Gui_PT said:I wasn't really going to send you a FR, David! No need to run away! ='(
Devin Olsen said:Well that was fun/terrible.
I _really_ think we need to limit it to 4v4. None of those games were any good once we got above 14 players.
Hemmorage, 7 FPS Zanzibar, SIXTEEN PLAYERS on the Pit... I mean really
There's your problem.Devin Olsen said:8v8 Zero Bloom Slayer on THE PIT.
Cool, this is what I want to see.OuterWorldVoice said:Confidence on Preview Disc solution getting higher. No ETA right this minute. Keep an eye on Waypoint for more info.
MrBig said:Cool, this is what I want to see.
Yeah. If you want to keep joking about it, just send each other PMs.wwm0nkey said:Ok the PMs joke should die now lol
Fixed for truth.thezerofire said:I leave this thread for one day and I come back to everyone checking PMs. wat
Dax01 said:First impressions, not definitive opinion, of zero bloom gametype:
Positives:
1. I like not having to worry about pacing my shots or about bloom.
2. I like the faster kill times.
3. Kills are more satisfying.
Negatives:
1. Pistol is stupidly overpowered.
2. Vehicles are death traps when everyone spawns with the DMR.
3. Weapons like the AR, the Needler, and the pro-pipe are hard to use against the pistol/DMR in close quarters because they're able to kill so fast and are so powerful.
Overall, I think the gametype is okay. I definitely had more fun playing the game, but that's at a cost of some of the funner aspects of Reach I enjoy.
Edit: Thanks for the invite, Devin.
Devin Olsen said:Well that was fun/terrible.
I _really_ think we need to limit it to 4v4. None of those games were any good once we got above 14 players.
Hemmorage, 7 FPS Zanzibar, SIXTEEN PLAYERS on the Pit... I mean really
lybertyboy said:Check your PMs.ublic
:lolOuterWorldVoice said:Internally it is codenamed the "Silence MrBig Solution" Zero Bloom was codenamed "ZeroBooshka"
Should have been ZeroDevo, I don't complain about Bloom that often honestly. There are other issues with Reach that bother me more.OuterWorldVoice said:Internally it is codenamed the "Silence MrBig Solution" Zero Bloom was codenamed "ZeroBooshka"
Because it's effective in tight corridors? Or it's suppose to be. And forget about using the weapon in medium range combat against a no-bloom pistol. Only if you catch them by surprise.Ramirez said:Why are you trying to use the nade launcher in CQC? wat
Dax01 said:Because it's effective in tight corridors? Or it's suppose to be. And forget about using the weapon in medium range combat against a no-bloom pistol. Only if you catch them by surprise.
I'm one of those people who uses it to bounce around a corner when I know a guy is there.Ramirez said:You're one of those guys that shoots the GL desperately in buildings and stuff when you're 2 feet from someone hoping you get a lucky kill aren't you?
And it's a lot harder to use against a bloomless DMR and pistol.GL is a medium range weapon, or for cross mapping, scrubs need not apply.
What did you codename the redoing of the AR sound and look on the CEA campaign?OuterWorldVoice said:Internally it is codenamed the "Silence MrBig Solution" Zero Bloom was codenamed "ZeroBooshka"
Dax01 said:And it's a lot harder to use against a bloomless DMR and pistol.
So pro-pipe use is out of control now? I don't get it.Ramirez said:Good, power weapons in Reach were out of control.
1sk weapons are power weapons, yes. I always get plenty of kills with it whenever I decide to pick it up.Dax01 said:So pro-pipe use is out of control now? I don't get it.
Karl2177 said:Is aim assist decreased in ZBS?
Your skill means nothing now... :/Dax01 said:So pro-pipe use is out of control now? I don't get it.
It seemed in the Hemorrhage game, I was trying to hit Devin from cave to cliff and it was harder to stay on his body.Steelyuhas said:Don't think so, but because the bullets always go right down the middle, you have to be more precise.
Dax01 said:So pro-pipe use is out of control now? I don't get it.
I think Dax is trying to say that the Grenade Launcher was hardly out of control. Rockets, sure, but of all the power weapons the Grenade Launcher never really dominated pre-ZBS.Ramirez said:Power weapons were too easy to use against people who were using a non power weapon, like literally impossible to fight back against most of the time, what's so hard to understand?
Barrow Roll said:I think Dax is trying to say that the Grenade Launcher was hardly out of control. Rockets, sure, but of all the power weapons the Grenade Launcher never really dominated.
Yep, rented the game from my work to try out Zero bloom for today, couldn't stand being left out of all the zero bloom customs lolKen said:Monkey is hosting ZBS customs if anyone wants to join.
Sure it's powerful, but it's also really hard to use compared to any other power weapon. With rockets you only have to vaguely aim at them.Ramirez said:GL is just as powerful as any of them if you know how to use it, I can't help most people are scrub with it.
It's true. Pro Pipe is super deadly. It's too fast at the right range, there's nothing you can do. You either die, or get your shields dropped. Things a monster on host too, more so than any other weapon.Ramirez said:GL is just as powerful as any of them if you know how to use it, I can't help most people are scrub with it.
thezerofire said:Sure it's powerful, but it's also really hard to use compared to any other power weapon. With rockets you only have to vaguely aim at them.
It takes a great deal of skill to get a kill with the pro-pipe. At least compared to other power weapons. You have to wait until it's within a certain distance from your target, and you have to detonate it at the right time, before it moves out of that optimal kill range. A person picks up the pro-pipe and would be lucky to get one kill with the damn thing before he or she dies or runs out of grenades trying to take one person down. You're taking a bigger risk using the pro-pipe against a DMR user in medium range than you would be taking a rocket launcher in medium range and close range, or a shotgun/sword/hammer in close range.Ramirez said:Power weapons were too easy to use against people who were using a non power weapon, like literally impossible to fight back against most of the time, what's so hard to understand?
Dax01 said:It takes a great deal of skill to get a kill with the pro-pipe. At least compared to other power weapons. You have to wait until it's within a certain distance from your target, and you have to detonate it at the right time, before it moves out of that optimal kill range. A person picks up the pro-pipe and would be lucky to get one kill with the damn thing before he or she dies or runs out of grenades trying to take one person down. You're taking a bigger risk using the pro-pipe against a DMR user in medium range than you would be taking a rocket launcher in medium range and close range, or a shotgun/sword/hammer in close range.
I was just about to ask...wwm0nkey said:Yep, rented the game from my work to try out Zero bloom for today, couldn't stand being left out of all the zero bloom customs lol
No more arcing???senador said:The GL has zero bloom now!?
Yeah me neither. That was one of the reasons that Halo was so fun imoRamirez said:
GL aside, my point still stands, I have no problem with every power weapon being harder to use because of ZB.
Its pretty good, would like to test it out more if you guys would get on lolHomeboyd said:I was just about to ask...
Thoughts?