Striker said:
It's the best BTB map in the playlist right now, not necessarily counting Highlands because it never shows up. It is not a great remake for Forge, because Bungie didn't replicate the teleporter positions very well, rock coverage in blue teleporter, and so forth. Plus the bases are using Blood Gulch, which is a terrible setup for 8v8. We've discussed this thoroughly before - Coag was so far above Bloog Gulch in much of everything. Powerup spots, teleporter positions, base design, vehicle activity, etc.
The DMR being 3x zoom and destroying vehicles with ease helps no one.
No way, what about Wayont and Trident, those are far better imo.
I know Coag is superior but it wouldn't work with Hemmorhage built-in geometry, you could be able to snipe enemies from base to base, from where you can pretty much see the whole map = sniper whoring x1000!
I would do this to Hemmorhage and BTB in general:
-Apply both armor lock and invis fixes to the playlist.
-Make it 85% bloom and increase player speed to 110%
-Decrease Hemmorhage weighting, increase sniper spawn time to 4 minutes and remove 1 Flag CTF on that map.
-Remove Paradiso and Utopie.
-Remove BTB snipers.
-Tweak both Spire,Boneyard and Boardwalk object placement.
-Make it all DLC required so we get to play no grey maps like Tempest, Headlong, Timberland, Breakpoint and Highlands, even Condemned would work.
-Remove evade.
-Add some good maps like Hivemind and Delta Facility.