Sorry I meant the things on his armRickenslacker said:None?
Sorry I meant the things on his armRickenslacker said:None?
What things? There's only the UA brace on the wrist. He's not wearing shoulder pads.wwm0nkey said:Sorry I meant the things on his arm
Come on brothezerofire said:It worked well enough in Halo CE and 2, both had 2x
I was under the impression that's why it was called Team Classic
Listen, I'm all for making a Battlefield/Ghost Recon-esque super immersive visceral Halo game.neoism said:All I know is I really hope they don't mess with inertia in Reach and 4.. I really hope its in 4. It just adds realism and its so well done in REACH. Does anyone know who did the first person cam in this game. The weapon sway, head bob and all of that is just amazing. So thanks you to whomever did that in Reach. <3
Also Melee bleed-through? doesn't that just make it easier to melee? I love the melee in Reach
If nothing special is happening on Halo tonight I'll do it.kylej said:Bought Gears 2. Had a "Do Not Sell Before 11/07/08" sticker on the top.
If anyone wants to roll through the Campaign tonight lemme know
The problem with Hemorrhage is the vehicle damage that is sponged by the power of the DMR and Sniper. Of course I don't like the changes Bungie did, i.e. incorrect teleporter placement, Coag terrain with Blood Gulch base design, blue team teleporter rock coverage being poor, and so on.Shake Appeal said:Bloomless DMR with all other variable intact is a good way to deliver a killing blow to the limping monstrosity that is Hemorrhage.
They're snipers for a reason. Balance them out by proper spawn timers and ammo count.Tashi0106 said:Also, good luck keeping snipers in check.
It's a glitch, that's why.Halo 2 had problems with melees not killing because some of the BXB's wouldn't register
really good at Halo? I know Bungie has Luke Smith
MrBig said:Halo 1 had 3-hit and H2 was variable.
If you only shoot headshots you don't need to know when to switch from body shots....Ramirez said:I felt Halo 3's visual indicators were absolutely perfect. If a guy's shields were illuminated, you knew that one headshot or a beatdown would kill him. Halo 2 had problems with melees not killing because some of the BXB's wouldn't register, I really felt Halo 3 had a brilliant melee/shield mechanic after the first TU. There were a bunch of traded kills, but I would like it to be kept to just melees instead of everything in the game if I had to choose between 3 & Reach.
EDIT: Nvm i see what it is now XDRickenslacker said:What things? There's only the UA brace on the wrist. He's not wearing shoulder pads.
Take this logic and apply it maps from the series past. Let's do Halo 3, Valhalla. On that map, players on the center hill could do no more than ping players in the base. You had to work to get closer to the base to really get into BR range. In Reach, players on the hill and base would be in a constant firefight - and anyone in between would get evicerated.Risen said:I'm just unsure why people think cross mapping is a bad thing... what I see is that only people with sufficient skill are going to be able to land the shots, people who are not as good will get killed by it by not knowing how, or being able to respond.
Say you do drop to a 2x... now you have to get closer to engage effectively for most people correct?
You just shrunk the playable surface of the map and slowed the game down. BTB is already slow enough.
3x zoom increases the playable area of a map and means people can't move without intention and must always be ready to engage. It speeds up game play which I see as a good thing.
Someone help me with the why being able to kill someone with the DMR at long ranges is bad, if everyone has the same gun in their hand?
Risen said:I'm just unsure why people think cross mapping is a bad thing... what I see is that only people with sufficient skill are going to be able to land the shots, people who are not as good will get killed by it by not knowing how, or being able to respond.
Captain Blood said:If you only shoot headshots you don't need to know when to switch from body shots....
Dealwithitshades.gif
Woah, really nice stealth announcement brom bs angel. Hopefully this + GRD helmet means there's a biggish armory update coming? Damn, and I jus got to 99% completion.wwm0nkey said:
lol you guys...blamite said:Woah, really nice stealth announcement brom bs angel. Hopefully this + GRD helmet means there's a biggish armory update coming? Damn, and I jus got to 99% completion.
Exactly this. Ghaleon says it better than I ever could.GhaleonEB said:Take this logic and apply it maps from the series past. Let's do Halo 3, Valhalla. On that map, players on the center hill could do no more than ping players in the base. You had to work to get closer to the base to really get into BR range. In Reach, players on the hill and base would be in a constant firefight - and anyone in between would get evicerated.
Likewise, Standoff, where players would be cross mapping from the top of the bases, not across the rock gardens. Or Terminal, Waterworks, Relic (players on top would destroy the attacking team with DMR fire), Headlong (top of building to offensive spawn building cross mapping), Sandtrap (open dunes = killing zone) and so on across every BTB map in the series. Like Blood Gulch, for instance, which is a cross-mapping nightmare in Reach.
The range of the DMR really decimates BTB map design.
Yeah I know I quickly realized that lolRickenslacker said:lol you guys...
It's part of the regular armour.
I don't think it looks like that at all.Rickenslacker said:lol you guys...
It's part of the regular armour.
