specific in saying stuff like bloom couldn't be touched, unless I'm misreading Dani's quoted post.
- Melee bleed
- Grenades (wanted them to be nerfed)
- Armor Lock nerf
- Individual weapon trait customization
- Vehicle health overhaul
The site says 1 Year Warranty, here's the full text:omg.kittens said:Oh, also, what's the warranty like on that $30 Turtle Beach headset?
Okay.FyreWulff said:Bloom can be touched via a TU. It's inter-version compatibility that I'm worried about, since each 360 in a LAN will need to be connected to Live and have the TU downloaded because the TU is signed to the box it was downloaded on.
GhaleonEB said:Okay.
It won't be an issue over Live since everyone has to have the TU, and I honestly don't care if people over LAN have an issue because some have the TU and some don't. (I'm also guessing the TU will be distributed as part of CEA, since it has the maps baked into the disc, so those who can't go online for whatever reason can get it there.)
*checks watch*
It's not HaloFest yet. Curses.
That one does do game audio and chat at the same time. If the cord is the same as the X3's, you adjust the volumes separatelyDevolution said:What's the cheapest you can get that can also play game audio?
My mind is full of Chan Jackies.Hitmonchan107 said:*Added to ignore list.*:^p
I love Morgan Webb. Forget about her looks (Are we judging Adam Sessler on his looks, too?), she's an experienced gamer who knows what she's talking about.
Give me 20 Morgan Webbs over one Olivia Munn any day of the week.
GhaleonEB said:Okay.
It won't be an issue over Live since everyone has to have the TU, and I honestly don't care if people over LAN have an issue because some have the TU and some don't. (I'm also guessing the TU will be distributed as part of CEA, since it has the maps baked into the disc, so those who can't go online for whatever reason can get it there.)
*checks watch*
It's not HaloFest yet. Curses.
thezerofire said:That one does do game audio and chat at the same time. If the cord is the same as the X3's, you adjust the volumes separately
FyreWulff said:That's always the fun part about 360 TUs. Technically, a developer can patch anything.. but you also have to consider the knock-on effects of what your changes touch and the implications of all the changes. And the fact that your code patch has to decompress and reside in RAM, so you can't just replace the entire executable in RAM.
I mean, Reach already did some weird stuff like add new achievements via DLC with no title update.
Per OuterWorldVoice earlier, the new settings to Multiplayer would be added via game types rolled out in matchmaking, and those with the TU can just download them to gain access to the updated options within those game types. Someone without the TU just wouldn't be able to play those game types - they wouldn't have them to begin with.blamite said:What happened when you LANed Halo 3 1.1 with 1.0? Didn't the updated version just revert to original settings? I don't see why the same thing couldn't happen with Reach. If you want to play the new stuff, couldn't the game just say, "Can't let you do that, Xbox. That guy doesn't have the update." You wouldn't be getting all the new features, but if you really need them just connect to XBL to update.
That said, I've never played Halo 3 LAN so I'm just going off of things I vaguely remember reading. I'm probably completely wrong.
Dani said:It's safe to assume that the TU won't be 6GB+, and it will most likely address fall damage in some way.
5GB?lybertyboy said:I can confirm that the TU is, in fact, less than 6GB.
lybertyboy said:I can confirm that the TU is, in fact, less than 6GB.
Woorloog said:What the fuck? Reach MM is borked. http://www.bungie.net/stats/reach/gamestats.aspx?gameid=759348084&player=Empyrus
The Enemy team was a full party consisting maybe best players i've ever seen...
I don't know if they communicated but it's irrelevant, they were far better than i or my teammates...
Sigh.
I can't play Rumble due shitty mechanics, Zombies is boring and in team games this is my usual luck :/
You weren't able to find each other in the system link menu. Halo 2 was the same way, and (I haven't checked recently) Halo 2 still has patch servers online. I'm assuming Reach will work the same way.blamite said:What happened when you LANed Halo 3 1.1 with 1.0? Didn't the updated version just revert to original settings? I don't see why the same thing couldn't happen with Reach. If you want to play the new stuff, couldn't the game just say, "Can't let you do that, Xbox. That guy doesn't have the update." You wouldn't be getting all the new features, but if you really need them just connect to XBL to update.
That said, I've never played Halo 3 LAN so I'm just going off of things I vaguely remember reading. I'm probably completely wrong.
So let's say bug fixes would include stuff like Revenant physics and Gauss Hogs shooting through forge objects. For the sake of comparison, let's say this stuff would be implemented the same way Halo 3 1.1's new melee system was added. I've never played Halo 3 LAN, so I'm just guessing here, but if you connected a 1.0 box and a 1.1 box, wouldn't the 1.1 box just revert to the old melee system to maintain compatability?GhaleonEB said:Per OuterWorldVoice earlier, the new settings to Multiplayer would be added via game types rolled out in matchmaking, and those with the TU can just download them to gain access to the updated options within those game types. Someone without the TU just wouldn't be able to play those game types - they wouldn't have them to begin with.
That is assuming the entire scope of the TU is confined to enabling the new game type settings, rather than also fixing glitches or making other behind the scenes changes. I'm guessing/hoping there is some of this also going on.
5.9 gigs!lybertyboy said:I can confirm that the TU is, in fact, less than 6GB.
So let's say bug fixes would include stuff like Revenant physics and Gauss Hogs shooting through forge objects. For the sake of comparison, let's say this stuff would be implemented the same way Halo 3 1.1's new melee system was added. I've never played Halo 3 LAN, so I'm just guessing here, but if you connected a 1.0 box and a 1.1 box, wouldn't the 1.1 box just revert to the old melee system to maintain compatability?
What do you mean? Do you mean that his player model picture is, umm, corrupted? Full of lines. Or maybe it's my laptop being borked as well...Devolution said:Lead guy has that weird line thing on his noble pic.
Its does kind of make you stick out but if you want it go for itMoofers said:Just bought a brand new Legendary Edition of this. Have been wanting it for a good while now. Here's the big question though: Legendary DLC is going for around $30 on eBay. To sell or not to sell? That flaming helmet is pretty boss, but my friends say it gets them killed because they stick out like sore thumbs. I don't know. I wanna look all badass, but I value my K/D too. Plus is $30 bucks! Thoughts?
Huh, guess I was wrong after all? >.> Any idea if the same thing would happen if 1.0 was the host? Because if that would just cause the 1.1s to revert to the old gameplay, and Reach could just do the same thing, wouldn't that be a pretty good solution? Granted, it would be more work to get every box the Title Update, but it'd still be functional without problems, no?FyreWulff said:Halo 3 1.1 works with 1.0. I know for a fact because when me and the rest of the PA crew ran the Halo 3 LAN at PAX08, all I did was brought in my HDD and we made that the host box and all the other 360s (that had no hard drives or memory cards) were just made to join it, and we got all the 1.1 stuff while playing.