Shadowrun's system isn't automatic, when you see someone you have to press Up on the d-pad to call them out. There is also no waypoint above their head when you call them out, it just says the location they were in with a little icon toward that area and maybe some pertinent info, like if they have the Artifact or what race they are. It doesn't track them, if they move to a new area, you would have to call them out again for it to be broadcasted to your team.bobs99 ... said:I dont really like the idea of the auto callout system. Sure not everyone can always play with a team but literally having the game callout for you would take out a lot of the ambiguity that comes from players making callouts. The gears system where you get a waypoint placed on your head is just stupid. Even if a player spots me I should be able to kill him and sneak away.
Don't assume anything about how dumb the population is. ARs on Uncaged? Of course we all want to play that crap.Tha Robbertster said:Okay, I getthat but I would think after one game, they'd get it that for one round, you don't shoot the Elites and that round is when you spawn with the elite weapons and next to them.I was freaking out when I began next to 4 elites on the first level as the arbitar (I was 10 :lol)
Karl2177 said:Don't assume anything about how dumb the population is. ARs on Uncaged? Of course we all want to play that crap.
FyreWulff said:We're talking about a populace where some people killed all of their Covenant allies in Halo 2 because they thought they were enemies. Even though the game demonstrated that they were playing as an elite, the reticule was green over your fellow grunts and elites, etc.
Going "shoot the color opposite of me" decomplicates everything and can be retained in the switch for the end of the round.
He's talking about Campaign.orznge said:I have literally never once seen this in the thousands of Halo 2 games I played. However your citing it goes along very well with how whenever you talk about a design decision it only addresses the absolute lowest common denominator, who to most of us are imaginary or cartoon characters.
orznge said:I have literally never once seen this in the thousands of Halo 2 games I played. However your citing it goes along very well with how whenever you talk about a design decision it only addresses the absolute lowest common denominator, who to most of us are imaginary or cartoon characters.
ncsuDuncan said:I hate idlers as much as anybody, but adding a "vote to kick" mechanic to Halo would be used for griefing more than it would ever be used for booting legitimate idlers.
FyreWulff said:You played thousands of Halo 2 campaign games online?
Bungie said it themselves. I didn't think people would do it either, but Bungie is the one with the telemetry data, not us.
And if you really think about it, betraying your Covie buddies triggered the same pissed-off-at-you where they all start shooting like marines do.. which would have just re-inforced that they were enemies to these people :lol
Sai-kun said:Not if it's exclusive for the team, like in L4D. I think in this case you're overestimating how mean randoms can be. A squad of friends together? Sure, they might boot you. But in a team of 5 individual people? I don't think so.
ncsuDuncan said:I hate idlers as much as anybody, but adding a "vote to kick" mechanic to Halo would be used for griefing more than it would ever be used for booting legitimate idlers.
Really the best you can hope for is:
- Remove the incentive to idle (tie credits to participation/winning).
- Detect idle controllers (or attempt to detect one-handed controllers).
The only way I could see a "vote to kick" option working in Halo would be if there was a drop-in/drop-out playlist.
It's bad enough going into matchmaking alone without the randoms constantly trying to boot you out of the game.
ncsuDuncan said:I hate idlers as much as anybody, but adding a "vote to kick" mechanic to Halo would be used for griefing more than it would ever be used for booting legitimate idlers.
Really the best you can hope for is:
- Remove the incentive to idle (tie credits to participation/winning).
- Detect idle controllers (or attempt to detect one-handed controllers).
The only way I could see a "vote to kick" option working in Halo would be if there was a drop-in/drop-out playlist.
It's bad enough going into matchmaking alone without the randoms constantly trying to boot you out of the game.
TheOddOne said:FyreWulff, you joined junior member status? Welcome to the club
Really? Thought you had member status.FyreWulff said:I've always been?
Gui_PT said:L4D's Vote to Kick system would never work on reach.
You'd have people casting votes simply because you took the sniper before someone else did. Or even just because they want to cast a vote.
