thezerofire
Banned
wait is this confirmed?Letters said:edit-
Zerobloom/Headlong/AA-less gameplay ETA: FOUR SLEEPS!!!
wait is this confirmed?Letters said:edit-
Zerobloom/Headlong/AA-less gameplay ETA: FOUR SLEEPS!!!
Tokyo Game Show previews.thezerofire said:wait is this confirmed?
ohMrBig said:Tokyo Game Show previews.
Kuroyume said:Yes, I get all that. My point is that Dani wants a DMR with H3 spread/H2 hitscan where as I want a bloomless DMR with hitscan. I don't want a spread. I have a general understanding of the system it's just that as far as I'm aware if I take one shot with a bloomless DMR there is no spread right?
I feel like I had a good understanding of this and now I'm confused.
Mojo said:Just give me anything other than Halo 3's BR. That weapon is absolutely garbage on yellow bars. H3 multi is unplayable for me these days
Gimme dual SMGs that shoot lasers with 5x scope
Farooq said:So you do condone randomness...lol.
Even if it is only applicable over vast distances. I understand your argument.
But if we were going to design a game from scratch, I would rather curb long distance dominance of the utility weapon by requiring more dexterity from the user, than instituting a spread mechanic.
Domino Theory said:I don't know if it was the TVs I was playing on at Halo Fest or any other external factor, but I noticed reduced magnetism and a little more kickback than usual on the bloomless DMR. I could've been seeing things, though.
My guess is another rate of fire cap will be put on these weapons once bloom is removed.
Mojo said:Just give me anything other than Halo 3's BR. That weapon is absolutely garbage on yellow bars. H3 multi is unplayable for me these days
Only team playlist I can tolerate by myselfHypertrooper said:Tunavi is playing Invasion right now. lol. lol.
I wish I could remember how Halo 2's BR was, been 5 years since I've played that online. I guess if Hitscan can make the BR playable for overseas connections then sure. How about a 2 bullet weapon for H4, seems like a nice compromise. I call it the DBMRDani said:Halo 3's netcode and poor player connections are not a fault of Halo 3's BR. Hitscan and Reach's netcode alone would transform how reliable the weapon is significantly.
Letters said:
Not even a little mad? I did boot you with 5 seconds to go on the clock in a ranked match, a full minute after you betrayed me for the sniper.
The only times I ever would is if someone bad or a guest kept taking sniper and wasting it/dying with it on the other side of the map.Devolution said:People still betray someone for getting a power weapon first? lulz.
Basically asking for a Halo 2 BR pre-update, which isn't enticing. The burst in Halo 2 post-update hit the enemy full on, not pending on connection with the spread beforehand.Dani said:Halo 3's netcode and poor player connections are not a fault of Halo 3's BR. Hitscan and Reach's netcode alone would transform how reliable the weapon is significantly.
Striker said:Basically asking for a Halo 2 BR pre-update, which isn't enticing. The burst in Halo 2 post-update hit the enemy full on, not pending on connection with the spread beforehand.
Very nice. I loved ODST skyboxes. ODST's main issues are the lack of length and somewhat uninspired and lacking story. I don't think i have anything else negative to say.Blue Ninja said:
Both were garbage, not saying much. That's why they patched it.The Real Napsta said:Halo 3 br > pre update H2 BR
The PU BR was a shotgun.
Domino Theory said:I hope Halo 4 implements the concept of range simply dying out after a set point. It might seem frustrating at times in the middle of matches to aim at someone perfectly across the map and shoot yet not have your shot register, but it seems to be the most viable solution.
That way you can have hitscan, no bloom, no spread, a larger rate of fire, but still have balance between each weapon in the sandbox.
Domino Theory said:That way you can have hitscan, no bloom, no spread, a larger rate of fire, but still have balance between each weapon in the sandbox.
Dani said:See that's a perfect wishlist of exactly what I'd want but you just know there would be something to stop it being perfect. Bloom, spread or something else they'd invent to get in the way. LOL
Domino Theory said:Yep, it seems like after Halo 2, our wishes for the weapons were always half-assed.
Halo 3 - "No bloom, but no hitscan either and we'll spread it up"
Halo 3: ODST - "We're not even going to bother giving you a BR"
Halo: Reach - "We'll give you hitscan, but no BR, and tons of bloom"
Halo 4: "Rise and shine recoil, rise and shine"Domino Theory said:Yep, it seems like after Halo 2, our wishes for the weapons were always half-assed.
Halo 3 - "No bloom, but no hitscan either and we'll spread it up"
Halo 3: ODST - "We're not even going to bother giving you a BR"
Halo: Reach - "We'll give you hitscan, but no BR, and tons of bloom"
I hope you are only talking about the love story Bungie sneaked in. btw. Halo 3: ODST Intro cut scene is the best Halo intro. Damn. The drop still give me goosebumps. So awesome.Woorloog said:Very nice. I loved ODST skyboxes. ODST's main issues are the lack of length and somewhat uninspired and lacking story. I don't think i have anything else negative to say.
Hmm, maybe i should replay that game..
A27_StarWolf said:I couldn't hear you over the sound of your nitpicking
I'm glad ODST had no BR
Dani said:I get what you're saying. Dexterity translates into skill and so in theory the better player wins. I agree with this concept just not how I'd apply it in this kind of situation. I would rather have a hard-coded engagement distance limit in everything but the appropriate power weapons such as the sniper.
I'd want a sandbox that allows a level like Valhalla to play as designed and doesn't disrupt a map like Hemorrage (which I don't think works too well in Reach's current sandbox).
orznge said:Why does everyone discount map design when it comes to these issues? It's not like the weapons were designed independently from the maps and then when the game went gold they just threw everything together and said "let's release!" (or maybe they did).
