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Halo: Reach |OT6| There Are Those Who Said This Day Would Never Come

wwm0nkey said:
Title update is out, Playlist is not up yet.

They did release a custom gametype though that we have been playing a lot with our own settings

Download it

The gametype is best played with 4v4, 5v5 or FFA

Cool, I'll check it out, see how I like the Reach sandbox with zero bloom. Have you guys tried adjusting it in increments, like -10% bloom, -15% bloom, etc?
 

FyreWulff

Member
Ramirez said:
Pretty sure if they could have (or did) changed the RoF they would have mentioned that by now. Setting yourself up for disappointment with these changes, especially the magnetism one.

RoF change ability is already confirmed as part of the TU, but so far the ability apparently only extends to the Magnum, and they are holding back the 3 shot magnum until the actual release of Halo: Anniversary. It will also auto-fire if you hold the trigger down.

Actual RoF changes also means LAN inter-version compatibility breaks since Reach 1.0 wouldn't be able to understand an automatic pistol or a pistol that fires at a different rate.
 

Booshka

Member
The Antitype said:
Cool, I'll check it out, see how I like the Reach sandbox with zero bloom. Have you guys tried adjusting it in increments, like -10% bloom, -15% bloom, etc?
Only 343 can adjust Bloom, and they have only released Zero bloom so far
 

wwm0nkey

Member
The Antitype said:
Cool, I'll check it out, see how I like the Reach sandbox with zero bloom. Have you guys tried adjusting it in increments, like -10% bloom, -15% bloom, etc?
We don't have that option but I can only see bloom working in BTB situations or something. REALLY love how Zero Bloom plays.
 
The Antitype said:
Cool, I'll check it out, see how I like the Reach sandbox with zero bloom. Have you guys tried adjusting it in increments, like -10% bloom, -15% bloom, etc?

They couldn't add any new UI, so there isn't an option within the game to adjust bloom. 343 has to change the values for the gametype in Megalo (the gametype script editor), so we're limited to the variants they put in the fileshare (and eventually in the playlists).

The beta hoppers that come out October 3rd will have a gametype with 85% bloom (or -15%).
 

FyreWulff

Member
I wonder if 343 has considered adding a new label to the bloom gametypes called WEAPON_BLOOM. You would assign it to an invisible object (like an Objective -> Hill), then the spawn sequence of the object determines the amount of bloom in the game. This would allow users a backdoor way of configuring bloom without going into the UI scope, and I'd think would allow faster iterative testing than having to recook a new gametype each time. If no object is found on the map, then the gametype defaults to whatever bloom it originally had.

But that would depend on when, where and how this is implemented in Megalo. I'd like to know if they have the ability to change the bloom parameters mid-game which could result in some interesting effects.

Unfortunately the vast majority of the people with the hardware to research the TU are no longer interested in research but selling modded Call of Duty lobbies.
 

PNut

Banned
I'm gunna go on record and say Reach just doesn't play right with zero bloom. Something about it just isn't right. Not sure what it is. Maybe I've just gotten too used to BLOOM. Oh my. Honestly, I'm looking forward to the 85% version myself.
 
Thats how I feel Pnut.

I've just gotten so used to bloom, its almost like I welcome it now but wanted it gone in the NEXT Halo. Also the bleedtrhough headshots sucks. I still think your shields should have to pop first before you can die, unless by melee, even though I don't like bleedthrough melee, just lets bad AR kids kill you quicker.
 

wwm0nkey

Member
xxjuicesxx said:
Thats how I feel Pnut.

I've just gotten so used to bloom, its almost like I welcome it now but wanted it gone in the NEXT Halo. Also the bleedtrhough headshots sucks. I still think your shields should have to pop first before you can die, unless by melee, even though I don't like bleedthrough melee, just lets bad AR kids kill you quicker.
I don't know how you could get used to/welcome a broken mechanic like bloom with the way it currently is.

Maybe 85% bloom bloom but I would not mind if Reach just stayed the way it was in our customs.
 

Booshka

Member
thezerofire said:
We can do that again?! yessss
That was in Team Slayer dude, you could always do it in Reach, just harder. I Ninja'd Tunavi in a Custom the other day, but someone showstopped me.

From now on, if you see your teammate get ninja'd, don't kill the enemy, go tbag your teammates body during or after it happens, then walk away and don't shoot the guy who just owned your teammate.
 

Farooq

Banned
Booshka said:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23854545&player=Booshka

Alright here is the revisions I have made to Letters' Zero Bloom gametype. I put the jump on 110% because the majority of the maps don't play right on 125% (hitting your head on the ceiling and able to make jumps that shouldn't be possible). The movement and gravity is the same. I was testing out weapon damage and damage resistance settings with Devo and Farooq, and I think 100% weapon damage and 110% damage resistance works the best. The DMR is a 5 shot and nades will drop your shields and 1 bar of health. One nade will not kill you unless you have taken nearly half shield damage (Two DMR shots). There is also less bleedthrough one shot kills with sniper and nades. So if you have at least 3 bars of health, you will not die to a nade nor sniper body shot. I think this plays better for Reach. Melees are two hit kill, but with the bleedthrough, you can 3 shot with DMR then beat down, so double melees will not be very effective.