FyreWulff said:The last Bungie banhammer update also added more detections for people that killed like 2 enemies and then went and rubberbanded for the rest of the game. It was sensitive enough that an HBO regular got hit by it from letting his kids play, and they were barely killing anything but moving around.
i nerini del buio said:Actually it worked pretty well in that game and god knows how much time I spent on it :/
Gui_PT said:L4D's Vote to Kick system would never work on reach.
You'd have people casting votes simply because you took the sniper before someone else did. Or even just because they want to cast a vote.
orznge said:There needs to be a rank system that is visible and the rank goes up if you win and down if you lose like in the previous 3 Halo games so that people put any concerted effort at all into winning.
Oh wow thanks for that!Devolution said:The problem with any idle detection system, many of the players who idle will put an eraser or rubber band on the stick and start moving around maps but still not do shit, just to keep the prompt from popping up.
I guess the only thing they can't really do is a bot but with Reach most of the AFKers are there, they don't just leave their xbox running. So they will no doubtedly perform whatever task necessary to stay in game, but nothing more than that. That's why anything other than a vote to kick is destined to fail, at least in my opinion.
What kind of music are you into? I play a lot of electronica and some industrial in the background when I'm gaming. Here are some examples I think would fit well:
KMFDM - Professional Killer
KMFDM - Attak Reload
KMFDM - Ready to Blow
KMFDM - Urban Monkey Warfare
BT - Smartbomb
BT - Madskillz
Crystal Method - PhD
Crystal Method - Name of the Game
Crystal Method - High Roller
Crystal Method - Born to Slow
Orbital - Monorail
Orbital - Much Ado About Nothing Left
Wasn't sure what mood you wanted, they're all over the map. If you want more suggestions I can do that too =).
Tunavi said:You should only get credits for winning.
Devolution said:Maybe halo 4 needs something that takes a longer look at player behavior and rates people accordingly. I think the best sweet justice is to round up quitters, betrayers and AFKers and make them solely play each other. That way people aren't being banned from the game, in case they're scared of backlash and the people who play decently are separated from agonizing bullshit. Seems like a win/win to me.
Gui_PT said:Sorry but this doesn't work nearly as well as you make it seem.
Almost every FF match I play I find idlers that either hide in a spot that is unreachable by the AI or they rubber band their controllers after they get a couple of kills.
After I see them do this, I keep my eye on their Stats page for a few days or weeks and not a single one of them has ever been banned or had their credits reset.
TheOddOne said:Really? Thought you had member status.
FyreWulff said:It's not going to catch everybody. Reporting them via the guide and avoiding them is still my standard procedure.
yeah, pick it up and I'll betray you!BackdoorBeauty said:I don't dare grabbing the sniper off the bat on Hemmorage. Going for that sniper rifle is just asking for grief.
Halo:Zombies here I come!Dax01 said:throw out anything that's unpopular.
Devolution said:Avoid doesn't work. That's something else Halo 4 seriously needs to rectify since Live failed at it.
Ahh, guess I'm the only one that got demoted. Feels bad bro.FyreWulff said:Nope. I think there's a minimum time you have to be activated, regardless of your amount of posts.
FyreWulff said:Idle controller detection was added in Halo 3 TU2 and is in Reach, but as other people have pointed out you can't account for people getting more creative with macro buttons and rubber bands. (although if you are lazy enough to just rubberband sticks together, Halo 3 and Reach will pick it up)
The last Bungie banhammer update also added more detections for people that killed like 2 enemies and then went and rubberbanded for the rest of the game. It was sensitive enough that an HBO regular got hit by it from letting his kids play, and they were barely killing anything but moving around.
I agree with everything but the first sentence. You should NEVER tie credits to "doing stuff in and around an objective". That will only lead to people betraying each other for the flag. Sniper support of objective runs will dry up.Devolution said:Credits should definitely be boosted for doing stuff in and around an objective (or slaying). Boost it up higher if people win. But don't cut off any credits for the losers otherwise people will just stop playing altogether, especially if they are actively trying.
FyreWulff said:It's not going to catch everybody. Reporting them via the guide and avoiding them is still my standard procedure.
false, based on my l4d experienceGui_PT said:And Sai, I think you expect too much from Halo players. Most of them would vote yes just because.