The weapons and maps were all designed by members of a single development team; someone, somewhere should be saying "hey, these weapons are making the maps play weird" (or vice versa). It's almost as if people think there is a map design team that is saying "yeah, I've got this cool map, it's really Halo... vehicles going everywhere, ARs spraying, I've totally perfected the metaphysical qualities of the "Halo" flavor" and then the asshole weapon design team comes in and says "ahaha we are going make our weapons ruin your maps, owned".
I mean really look at some of the maps that shipped with Reach and try to figure out how much was, in any capacity, thoughtfully designed.
I wonder what will happen when tweaking player settings like damage resistance and damage modifier, we may get a 4sk pistol which would basically act as halo 2's br.Tunavi said:Zero bloom pistol should replace the DMR. Not a 3 shot kill though.
Gabotron ES said:I wonder what will happen when tweaking player settings like damage resistance and damage modifier, we may get a 4sk pistol which would basically act as halo 2's br.
orznge said:Why does everyone discount map design when it comes to these issues? It's not like the weapons were designed independently from the maps and then when the game went gold they just threw everything together and said "let's release!" (or maybe they did).
The weapons and maps were all designed by members of a single development team; someone, somewhere should be saying "hey, these weapons are making the maps play weird" (or vice versa). It's almost as if people think there is a map design team that is saying "yeah, I've got this cool map, it's really Halo... vehicles going everywhere, ARs spraying, I've totally perfected the metaphysical qualities of the "Halo" flavor" and then the asshole weapon design team comes in and says "ahaha we are going make our weapons ruin your maps, owned".
I mean really look at some of the maps that shipped with Reach and try to figure out how much was, in any capacity, thoughtfully designed.
The intro is awesome, one of the best i've ever seen, though i'd love to see a drop without it being ended abrutly but one that ends you hitting in ground and having to fight immediatly.Hypertrooper said:I hope you are only talking about the love story Bungie sneaked in. btw. Halo 3: ODST Intro cut scene is the best Halo intro. Damn. The drop still give me goosebumps. So awesome.
Karl2177 said:As much as I complain about this game, I think I should complain about the people that play this game too. Fuck you to all of the people that pick ARs on shitty FW maps and Countdown.
This is what I want. I want hitscan and I do not want spread. I would take burst fire if no spread but I'd prefer a DMR like single shot. If reticule is read I can hit them, if not I can't.Domino Theory said:I hope Halo 4 implements the concept of range simply dying out after a set point. It might seem frustrating at times in the middle of matches to aim at someone perfectly across the map and shoot yet not have your shot register, but it seems to be the most viable solution.
That way you can have hitscan, no bloom, no spread, a larger rate of fire, but still have balance between each weapon in the sandbox.
Well said.Dani said:Discounting map design? Read over my posts again - I've used two maps in most of my examples to help articulate my arguments.
Look at Valhalla and how well that map accommodates the weapon set and sandbox. The example I keep repeating is how a BR user cannot dominate the map and how the middle hill - one of the key positions to hold, is affected by how the BR does and doesn't work. Valhalla is the perfect marriage of map design and the sandbox complimenting each other.
Hemorrhage in Reach is the complete opposite. It wasn't designed for the Reach sandbox since it's an updated map from Halo CE and it's very, very obvious. The bumps and uneven terrain play havoc with the Warthog. Jet-pack users get decimated. The Scorpion was so broken on the map it had to be removed. The DMR turns the center of the map into a no-man's land. Hemorrhage demonstrates the need and importance of matching map design with the sandbox and the consequence of getting that balance wrong.
Did you come to visit me? That's my home. And there is almost always, either, bad guests on my team, a quitter, or someone who is AFK every match. It's the best playlist in Reach! You get to play against armor lockers, invis campers, jetpackers who negate map design, and sprinters who are obsessed with whoring sword, hammer, shotgun. It's great. Send me an invite next time I'm online: XxDeputyMoonmanKarl2177 said:Why do I go into the hellhole that is Team Slayer?
Hypertrooper said:I hope you are only talking about the love story Bungie sneaked in. btw. Halo 3: ODST Intro cut scene is the best Halo intro. Damn. The drop still give me goosebumps. So awesome.
Recarpo said:I told these guys they should pick something other than crazy king on swordbase. They didn't listen so this game was the result. I even did some OBJ with hill time.
Devolution said:I remember in h3 when objectives would show up in FFAs. Stuff like hill games, I'd just kill people. Nice way to farm multi-kills too.
Farooq said:Lol, I would do the same thing.
However it is a nice way to get negative feedback, when you go 24-0 and have zero time in the hill.
Devolution said:I played FFAs for the slayers. I didn't ask for objectives in that playlist, hell who did? What's the point? Hold this ball while 7 other people fire at you? Hold this hill while getting naded simultaneously by several other people? Fuck that, I just want to slay.
Stop giving me Lone Wolves Epitaph Oddball/KOTH flashbacks. Shit's like 'Nam.Devolution said:I played FFAs for the slayers. I didn't ask for objectives in that playlist, hell who did? What's the point? Hold this ball while 7 other people fire at you? Hold this hill while getting naded simultaneously by several other people? Fuck that, I just want to slay.
thezerofire said:Halo 3 was pretty fun
Devolution said:I played FFAs for the slayers. I didn't ask for objectives in that playlist, hell who did? What's the point? Hold this ball while 7 other people fire at you? Hold this hill while getting naded simultaneously by several other people? Fuck that, I just want to slay.
senador said:Hill is a cluster, but I think FFA Oddball is fun. *shrug*
There are times that I have actually enjoyed Objective in FFA, its crazy but it does happen on the very rare occasion.
Objective in Swat though, what the hell was that about lol?