Deputy Moonman
Member
I would like to see this, too. Although, the more I play Reach, the more it's apparent that bloom is only one problem of many problems. One thing that annoys me about bloom, other the random accuracy crap, is that it completely negates the purpose of giving weapons different rates of fire. But there are more problematic things than bloom....... :-(Tunavi said:Hopefully the zero bloom gametype comes out with in the next two weeks, and I'll be playing 4v4 customs for a long time.
The assault rifle. It's stupidly efficient for how stupidly easy it is to use. It's way too accurate and powerful at distance, suffering almost no bloom. There isn't a small enough clip to create consequences for holding the trigger down and spraying it everywhere. And it's power is almost identical to the precision weapons begging a big fat WTF?
The pistol. What a complete waste of a weapon in its current state. It has a pleasant rate of fire all for nothing because of bloom. The bloom on it is so bad that even pacing shots doesn't guarantee they connect with anything. It's essentially only useful for picking off people that aren't even aware of your presence, because good luck getting shots to connect when you're getting lit up in the face (when you actually need to spam the trigger to survive). Also, the clip is embarrassingly small. It's hard enough to make 5 of the 8 bullets in a clip hit anything, making single kills extremely difficult, and double kills impossible.
and when compared to...
The needler. Hold the trigger down, with minimal aim, and get a kill almost instantly with no effort. How did the pistol get nerfed to the ground while the needler is 10 times more efficient at killing people? The needler is essentially a power weapon in its current state.
I'm basically going to call anything that can kill you within a few seconds a power weapon. Because weapons like that don't contribute to meaningful encounters. There is no exchange of fire or any reason to try. This makes the plasma pistol essentially a power weapon too. Thankfully, its charged shots are much much easier to dodge than the needler. What else?
Power weapons. I'm laughing at this one in a sad and agonizing fashion. It seems like at least half of my encounters with other players during games involve power weapons if not more, but I'm trying to be conservative. And these are legitimate power weapons such as the sword, rocket launcher, concussion rifle, sniper rifle etc., not my own special classification. How is this even possible? And why would anyone want this in Halo? It's sad.
Encounters. Encounters in Halo: Reach are frustrating. Bungie made kill times much slower as if to try and make them more meaningful, encouraging more shootouts. but then they also flooded each game with an excess of power weapons, effectively cancelling out the original intention. Then combine the slow kill times with an excess of power weapons and you have a massive imbalance of power. And all this does is encourage players to rely heavily on power weapons. It encourages dirty tactics such as camping and abusing armor abilities. And for this reason I think Reach blows big time.
Lastly, I'm going to go out onto a limb here and say that a 15% bloom reduction in the DMR isn't going to do anything to alleviate the problems I just listed. Bloom is an almost insignificant problem when compared to the complete garbage that is the weapon sandbox in Reach. I will be ecstatic to be proven wrong, but right now I just don't see it. Even removing bloom entirely is not going to fix the above issues. My only hope is the 3 shot kill pistol.