And if there aren't enough votes to get the person kicked, the match will just turn into a Vote to Kick battle until someone gets kicked.
ncsuDuncan said:I'm aware of this. The only new idea I was trying to propose was splitting the input into left and right hands.
If you force the player to have both hands on the controller (or at least pretend to), what more could you ask for?
I suppose some system could be crafted where it tries to determine if you're actually shooting at other players, but there are too many odd cases to account for (objective runners, drivers, etc.).
I agree with everything but the first sentence. You should NEVER tie credits to "doing stuff in and around an objective". That will only lead to people betraying each other for the flag. Sniper support of objective runs will dry up.
Sure, tie credits to flag captures, but only if the ENTIRE TEAM benefits equally from the capture.
Hell I would do it for free if it meant Halo was rid of one more person ruining the experience.FyreWulff said:nscuDuncan doesn't care about handicapped people.
But seriously, they could consider bringing back the Halo 2 Cheater Hotline email (I still remember it: h2cheats@microsoft.com ), but if Microsoft only wants to fund a single programmer working on the Reach TU, they're not going to front the money for the manpower needed for a "non critical" cheater/afk report hotline.
Deputy Moonman said:I'm totally dating myself here, but here are a few songs that I like. And no it's not a coincidence that all 3 are on Warren Miller flicks. Eh, anyway. You're probably looking for more of a techno/club mix or something. I'm stuck in the 90's
"Free" by Train? It has good flow and I can see a halo vid to it, personally.
or perhaps "Funk#49" by The James Gang? The variation in this song is probably too much.
or perhaps "Halfway" by Gloritone? Beat is probably a little too up-tempo.
And just for shits and giggles: Bumblebee Tuna
Not likely to make a good halo montage, but the song is hilariously amazing, and whoever did the anime clips to this song did a really good job.
Devolution said:The problem with any idle detection system, many of the players who idle will put an eraser or rubber band on the stick and start moving around maps but still not do shit, just to keep the prompt from popping up.
I guess the only thing they can't really do is a bot but with Reach most of the AFKers are there, they don't just leave their xbox running. So they will no doubtedly perform whatever task necessary to stay in game, but nothing more than that. That's why anything other than a vote to kick is destined to fail, at least in my opinion.
What kind of music are you into? I play a lot of electronica and some industrial in the background when I'm gaming. Here are some examples I think would fit well:
KMFDM - Professional Killer
KMFDM - Attak Reload
KMFDM - Ready to Blow
KMFDM - Urban Monkey Warfare
BT - Smartbomb
BT - Madskillz
Crystal Method - PhD
Crystal Method - Name of the Game
Crystal Method - High Roller
Crystal Method - Born to Slow
Orbital - Monorail
Orbital - Much Ado About Nothing Left
Wasn't sure what mood you wanted, they're all over the map. If you want more suggestions I can do that too =).
You were re-juniored? ouchTheOddOne said:Really? Thought you had member status.
ncsuDuncan said:I agree with everything but the first sentence. You should NEVER tie credits to "doing stuff in and around an objective". That will only lead to people betraying each other for the flag. Sniper support of objective runs will dry up.
Sure, tie credits to flag captures, but only if the ENTIRE TEAM benefits equally from the capture.
i nerini del buio said:false, based on my l4d experience
Not if they're idling.FyreWulff said:nscuDuncan doesn't care about handicapped people.
So you are saying that "Trouncing" is the solution?Dax01 said:The best way to get rid of AFkers is to make each and every gametype and map as fun as possible, and throw out anything that's unpopular.
MrBig said:Anyone want to get a part of 4 together tomorrow afternoon (~4pm -5gmt) to do a run through of the campaign with absolutely no skipping and glitching? I haven't played through a level properly since I figured out ways to get them done in like 20 mins each.
It's also nice to see 343 giving out weekly payouts that are actually worth anything in term of cR.
ncsuDuncan said:Fyrewulff, how do you know that email address was ever checked to begin with?
It was probably just part of some weird Dharma Initiative social experiment.
I suspect some mod decided to brand you as a permanent Junior.