I was just playing around. I agree that the Halo 3 shield system seemed fine. I can't ever remember being confused about if a persons shields were up or down.Ramirez said:lol, yea I always aim for the head, if you're shooting body shots and then switch to the head, the guy shooting at the head should kill you every time if all the shots land for both guys...
Shake Appeal said:Actually, I don't know why I'm complaining about a bloomless DMR. I will do better with one.
Any word on the pistol? I kind of like how many people seem to suck at using it currently.
Look at a map like Containment, where it's a large BTB map, but the design eliminates line of sight to have this sort of long range domination.GhaleonEB said:Take this logic and apply it maps from the series past. Let's do Halo 3, Valhalla. On that map, players on the center hill could do no more than ping players in the base. You had to work to get closer to the base to really get into BR range. In Reach, players on the hill and base would be in a constant firefight - and anyone in between would get evicerated.
Likewise, Standoff, where players would be cross mapping from the top of the bases, not across the rock gardens. Or Terminal, Waterworks, Relic (players on top would destroy the attacking team with DMR fire), Headlong (top of building to offensive spawn building cross mapping), Sandtrap (open dunes = killing zone) and so on across every BTB map in the series. Like Blood Gulch, for instance, which is a cross-mapping nightmare in Reach.
The range of the DMR really decimates BTB map design.
Steelyuhas said:No, but I guess we can only assume/hope that is got the same treatment as the DMR.
And to jump in on the melee. Much much prefer the melee strength of CE and H2 instead of H3 and Reach.
PooBone said:Look at a map like Containment, where it's a large BTB map, but the design eliminates line of sight to have this sort of long range domination.
Devin Olsen said:This is the first time I've ever had anyone recognize what this shirt was. How about you guys? When/if you're wearing obscure halo/Bungie shirts do you get comments on them?
I'll be always your little German guy.heckfu said:Hypertrooper has become TOO German. That is all.
Devin Olsen said:Lol so I was just at a gas station and the attendant was like "nice shirt" and without thinking I was like "thanks". Until I realized what shirt I was wearing...
This is the first time I've ever had anyone recognize what this shirt was. How about you guys? When/if you're wearing obscure halo/Bungie shirts do you get comments on them?
FyreWulff said:I think I would have liked the concept of H2's melee, except for the fact that it was kind of hackish. I believe they were going for simulating being punched in the head with the damage buff for jumping while meleeing. But this resulted in the massive lunge allowing people to instantly kill you by punching you in the feet on Warlock with a bomb. Which was stupid and made no sense. I guess the H2 spartans had literal Achilles Heel.
I prefer Halo 3/Reach's "objective is an instant kill all the time" over "well, I survive that encounter with the bomb that one tiOHWHATTHESHITHOWDIDHEKILLME"
My favorite melee besides CE because of the no lunge is Halo 3's MLG on xbox live, where the objective isn't a one hit kill, but if you press R at the same time it is.FyreWulff said:I think I would have liked the concept of H2's melee, except for the fact that it was kind of hackish. I believe they were going for simulating being punched in the head with the damage buff for jumping while meleeing. But this resulted in the massive lunge allowing people to instantly kill you by punching you in the feet on Warlock with a bomb. Which was stupid and made no sense. I guess the H2 spartans had literal Achilles Heel.
I prefer Halo 3/Reach's "objective is an instant kill all the time" over "well, I survive that encounter with the bomb that one tiOHWHATTHESHITHOWDIDHEKILLME"
http://www.youtube.com/watch?v=L0lJyDCLYTEHypertrooper said:I'll be always your little German guy.
Hypertrooper said:I'll be always your little German guy.
neoism said:Does anyone know who did the first person cam in this game. The weapon sway, head bob and all of that is just amazing. So thanks you to whomever did that in Reach. <3
Wow I did not know this. Great point.Booshka said:I keep having to bring this up, but part of what made Halo CE and the Pistol so magical, was the consistent magnetism and aim assist values while scoped or not scoped. Only Halo CE and Shadowrun have this mechanic, where you don't lose your magnetism or aim assist if you are out of zoom, only if you are out of range, it doesn't matter whether you are scoped or not. I think this is what makes fighting back with a Pistol against Pistol(s) in Halo CE more fair. In subsequent Halo games, if you were at a certain distance, and you get shot by a guy scoped in shooting, you have to either shoot back with no aim assist, or try to zoom in and shoot back. It turns into a fight of who can stay scoped more to hit aim assisted shots, or you struggle to hit shots with no aim assist. It also makes the gunplay a little inconsistent that you have aim assist, then suddenly don't and have to fight to get it back.
In Halo CE, you will see most good players never scope while shooting the Pistol, and only zoom in to 2x on the Sniper, unless you are playing some huge ass map like Blood Gulch or Sidewinder. Otherwise, it isn't necessary to scope in, and actually can be worse because you lose some peripheral vision. In Halo CE, it was tough as hell to run on the upper walkways in Hang em' High as well, but at least you could shoot back effectively, you could strafe, quick crouch and out shoot the guy because you didn't have to worry about being scoped in to fight back effectively. In Reach you are toast, because you are getting pegged cross map and have a gun that has no aim assist unless scoped in at that range.
