xxjuicesxx
Member
Ramirez said:In an ideal situation, Halo: Reach wouldn't exist.
So Gears 3 is good?
Ramirez said:In an ideal situation, Halo: Reach wouldn't exist.
You don't know how long I've searched for this gif.Devolution said:
Dedi's bro.xxjuicesxx said:So Gears 3 is good?
wwm0nkey said:Title update is out, Playlist is not up yet.
They did release a custom gametype though that we have been playing a lot with our own settings
Download it
The gametype is best played with 4v4, 5v5 or FFA
Ramirez said:Pretty sure if they could have (or did) changed the RoF they would have mentioned that by now. Setting yourself up for disappointment with these changes, especially the magnetism one.
Only 343 can adjust Bloom, and they have only released Zero bloom so farThe Antitype said:Cool, I'll check it out, see how I like the Reach sandbox with zero bloom. Have you guys tried adjusting it in increments, like -10% bloom, -15% bloom, etc?
We don't have that option but I can only see bloom working in BTB situations or something. REALLY love how Zero Bloom plays.The Antitype said:Cool, I'll check it out, see how I like the Reach sandbox with zero bloom. Have you guys tried adjusting it in increments, like -10% bloom, -15% bloom, etc?
The Antitype said:Cool, I'll check it out, see how I like the Reach sandbox with zero bloom. Have you guys tried adjusting it in increments, like -10% bloom, -15% bloom, etc?
Plywood said:You don't know how long I've searched for this gif.
Not on Netflix, damn.Devolution said:Funny story I caught the movie it's from last night. It's called Shottas and it's about Jamaican gangsters.
Devolution said:
Yes.Blinding said:I think he meant it's not available for instant streaming.
Plywood said:Yes.
I don't know how you could get used to/welcome a broken mechanic like bloom with the way it currently is.xxjuicesxx said:Thats how I feel Pnut.
I've just gotten so used to bloom, its almost like I welcome it now but wanted it gone in the NEXT Halo. Also the bleedtrhough headshots sucks. I still think your shields should have to pop first before you can die, unless by melee, even though I don't like bleedthrough melee, just lets bad AR kids kill you quicker.
Kibbles said:So what was Snipedown's reaction when he first played no bloom?
http://www.youtube.com/watch?v=O77GTywBp8oDevolution said:Awww. =/.
We can do that again?! yessssBooshka said:
That was in Team Slayer dude, you could always do it in Reach, just harder. I Ninja'd Tunavi in a Custom the other day, but someone showstopped me.thezerofire said:We can do that again?! yessss
Booshka said:http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23854545&player=Booshka
Alright here is the revisions I have made to Letters' Zero Bloom gametype. I put the jump on 110% because the majority of the maps don't play right on 125% (hitting your head on the ceiling and able to make jumps that shouldn't be possible). The movement and gravity is the same. I was testing out weapon damage and damage resistance settings with Devo and Farooq, and I think 100% weapon damage and 110% damage resistance works the best. The DMR is a 5 shot and nades will drop your shields and 1 bar of health. One nade will not kill you unless you have taken nearly half shield damage (Two DMR shots). There is also less bleedthrough one shot kills with sniper and nades. So if you have at least 3 bars of health, you will not die to a nade nor sniper body shot. I think this plays better for Reach. Melees are two hit kill, but with the bleedthrough, you can 3 shot with DMR then beat down, so double melees will not be very effective.
Farooq and/or Devo, correct or elaborate on any of the settings (in the thread) if you can. Farooq and I did a good amount of testing, so he should know a good amount about them too.
Edit: @Letters The main reason I stuck with these settings is because of the removal of one shot then one nade deaths. Those are very frustrating, and one of my least liked aspects of Reach. Most of the settings were 4 shot DMR before, I put it back to 5 because both Farooq and I agreed that it played better. There are some bleedthrough consequences, but I think this is the best right now.
GTF.. ohh its Ramirez.Ramirez said:In an ideal situation, Halo: Reach wouldn't exist.
wwm0nkey said:We don't have that option but I can only see bloom working in BTB situations or something. REALLY love how Zero Bloom plays.
Yep, that was what bloom was for; to not make the DMR OP over longer ranges. That's also why we probably won't see many zero bloom playlists in matchmaking and more playlists with 85 % bloom.The Antitype said:What prevents the DMR from being insanely versatile? I mean, it was effective enough with people spamming the trigger up close as it was, I can't imagine how effective it is up close now that spamming the trigger would essentially deliver guarenteed hits.
And with the bloom gone at range, what keeps people from hammering out 5 perfect shots in like 3 seconds cross-map?
