Devin Olsen
Member
So did everyone here end up getting a Grunt Plushie that wanted one? I wasn't following it on HBO after Wu put them up, so I am not sure how fas they sold out.
Devin Olsen said:So did everyone here end up getting a Grunt Plushie that wanted one? I wasn't following it on HBO after Wu put them up, so I am not sure how fas they sold out.
Dani said:Halo 3's bullet spread with Reach's/Halo 2's hitscan is probably the best solution for medium to long range combat.
Yeah, this'll be the main problem going forward. One of the reasons that I stay out of BTB is that the only two decent BTB maps Tempest and Highlands rarely show up for me.Havok said:Oh, absolutely. I'm pretty thrilled we're getting any at all. I'm very concerned about them ever showing up though. Unless the general population adopts CEA pretty heavily, we'll end up with another Highlands situation.
Not life, but the motivation to play Reach. If I love Halo and don't even want to pick up a controller, that's sad. Most people shy away from playing solo because it's so painful. But the majority of games that people play in a party are so lopsided that they shouldn't even count as a real game. So my choices are to jump into the game solo and experience very frustrating games, or play with a group where almost all the games turn into nothing more than who can rack up the most kills the quickest. Neither of those choices are very fun for me. lawl if my life depended solely on Reach... I wouldn't be alive to post on neogaf.Tunavi said:oh my god its a game, you act like you have given up on life lol
blamite said:I would love this gun sooo much.
I might be misunderstanding how Bloom works compared to Halo 3's spread, but couldn't the BR's behavior be matched by fixing the DMR's reticle at a radius that's the same as the BR's?
Kuroyume said:No, it's not. Awful solution. Terrible idea.
Dani said:Why not? I've justified why I came to that conclusion. I'd love to hear a proper counter-argument or an alternative solution.
Letters said:Just Halo 2 up every aspect of the BR.
Pretty much, I'm not sure why people want a spread just to be hitscan. Just make it hitscan and be done with it. The Halo 2 BR did it beautifully.Kuroyume said:No, it's not. Awful solution. Terrible idea.
Oh yes yesFarooq said:Less auto aim/bullet magnetism please. Then you're good.
Devin Olsen said:So did everyone here end up getting a Grunt Plushie that wanted one? I wasn't following it on HBO after Wu put them up, so I am not sure how fas they sold out.
Tha Robbertster said:I don't have the money for it and I'd rather have some upcoming games.
I'm waiting for the Gears of War Locust plushie. ;-)Devin Olsen said:So did everyone here end up getting a Grunt Plushie that wanted one? I wasn't following it on HBO after Wu put them up, so I am not sure how fas they sold out.
Devin Olsen said:Devo and Tha Robbertster, do you two live in the US?
Dani said:Why not? I've justified why I came to that conclusion. I'd love to hear a proper counter-argument or an alternative solution.
Devin Olsen said:Devo and Tha Robbertster, do you two live in the US?
So you are speaking in a austria-german accent?Devolution said:Yeah I'm in <arnold accent> California </accent>.
Hypertrooper said:So you are speaking in a austria-german accent?
Dani said:Why not? I've justified why I came to that conclusion. I'd love to hear a proper counter-argument or an alternative solution.
OuterWorldVoice said:The best fix for quitting is to make the experience more enjoyable. We can only do so much for human nature. I was watching the quitting in a certain other game, and anecdotally it's just as prevalent, but the game mechanics, short 100% deadly encounters, mean that teamwork is vastly less important and when. You're in a depleted team, you just entrench or camp more. But we will continue to keep an eye on it during and after the TU. Population should go up too and with the fresher map selections, quitters will be less likely to bail after they dislike both rounds of map voting.
it's not like they're mutually exclusive. Hitscan means it's instantaneous, and spread means they don't all fire exactly at the center. You don't have to lead shots (theoretically), but at long ranges not every shot is going to hit. Is it that hard to understand?Kuroyume said:There are too many issues with latency/people's shitty connections for something like bullet spread to have a place in a P2P game like Halo. What are you arguing for anyway? A system that uses both a spread and hitscan? How is that even possible?
So he is an Alien...Devolution said:I guess but even the germans/austrians I've met here don't say it like he does.
r/halo sucks at halo so I don't expect any better. they're like the cast-off bad kids from b.netSean P. said:How to play objective according to reddit:
haha
http://www.youtube.com/watch?v=IJr-fHLjRn4Kuroyume said:There are too many issues with latency/people's shitty connections for something like bullet spread to have a place in a P2P game like Halo. What are you arguing for anyway? A system that uses both a spread and hitscan? How is that even possible?
thezerofire said:it's not like they're mutually exclusive. Hitscan means it's instantaneous, and spread means they don't all fire exactly at the center. You don't have to lead shots (theoretically), but at long ranges not every shot is going to hit. Is it that hard to understand?
thezerofire said:it's not like they're mutually exclusive. Hitscan means it's instantaneous, and spread means they don't all fire exactly at the center. You don't have to lead shots (theoretically), but at long ranges not every shot is going to hit. Is it that hard to understand?