Farooq and/or Devo, correct or elaborate on any of the settings (in the thread) if you can. Farooq and I did a good amount of testing, so he should know a good amount about them too.

Edit: @Letters The main reason I stuck with these settings is because of the removal of one shot then one nade deaths. Those are very frustrating, and one of my least liked aspects of Reach. Most of the settings were 4 shot DMR before, I put it back to 5 because both Farooq and I agreed that it played better. There are some bleedthrough consequences, but I think this is the best right now.


I think you pretty much covered it all man.

Also, more towards your last point. There are more unintended consequences with the damage settings that allow for a 4 shot DMR (specifically those GAF settings). Things like it taking 4-5 shots to the body to kill an unshielded opponent, while with default it only takes 3. I think the increased damage resistance was the cause of body shots registering less damage to the spartans health.

There was also the problem with getting shot once with the DMR and then dying to a sniper body shot. And of course the one DMR shot and a grenade killing you. There are probably more unwanted consequences, we did not test the entire sandbox with GAF's 4 shot settings.

The increased resistance is only to nerf the grenades. The DMR stays 5 shot, and the rest of the sandbox sees minimal/unnoticeable change. The settings that GAF came up with in regards to the movement stay relatively the same, aside from the jump settings.
 
wwm0nkey said:
We don't have that option but I can only see bloom working in BTB situations or something. REALLY love how Zero Bloom plays.

What prevents the DMR from being insanely versatile? I mean, it was effective enough with people spamming the trigger up close as it was, I can't imagine how effective it is up close now that spamming the trigger would essentially deliver guarenteed hits.

And with the bloom gone at range, what keeps people from hammering out 5 perfect shots in like 3 seconds cross-map?

That was why I always kinda liked bloom. You could make the choice to take a weapon out of it's element, but it wasn't going to be as effective there as it would be at ideal range and perfect shot cadence.
 
The Antitype said:
What prevents the DMR from being insanely versatile? I mean, it was effective enough with people spamming the trigger up close as it was, I can't imagine how effective it is up close now that spamming the trigger would essentially deliver guarenteed hits.

And with the bloom gone at range, what keeps people from hammering out 5 perfect shots in like 3 seconds cross-map?

That was why I always kinda liked bloom. You could make the choice to take a weapon out of it's element, but it wasn't going to be as effective there as it would be at ideal range and perfect shot cadence.
Yep, that was what bloom was for; to not make the DMR OP over longer ranges. That's also why we probably won't see many zero bloom playlists in matchmaking and more playlists with 85 % bloom.
 
The Antitype said:
What prevents the DMR from being insanely versatile? I mean, it was effective enough with people spamming the trigger up close as it was, I can't imagine how effective it is up close now that spamming the trigger would essentially deliver guarenteed hits.

And with the bloom gone at range, what keeps people from hammering out 5 perfect shots in like 3 seconds cross-map?

That was why I always kinda liked bloom. You could make the choice to take a weapon out of it's element, but it wasn't going to be as effective there as it would be at ideal range and perfect shot cadence.
Tha Robbertster said:
Yep, that was what bloom was for; to not make the DMR OP over longer ranges. That's also why we probably won't see many zero bloom playlists in matchmaking and more playlists with 85 % bloom.
I still don't understand how making a weapon actually reliable is a bad thing. It's the Halo:CE pistol argument all over again. If someone can cross map you, you can cross map them. It's better than being stuck with an illegitimate weapon thanks to bloom.

Besides, that's what cover is for, and also armor abilities, in what I assume will be one of the new classic ++ playlists. I'm totally with Devolution on this one. People shouldn't be running around in wide-open spaces. The only thing that could possibly benefit from bloom is BTB and that's only one playlist...

The new playlists are being catered toward people who don't like bloom as much and yet the bloom fans keep defending it. I'm calling dirty pool!!!
<3

EDIT: I changed my post a wee bit. tried to tone it down.
 
I like it, Reach feels so much sharper with a no bloom DMR, no more sketchy encounters because of spamming or trying to pace.

I haven't tried it on a big map though so it'd be interesting to see how it coped.

To be honest anything that removes an element of frustration from Reach can only be a good thing.
 
Deputy Moonman said:
I still don't understand how making a weapon actually reliable is a bad thing. It's the Halo:CE pistol argument all over again. If someone can cross map you, you can cross map them. It's better than being stuck with an illegitimate weapon thanks to bloom.

Besides, that's what cover is for, and also armor abilities, in what I assume will be one of the new classic ++ playlists. I'm totally with Devolution on this one. People shouldn't be running around in wide-open spaces. The only thing that could possibly benefit from bloom is BTB and that's only one playlist...

The new playlists should be catered toward people who don't like bloom and yet we have bloom fans who keep trying to defend it, despite the fact that vanilla reach will remain intact specifically for them. I'm calling dirty pool!!!
<3
I love zero bloom on smaller maps but with the sniper like range on the DMR, it becomes a bit OP on the larger maps. That's my only problem with zero bloom. It can be easely avoided by not putting any big maps in a possible no bloom playlist.
 
