Same.The Real Napsta said:Yep, it's also my favorite CE map and it's finally been remade.
Don't think they meant for it to pop up on the whiteboard (or maybe they did) I mean now that we know, an announcement wont be too far off.PooBone said:Why no Hang Em High in that video? We already now about it.
*puzzled*
[wishes]New forge palette to be shown closer to H:CEA launch[/wishes]PooBone said:Why no Hang Em High in that video? We already now about it.
*puzzled*
wwm0nkey said:Don't think they meant for it to pop up on the whiteboard (or maybe they did) I mean now that we know, an announcement wont be too far off.
Also wonder if this means we will get some Halo 2 aspects put into classic at all.
PooBone said:Why no Hang Em High in that video? We already now about it.
*puzzled*
wwm0nkey said:Don't think they meant for it to pop up on the whiteboard (or maybe they did) I mean now that we know, an announcement wont be too far off.
Also wonder if this means we will get some Halo 2 aspects put into classic at all.
Best News.senador said:Dual wielding grenade launchers confirmed.
My guessPooBone said:Why no Hang Em High in that video? We already now about it.
*puzzled*
senador said:Wondering the same. I'd rather they just show it and map 7. I guess they want some news leading up to release still. Maybe they'll be shown this weekend?
Interesting. Would make sense. Some people were talking about how the environments in that sliver of video we saw didn't have shadows, so they could all be forge pieces. I'm not a big forge guy so I didn't pay a lot of attention.Homeboyd said:
sorry got headlong in my head (favorite Halo 2 map) lolZoolader said:Hang Em High, not Headlong
wwm0nkey said:sorry got headlong in my head (favorite Halo 2 map) lol
Actually I really don't see a reason why not show off Hang em High. Not unless they just want to show off two maps at once rather than one or something.
It's not the same grey. And it's not uniform either.J10 said:Both Hang 'Em High and Prisoner are very grey. Not sure why that's suddenly a good thing with all the previous Forge World lamentations. Fancy new skyboxes change everything I guess.
Solitary doesn't look anything like a Forge World map...J10 said:Both Hang 'Em High and Prisoner are very grey. Not sure why that's suddenly a good thing with all the previous Forge World lamentations. Fancy new skyboxes change everything I guess.
Crap no, it´s beautiful.Bread said:Solitary doesn't look anything like a Forge World map...
Bread said:Solitary doesn't look anything like a Forge World map...
What's Solitary? I'm guessing the Reachified Prisoner variant?Bread said:Solitary doesn't look anything like a Forge World map...
YezzirPooBone said:What's Solitary? I'm guessing the Reachified Prisoner variant?
PooBone said:What's Solitary? I'm guessing the Reachified Prisoner variant?
thezerofire said:It's not the same grey. And it's not uniform either.
J10 said:
PsychoRaven said:It's Prisoner's name in Reach. You know how they like to change those names for remakes. the name is fitting though.
EXCEPT FOR INVASION! WHOOOOOA27 Tawpgun said:Reach servers are down....
lol seriously?Tunavi said:EXCEPT FOR INVASION! WHOOOOO
My problem with Forge World maps isn't the color, it's that every single map has the same assets. Solitary has brand new assets, with nice ice and snow effects.J10 said:
Bread said:My problem with Forge World maps isn't the color, it's that every single map has the same assets. Solitary has brand new assets, with nice ice and snow effects.
thee henery said:Right, the TU news is great. But... what about the grenades? If the classic++ playlist is to be truly classic then we need four grenades of each enabled. Reach nades are so overpowered they're limited to 1 on spawn in the games most serious playlist outside of MLG (The Arena).
Perhaps with increased jump height and speed they're not so much of a problem. My only experience with higher jump and faster speed is in the current classic playlist in which the grenades are even more powerful due to the damage buff across the board. Has anyone tested increased jump and speed with regular damage on? Are they considerably more bearable if so?
Devolution said:No they're not more bearable because you can be killed with just one. Or have your shield chipped, and killed with one.
Havok said:Fuel rod guns spawning on default Spire Invasion. Really? Really?
The Real Napsta said:You cannot be killed by just one in default or classic as long as your shields and health are full.
Tunavi said:Frankie: "You can play Reach maps from the CEA disk if its installed on your hard drive"
Cool, never putting in the Reach disk again
PsychoRaven said:Ah look at good old Louie Wu being all modest there. How sweet.
It was really everything that is horrible about that gametype coming together, forming a fist, and punching the players in their (proverbial, of course) balls. And I say that as someone who somehow went pretty strongly positive in that shitshow.Devolution said:Last game really reminded me why I rarely touch invasion. Best part was having the elites camp our human snipe while we're waiting to spawn after a cap.
Havok said:It was really everything that is horrible about that gametype coming together, forming a fist, and punching the players in their (proverbial, of course) balls. And I say that as someone who somehow went pretty strongly positive in that shitshow.
Deputy Moonman said:Can someone go over what we know regarding the new maps?
7 total:
- Installation 04 (1 FF map?)
- Beaver Creek
- Prisoner
- Damnation
- Timberland
- Hang'em High (most likely)
Which leaves one more map with a lot of people wanting Headlong, including me.
But I'd be okay with Waterworks, too or Colossus. Not interested in a turf remake, though. Relic could be interesting, but it's not an overwhelming favorite, so I wouldn't expect it to be remade. Same with Burial Mounds. Boarding action is a thought, but with so many varying opinions on jetpacks and how it would actually play out, it seems unlikely to be the seventh map. People have mentioned Terminal, but some have said the random train would be hard to add? Wait, I got it. FOUNDATION! Honestly though a larger map seems more likely so that they can try and make an invasion variant with it, while using forge pieces to make them better suited to 4v4 and 5v5 game types as well.
You can if it hits youThe Real Napsta said:You cannot be killed by just one in default or classic as long as your shields and health are full.
LOL you don't know what you're talking about, as evidenced by all the other posts addressing thisJ10 said:
What picture? I wish I was there! I thought there was some confusion and it could have been hang'em high?A27_StarWolf said:Headlong has pretty much been teased/confirmed with that picture I would think.
hereDeputy Moonman said:What picture? I wish I was there! I thought there was some confusion and it could have been hang'em high?
Deputy Moonman said:
- Hang'em High (most likely)
wwm0nkey said:here
http://i20.photobucket.com/albums/b218/Muddy9494/HEADLONG.png[IMG]
Not officially confirmed but very very likely[/QUOTE]
Just sat down on my computer. This is all I need to know, everything else is irrelevant. Good day.