Load up Arena. Get a Perfection against bad kids. What a glorious day it is today.
Doubt they're doing a LTD, but if they were, it'd be the last chance to announce it. Perhaps a controller bundle, like ODST?Dani said:So what are anticipating at the TGS event? Headlong and Hang Em High official reveals? TU release date? Anything else?
you should lose some weightkylej said:here's that angry fat chick's message I promised a month ago.
http://k003.kiwi6.com/hotlink/as95nmxwy4/img_0003.mp3 warning bad language!!!!!!
so good
Sai-kun said:I wanna know what the achievements are already >:|
kylej said:here's that angry fat chick's message I promised a month ago.
http://k003.kiwi6.com/hotlink/as95nmxwy4/img_0003.mp3 warning bad language!!!!!!
so good
Gui_PT said:Get a triple kill from the grave.
Get two Buck Wild medals in one Multiplayer Matchmaking match
In Living Dead only.Devolution said:Get a splatter spree, splatter someone with a mongoose
"Wait, What?" | From the back of a Mongoose, kill two players with one Spartan Laser shot, in a FFA game.Devolution said:Don't forget stupid ass random vehicle ones. Get a splatter spree, splatter someone with a mongoose, get out of here.
GhaleonEB said:"Wait, What?" | From the back of a Mongoose, kill two players with one Spartan Laser shot while the driver gets a splatter, in a FFA game.
More Stockpile achievements.Sai-kun said:I wanna know what the achievements are already >:|
man I never got that double kill from the grave oneGui_PT said:Get a triple kill from the grave.
Get two Buck Wild medals in one Multiplayer Matchmaking match
thezerofire said:man I never got that double kill from the grave one
With the TU that drops it should just unlock for anyone that doesn't have it, that way no one has to play that horrible gametype ever again.Lyphen said:More Stockpile achievements.
Stockpile never returns to matchmaking.
heckfu said:The Oatmeal on gaming as adults.
10+ min match on Headlong, zero bloom, no AAs, fast movement, 720p direct feedDani said:So what are anticipating at the TGS event? Headlong and Hang Em High official reveals? TU release date? Anything else?
Bungie is not in charge anymore, that could end being a negative thing in some aspects of future games, but not when it comes to achievements.Gui_PT said:Get a triple kill from the grave.
Get two Buck Wild medals in one Multiplayer Matchmaking match
Devolution said:I really think H4 should have 1-50 ranks in playlists based on w/l ratio and w/l against other numbered ranks. Other than boosting was there any problems with this system?
Nope. Though, I'd be fine with Slayer being K/D, and Objective being W/L. But straight W/L is nice a simple.Devolution said:I really think H4 should have 1-50 ranks in playlists based on w/l ratio and w/l against other numbered ranks. Other than boosting was there any problems with this system?
Devolution said:I really think H4 should have 1-50 ranks in playlists based on w/l ratio and w/l against other numbered ranks. Other than boosting was there any problems with this system?
Ramirez said:No, it prevented BKs like EazyB/Omlet/Thermight/Trasher from achieving max rank, I approve.
GhaleonEB said:Nope. Though, I'd be fine with Slayer being K/D, and Objective being W/L. But straight W/L is nice a simple.
I just hope the cR/reward system draws such a distinction so as to avoid some of the pitfalls in Reach.
I am vengeance! I am the night! I am Ton.......Can Troy Aikman come out of retirement?Devolution said:
GhaleonEB said:Nope. Though, I'd be fine with Slayer being K/D, and Objective being W/L. But straight W/L is nice a simple.
Ramirez said:No, it prevented BKs like EazyB/Omlet/Thermight/Trasher from achieving max rank, I approve.
W/L is probably the simplest way to go. But K/D has some advantages, such as recognizing when a great player get stuck on a crappy team. Both have pros and cons, but more than anything I just want the rankings to be easy to understand again.orznge said:Does your suggestion of using K/D apply to Team Slayer as well? That would be really strange. Halo 2 was cool because with my group I mostly called things out and took people's shields down from out of kill range or whatever so a lot of games I would end up with a pretty "neutral" K/D but my shots hit number would be way up high.
If I am playing a team game in an organized competitive environment I, and most other people if the reaction to the initial implementation of Arena is any indication, want to gain and lose rank based wins and losses.
GhaleonEB said:W/L is probably the simplest way to go. But K/D has some advantages, such as recognizing when a great player get stuck on a crappy team. Both have pros and cons, but more than anything I just want the rankings to be easy to understand again.
