Just saw the video.
I am willing to come back to Reach and give it another chance.
There are things I am still worried about. I think Devolution touched upon the movement, and I tend to agree. At times it can feel slow and sluggish. The movement of the spartan should be a lot more fluid and less stiff.
Another minor gripe I have is the animation time of the melee. I remember listening to a podcast where Bungie was describing the thought process of the no bleed through, they mentioned how they extended the melee animation by half a second and I feel that adds to the sluggish/stiff feeling you get while playing Reach. This gripe I have may be minor and 343i probably won't do anything about it, but I still feel like voicing it as a concern.
The melee animation time makes a big difference in close quarter situations and when facing multiple opponents. I had gripes with the Halo 3 melee system (massive lunge, auto aim, trading etc...) but the melee animation was very fluid and it did not feel like you were waiting forever to see the melee animation end.
However I must say, it is a good thing to see the Big 3 be dealt with, and that should be 343's priorities. But a lot more does goes into what makes Halo a great formula for fps, and fluid movement is one of those things.
I do have other concerns about the formula that Bungie changed, for example why did Bungie feel the need to change the grenade arc and the way it behaves? And that is not even talking about the damage, which I also hope gets tweaked...again. But I will leave that for another post.
I am willing to come back to Reach and give it another chance.
There are things I am still worried about. I think Devolution touched upon the movement, and I tend to agree. At times it can feel slow and sluggish. The movement of the spartan should be a lot more fluid and less stiff.
Another minor gripe I have is the animation time of the melee. I remember listening to a podcast where Bungie was describing the thought process of the no bleed through, they mentioned how they extended the melee animation by half a second and I feel that adds to the sluggish/stiff feeling you get while playing Reach. This gripe I have may be minor and 343i probably won't do anything about it, but I still feel like voicing it as a concern.
The melee animation time makes a big difference in close quarter situations and when facing multiple opponents. I had gripes with the Halo 3 melee system (massive lunge, auto aim, trading etc...) but the melee animation was very fluid and it did not feel like you were waiting forever to see the melee animation end.
However I must say, it is a good thing to see the Big 3 be dealt with, and that should be 343's priorities. But a lot more does goes into what makes Halo a great formula for fps, and fluid movement is one of those things.
I do have other concerns about the formula that Bungie changed, for example why did Bungie feel the need to change the grenade arc and the way it behaves? And that is not even talking about the damage, which I also hope gets tweaked...again. But I will leave that for another post.