Kuroyume said:Yes. It goes against the principle of hitscan. There should be no random element in there.
Anyway, we're talking about the DMR. DMR is a single shot weapon and I want it back in H4 morse so than the BR.
hitscan isn't about random vs. not random. Its definition is that there is no bullet travel time. That's it. It doesn't mean anything about spread.Kuroyume said:Yes. It goes against the principle of hitscan. There should be no random element in there.
Anyway, we're talking about the DMR. DMR is a single shot weapon and I want it back in H4 morse so than the BR.
thezerofire said:hitscan isn't about random vs. not random. Its definition is that there is no bullet travel time. That's it. It doesn't mean anything about spread.
Farooq said:Why do you condone any amount of randomness though?
If you want to make it difficult for people to ping across large distances, I would lessen the zoom distance, lessen the zoom auto aim and the distance in which that auto aim is in effect and have the bullets be projectiles so you have to lead your shots. But I would have the spread consistent.
Leading shots, without auto aim would be difficult. Difficult enough that I think it would solve the problem of people being pinged over long distances.
I would take projectiles over hitscan, because I think it is more difficult to shoot with projectiles. That is assuming the netcode is decent. If it is not, hitscan it is.
Kuroyume said:There are too many issues with latency/people's shitty connections for something like bullet spread to have a place in a P2P game like Halo. What are you arguing for anyway? A system that uses both a spread and hitscan? How is that even possible?
Kuroyume said:Alright, explain this to me. If Reach wasn't hitscan I would have to lead my target as I'm shooting them right?
That's right. Here's my best way of explaining it. Imagine there was no bloom (yet). Your DMR is hitscan, and there is no spread. You hit literally whatever you shoot. Now there is bloom. As you fire, the area where your bullets can go increases, so you don't always shoot whatever you're aiming at. But it still hits that point instantaneously, because the DMR is a hitscan weapon. Hitscan only describes the travel time of the bullet.Kuroyume said:Alright, explain this to me. If Reach wasn't hitscan I would have to lead my target as I'm shooting them right?
Did you play Halo 2 online, and get several experiences with the BR in the 1.1 update? You act like it destroyed MP movement and combat. I want all my shots in the burst to hit if I am aiming at the enemy.thezerofire said:That's right. Here's my best way of explaining it. Imagine there was no bloom (yet). Your DMR is hitscan, and there is no spread. You hit literally whatever you shoot. Now there is bloom. As you fire, the area where your bullets can go increases, so you don't always shoot whatever you're aiming at. But it still hits that point instantaneously, because the DMR is a hitscan weapon. Hitscan only describes the travel time of the bullet.
I don't know when I said anything like that at all. We're basically all advocating the Halo 2 BR with less aim magnetism. I was just explaining how hitscan vs. spread works, using Reach. Didn't mention Halo 2 at all.Striker said:Did you play Halo 2 online, and get several experiences with the BR in the 1.1 update? You act like it destroyed MP movement and combat. I want all my shots in the burst to hit if I am aiming at the enemy.
That's right. People here are saying that they want a 2x scope on the DMR to limit range. That's one way of doing it.Kuroyume said:Yes, I get all that. My point is that Dani wants a DMR with H3 spread/H2 hitscan where as I want a bloomless DMR with hitscan. I don't want a spread. I have a general understanding of the system it's just that as far as I'm aware if I take one shot with a bloomless DMR there is no spread right?
I feel like I had a good understanding of this and now I'm confused.
Dani said:I don't condone randomness, I am merely pointing out how that randomness is applied. I do condone how bloom applies and increases randomness in terms of the DMR and the role it has within Reach.
Your suggestions are valid if they help reach the same end result, the further a player is from yourself, the harder it should be for you to hit them. With the DMR, this isn't the case and I'm comparing it with Halo 3's BR because it achieved this.
Bungie said that the Halo 3 BR was too versatile and the DMR is the response to that. I'd argue that the DMR is actually more verstile than the Halo 3 BR. Reach demonstrates how traditional BTB Halo maps are broken by the DMR and how it negatively influences the gameplay - see Hemorrage.
Striker said:Did you play Halo 2 online, and get several experiences with the BR in the 1.1 update? You act like it destroyed MP movement and combat. I want all my shots in the burst to hit if I am aiming at the enemy.
Kuroyume said:Yes, I get all that. My point is that Dani wants a DMR with H3 spread/H2 hitscan where as I want a bloomless DMR with hitscan. I don't want a spread. I have a general understanding of the system it's just that as far as I'm aware if I take one shot with a bloomless DMR there is no spread right?
I feel like I had a good understanding of this and now I'm confused.
Farooq said:I understand your explanation, but your initial post asked for the inclusion of Halo 3's spread combined with DMR/H2 BR hitscan.
H3's spread was random.
Dani said:That randomness was only issue at range and thus the BR's range and accuracy was acceptable. I don't think the DMR's range and accuracy is currently unacceptable.
Dani said:A DMR, especially a bloomless DMR, has too much range and I'd like to see that range limited. I still want the weapon to be effective but not able to accurately kill someone from one end of the map to the other.