I remember a specific example in Halo 2 where I switched back from Boxer to Default because I couldn't keep up in ranged BR battles, I had to hit B to scope in on Boxer, and was getting out shot consistently because of it. I switched back to Default so I could zoom back in quick enough to compete. I have always hated that this changed from Halo CE to subsequent Halo games, and love that Shadowrun went back to the Halo CE gunplay style, thanks to John Howard.
What Highlands suffers from is placing an abundance amount of power weapons scattered throughout the map. No need for: 2x snipers, 2x rockets, 2x shotguns, Grenade Launcher, Plasma Launcher, and a Spartan Laser. For a map with just a Warthog at each base, plus Ghosts in the way side, it's overkill. I think Hemo is perfectly fine in its weapon set as long as 343 fixes the Sniper-vehicle combat. Plasma Launcher in the middle, i.e. Rockets in Halo 2, is great.Devolution said:Yes. Same with waterworks.
Highlands suffers from the same problem as hemorrhage.
I liked the 2 hit kills before myself.FyreWulff said:I prefer Halo 3/Reach's "objective is an instant kill all the time" over "well, I survive that encounter with the bomb that one tiOHWHATTHESHITHOWDIDHEKILLME"
Just typical german problems.Ramirez said:You still never said why you were regretting flying to Seattle?
kylej said:Bought Gears 2. Had a "Do Not Sell Before 11/07/08" sticker on the top.
If anyone wants to roll through the Campaign tonight lemme know
FyreWulff said:I prefer Halo 3/Reach's "objective is an instant kill all the time" over "well, I survive that encounter with the bomb that one tiOHWHATTHESHITHOWDIDHEKILLME"
Devin Olsen said:Lol so I was just at a gas station and the attendant was like "nice shirt" and without thinking I was like "thanks". Until I realized what shirt I was wearing...
http://i.imgur.com/uqHfEl.jpg[img]
This is the first time I've ever had anyone recognize what this shirt was. How about you guys? When/if you're wearing obscure halo/Bungie shirts do you get comments on them?[/QUOTE]I heard Hypertrooper got into a foursome with 3 stunning german blonde babes just because of the shirt he was wearing at Gamescom, if that counts. And I just realized why he's down on going to Halofest, there won't even be 3 girls total in the seattle event, so what happened to him at gamescom will be unsurpassable.
unless it's oddball or bomb and Bungie implemented the "lol you stepped on the objective now you're holding it" systemA27 Tawpgun said:You're doing it wrong.
If someone is in your way, drop the objective and kill them.
Letters said:I heard Hypertrooper got into a foursome with 3 stunning german blonde babes just because of the shirt he was wearing at Gamescom, if that counts. And I just realized why he's down on going to Halofest, there won't even be 3 girls total in the seattle event, so what happened to him at gamescom will be unsurpassable.
Striker said:What Highlands suffers from is placing an abundance amount of power weapons scattered throughout the map. No need for: 2x snipers, 2x rockets, 2x shotguns, Grenade Launcher, Plasma Launcher, and a Spartan Laser. For a map with just a Warthog at each base, plus Ghosts in the way side, it's overkill. I think Hemo is perfectly fine in its weapon set as long as 343 fixes the Sniper-vehicle combat. Plasma Launcher in the middle, i.e. Rockets in Halo 2, is great.
Fine map design but poor, poor weapon placement and decision making.
I would have nailed them, if my shirt had had the BELI343 at the back. Damn you Eu-store! Going to wear it tomorrow again. If you are at GamesCom tomorrow, I'll be the whole time at the MS booth and playing Halo. Just sayin'.Letters said:I heard Hypertrooper got into a foursome with 3 stunning german blonde babes just because of the shirt he was wearing at Gamescom, if that counts. And I just realized why he's down on going to Halofest, there won't even be 3 girls total in the seattle event, so what happened to him at gamescom will be unsurpassable.
GhaleonEB said:Take this logic and apply it maps from the series past. Let's do Halo 3, Valhalla. On that map, players on the center hill could do no more than ping players in the base. You had to work to get closer to the base to really get into BR range. In Reach, players on the hill and base would be in a constant firefight - and anyone in between would get evicerated.
Likewise, Standoff, where players would be cross mapping from the top of the bases, not across the rock gardens. Or Terminal, Waterworks, Relic (players on top would destroy the attacking team with DMR fire), Headlong (top of building to offensive spawn building cross mapping), Sandtrap (open dunes = killing zone) and so on across every BTB map in the series. Like Blood Gulch, for instance, which is a cross-mapping nightmare in Reach.
The range of the DMR really decimates BTB map design.
In previous games you could fight back when you were in the open. See Booshka's post above.Kuroyume said:There's nothing wrong with the range of the DMR. If you're getting killed by it constantly in BTB then it's because you probably don't know how to move around properly and you're running out in the open like a fool.