That was why I always kinda liked bloom. You could make the choice to take a weapon out of it's element, but it wasn't going to be as effective there as it would be at ideal range and perfect shot cadence.
The Antitype said:What prevents the DMR from being insanely versatile? I mean, it was effective enough with people spamming the trigger up close as it was, I can't imagine how effective it is up close now that spamming the trigger would essentially deliver guarenteed hits.
And with the bloom gone at range, what keeps people from hammering out 5 perfect shots in like 3 seconds cross-map?
That was why I always kinda liked bloom. You could make the choice to take a weapon out of it's element, but it wasn't going to be as effective there as it would be at ideal range and perfect shot cadence.
I still don't understand how making a weapon actually reliable is a bad thing. It's the Halo:CE pistol argument all over again. If someone can cross map you, you can cross map them. It's better than being stuck with an illegitimate weapon thanks to bloom.Tha Robbertster said:Yep, that was what bloom was for; to not make the DMR OP over longer ranges. That's also why we probably won't see many zero bloom playlists in matchmaking and more playlists with 85 % bloom.
I love zero bloom on smaller maps but with the sniper like range on the DMR, it becomes a bit OP on the larger maps. That's my only problem with zero bloom. It can be easely avoided by not putting any big maps in a possible no bloom playlist.Deputy Moonman said:I still don't understand how making a weapon actually reliable is a bad thing. It's the Halo:CE pistol argument all over again. If someone can cross map you, you can cross map them. It's better than being stuck with an illegitimate weapon thanks to bloom.
Besides, that's what cover is for, and also armor abilities, in what I assume will be one of the new classic ++ playlists. I'm totally with Devolution on this one. People shouldn't be running around in wide-open spaces. The only thing that could possibly benefit from bloom is BTB and that's only one playlist...
The new playlists should be catered toward people who don't like bloom and yet we have bloom fans who keep trying to defend it, despite the fact that vanilla reach will remain intact specifically for them. I'm calling dirty pool!!!<3
I'll be playing lots of BTB and Invasion... wait, those are the only playlists I play on a regular basis.FyreWulff said:The Weekly:
Camp Froman, Indeed - 28,343cR
Earn 300 kills with Precision Weapons in multiplayer matchmaking
Well, people are probably going to be obj holding in SWAT to grind the weekly out as fast as possible for the next couple of days. Looks like it's Team Snipers for me until that dies down.
FyreWulff said:The Weekly:
Camp Froman, Indeed - 28,343cR
Earn 300 kills with Precision Weapons in multiplayer matchmaking
Looks like it's Team Snipers for me until that dies down.
Gabotron ES said:
Gabotron ES said:I'll be playing lots of BTB and Invasion... wait, those are the only playlists I play on a regular basis.
Fuckyeah.jpg
FyreWulff said:Oo, forgot about Invasion for this weekly. I think I'll do that.
Team Snipers still needs KotH Snipes. They had it in Halo 2's matchmaking, and the spiritual successor in 3 via Lurkers (which also needs to come back)
I think the weekly would fit perfectly next week, because of the Beta hoppers. I'm going to try to get it, but it will be hard, because I have no real time...FyreWulff said:The Weekly:
Camp Froman, Indeed - 28,343cR
Earn 300 kills with Precision Weapons in multiplayer matchmaking
Well, people are probably going to be obj holding in SWAT to grind the weekly out as fast as possible for the next couple of days. Looks like it's Team Snipers for me until that dies down.
bobs99 ... said:Was Lurkers the one where you were invisible inside the hills around the map? If so that was aweful and there was literally no action lol.
Keep objective outta snipes, it just doesnt work.
yeah totally feel the same way..PNut said:I'm gunna go on record and say Reach just doesn't play right with zero bloom. Something about it just isn't right. Not sure what it is. Maybe I've just gotten too used to BLOOM. Oh my. Honestly, I'm looking forward to the 85% version myself.
Gabotron ES said:
lol. You won't want to play Invasion?heckfu said:I'm excited about the weekly! Gives me an excuse to use the phrase, "well how about SWAT?" a little more often.
Hypertrooper said:BEST 1-DAY EARLY BIRTHDAY PRESENT EVER!
This is true. If they go with bloom, I hope they at least do something less than 85%. Until I actually try it and notice a big difference, it just doesn't seem like enough of a bloom nerf.Tha Robbertster said:I love zero bloom on smaller maps but with the sniper like range on the DMR, it becomes a bit OP on the larger maps. That's my only problem with zero bloom. It can be easely avoided by not putting any big maps in a possible no bloom playlist.
Hypertrooper said:BEST 1-DAY EARLY BIRTHDAY PRESENT EVER!
Can't wait to get a look. Maybe I should wait a day?
And I ain't talking about Red Faction...