I played the same way, I loved that there was a Shots hit tab in H2, I would get a lot of assists and put shots into everyone, while calling out constantly in H2. It was easier to defend your low kill count when people saw the amount of shots you put into the other team.orznge said:Does your suggestion of using K/D apply to Team Slayer as well? That would be really strange. Halo 2 was cool because with my group I mostly called things out and took people's shields down from out of kill range or whatever so a lot of games I would end up with a pretty "neutral" K/D but my shots hit number would be way up high.
If I am playing a team game in an organized competitive environment I, and most other people if the reaction to the initial implementation of Arena is any indication, want to gain and lose rank based wins and losses.
Booshka said:I played the same way, I loved that there was a Shots hit tab in H2, I would get a lot of assists and put shots into everyone, while calling out constantly in H2. It was easier to defend your low kill count when people saw the amount of shots you put into the other team.
Um, I'm not advocating that, have said W/L is fine, and have said so on numerous occasions. I'm just pointing out that there is no perfect solution, and that the overall reward system should distinguish Objective and Slayer.orznge said:Then the best way to accommodate your idea is to have a two ranked slayer playlists, one of which you cannot enter in a party. Even then, if you played the solo playlist you would still be competing directly against your teammates and it would be in your best interest to sabotage them for power weapons, bait them, etc. It would be like exactly like Arena at release.
orznge said:"It will encourage cheating as a result of there actually being an incentive to win, so the game should not include a competitive matchmaking system" - idiots
Wrong. Those guys would do much worse there, current Halo 3's social slayer makes Halo Reach's non-Arena/non-MLG competitive levels seem like a pillow fight..xxjuicesxx said:I feel like they could go get them now. Its probably a cesspool of kids who got cleansed out of Reach.
There is a Damage dealt stat in Shadowrun, it is based on the amount of damage that you dealt to a player that ends up getting killed before healing. These can be your own kills or assisted kills. It is all tied into the currency system of the game so that you don't ever really get your kill stolen, you still get money for damage dealt. It is a great metric for how well you did in a match. A lot of support players who are rifling often, but not always finishing kills will have damage numbers far above their kills.xxjuicesxx said:Yea I'd love for that stat and accuracy to come back.
Though shots hit should become damage dealt because of the variance of damage dealt by different weapons bullets.
Same with "assists". Like GoW3 does the more damage you deal the more points you get for the assist, but it should go into an individual assist stat (not sure if GoW3 does that)
If those systems were working it'd be such a nice way to show how games really played out instead of just looking at who has the most kills. Which is me, its always me!
Thermite said:YOU MUTHA-
[ig]http://i55.tinypic.com/2ls8ayx.gif[/img]\
Letters said:Wrong. Those guys would do much worse there, current Halo 3's social slayer makes Halo Reach's non-Arena/non-MLG competitive levels seem like a pillow fight..
GhaleonEB said:Um, I'm not advocating that, have said W/L is fine, and have said so on numerous occasions. I'm just pointing out that there is no perfect solution, and that the overall reward system should distinguish Objective and Slayer.
Devolution said:Or the reverse lol
preorder? lolRamirez said:It's almost Sept. 20th, do you know where your GoW3 preorder is?
I wouldn't even call Reach a pillowfight in non MLG playlists. We all hit 100 wins in a row the other night, like...really?
It's going to be really interesting to see if when bloom is removed if the playing field gets back to being a little more competitive. As much as I hate bloom and struggle with it at times, people who are not that great to begin with have to struggle even more so.
The Real Napsta said:preorder? lol
How about a metric based on how well you play per life. So you are rated for your contributions during every individual life throughout the game. Did you shoot an enemy, and get an assist, kill someone, pick up the objective, hold the objective in Hill or Oddball, how far did you carry the flag to the goal for CTF?orznge said:Distinguish them in what way? Both, assuming we are talking about team-based slayer gametypes and team-based objective gametypes, have a winning team and a losing team.
If you do not use wins and losses as the basis for the ranking system then it is almost guaranteed that the optimal way to play is going to pit you against your "teammates".
Booshka said:I played the same way, I loved that there was a Shots hit tab in H2, I would get a lot of assists and put shots into everyone, while calling out constantly in H2. It was easier to defend your low kill count when people saw the amount of shots you put into the other team.
Devolution said:And those competitive ranks shouldn't be a part of getting armor/swag either, because that would introduce a whole slew of problems and incentives to cheat.
Devolution said:I really think H4 should have 1-50 ranks in playlists based on w/l ratio and w/l against other numbered ranks. Other than boosting was there any problems with this system?
Kuroyume said:It turned people into really creepy obnoxious aholes that were obsessed with the number. Nothing like getting matched into a game and getting blasted by some sociopath for not using my mic.