BEST 1-DAY EARLY BIRTHDAY PRESENT EVER!
tvVcr.jpg


Can't wait to get a look. Maybe I should wait a day?

And I ain't talking about Red Faction...
 
What if... We took the three shot cea magnum with a reduced rate of fire and tinkered with the custom settings available to us so it was a four shot kill without breaking the rest of the sandbox? It might be a solution to the btb conundrum; 2x scope, rof cap, two kills per clip. It wouldn't kill movement like the dmr does on huge maps and it's a way to play btb without 85% bloom. Thoughts?
 

FyreWulff

Member
The Weekly:

Camp Froman, Indeed - 28,343cR
Earn 300 kills with Precision Weapons in multiplayer matchmaking


Well, people are probably going to be obj holding in SWAT to grind the weekly out as fast as possible for the next couple of days. Looks like it's Team Snipers for me until that dies down.
 
FyreWulff said:
The Weekly:

Camp Froman, Indeed - 28,343cR
Earn 300 kills with Precision Weapons in multiplayer matchmaking


Well, people are probably going to be obj holding in SWAT to grind the weekly out as fast as possible for the next couple of days. Looks like it's Team Snipers for me until that dies down.
I'll be playing lots of BTB and Invasion... wait, those are the only playlists I play on a regular basis.
Fuckyeah.jpg
 
FyreWulff said:
The Weekly:

Camp Froman, Indeed - 28,343cR
Earn 300 kills with Precision Weapons in multiplayer matchmaking

Looks like it's Team Snipers for me until that dies down.

Fresh meat yummy. I wonder if truskill will do a marginally better job with an influx of weekly seeking players?
 

FyreWulff

Member
Gabotron ES said:
I'll be playing lots of BTB and Invasion... wait, those are the only playlists I play on a regular basis.
Fuckyeah.jpg

Oo, forgot about Invasion for this weekly. I think I'll do that.

Team Snipers still needs KotH Snipes. They had it in Halo 2's matchmaking, and the spiritual successor in 3 via Lurkers (which also needs to come back)
 
FyreWulff said:
Oo, forgot about Invasion for this weekly. I think I'll do that.

Team Snipers still needs KotH Snipes. They had it in Halo 2's matchmaking, and the spiritual successor in 3 via Lurkers (which also needs to come back)

Was Lurkers the one where you were invisible inside the hills around the map? If so that was aweful and there was literally no action lol.

Keep objective outta snipes, it just doesnt work.
 
FyreWulff said:
The Weekly:

Camp Froman, Indeed - 28,343cR
Earn 300 kills with Precision Weapons in multiplayer matchmaking


Well, people are probably going to be obj holding in SWAT to grind the weekly out as fast as possible for the next couple of days. Looks like it's Team Snipers for me until that dies down.
I think the weekly would fit perfectly next week, because of the Beta hoppers. I'm going to try to get it, but it will be hard, because I have no real time... :(
 

FyreWulff

Member
bobs99 ... said:
Was Lurkers the one where you were invisible inside the hills around the map? If so that was aweful and there was literally no action lol.

Keep objective outta snipes, it just doesnt work.

Territories that cloaked you, I believe it on Standoff and Sandbox. It was in Team Control too. edit: it was also on Assembly

I had plenty of action in those games, but then again we pushed hard for the territories so we could win 4-1 each round instead of 3-2 from "safely" capping the first two territories on each side.

I wish there was more Territories in Reach matchmaking in general.


KotH Snipes in Halo 2 was cloak while in hill too.

If it's just going to stay Team Slayer only then it's just kind of boring with the score and time limits present.
 
Now that I think about it, once 343 starts implementing the TU changes to the regular matchmaking playlists there will be more gametypes subtle to disappear. This will probably lead to better map/gametype combinations which I'm sure will be a good thing..
 

neoism

Member
PNut said:
I'm gunna go on record and say Reach just doesn't play right with zero bloom. Something about it just isn't right. Not sure what it is. Maybe I've just gotten too used to BLOOM. Oh my. Honestly, I'm looking forward to the 85% version myself.
yeah totally feel the same way..
 
Tha Robbertster said:
I love zero bloom on smaller maps but with the sniper like range on the DMR, it becomes a bit OP on the larger maps. That's my only problem with zero bloom. It can be easely avoided by not putting any big maps in a possible no bloom playlist.
This is true. If they go with bloom, I hope they at least do something less than 85%. Until I actually try it and notice a big difference, it just doesn't seem like enough of a bloom nerf.
 

Vespa

Member
Hypertrooper said:
BEST 1-DAY EARLY BIRTHDAY PRESENT EVER!
tvVcr.jpg


Can't wait to get a look. Maybe I should wait a day?

And I ain't talking about Red Faction...

Whoa that cover is so much better than the one currently on amazon.

Sigh, not out here in the UK until another month :( I am jelly.
 
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