HiredN00bs said:
Just as one example, the AR already feels underpowered to the DMR at its (the AR's) intended range, and you're advocating dramatically increasing the DMR's effectiveness. I don't see how that is balanced.
Welcome to GAF, by the way, I see more and more familiar faces every day, especially recently. It's probably a product of the mass exodus from IGN and the long approval time on NeoGAF account registration.
Thanks for the welcome. Yea...IGN is dead.
On topic, It seems advocating a 4 shot DMR at it's current rate of fire would be a little extreme, I just called for the experimentation of it. Thinking it over, I wouldn't mind if it stayed 5 shot. My line of thought was how a DMR user would fair if he was pitted against someone who is wielding a power weapon.
In terms of the overall sandbox, I guess I just want it more focused with very few weapons overlapping their roles. With the AR, for close range it will be outclassed by the shotgun, and in close to medium range it should be beaten by the pistol. Quite frankly it seems redundant to have an AR in Reach's sandbox.
I understand that is just one of many examples you could use for weapons that would be obsolete if the DMR were to be improved. However, my argument for most weapons that are not power weapons, that they are not needed. I would also state that their inclusion, like others have stated, may not benefit the core of Halo gameplay. The fewer the weapons, the easier it is to balance. Plus with fewer weapons you are afforded the ability to up the damage, which decreases kill times, and in my view creates faster gameplay.
It is clear that this line of thinking is not for everyone, and people like to use a variety of weapons while playing Halo. I get and respect that. 343 probably won't do something this drastic to the sandbox anyway. I am just a supporter of a smaller, more streamlined sandbox.