reggie said:
Way to be a douche. First, I'm not defending stephen, merely offering suggestions for griefing, which is what we are talking about. Second, griefing sucks and should not be apart of online play, and if it can be prevented it should.
Sorry. I must admit I thought you said "The
best way to prevent griefing..." even though I bolded it.
Your solution could be just another way to grief. Teams could use it to end games early for no reason, or 3 players could choose it to get out of a bad situation and 1 guy decides he wants to stay.
The best way to prevent greifing in Objective to me is to make the game fun, balanced, and fair and do things like give credits for teamwork of capping objectives, and maybe not count K/D in overall K/D.
Maybe on top of that in Hypothetical Halo you'd get an allowance of allowed quits before being punished. The punishment system needs to change though because right now it blows and griefs everyone. I appreciate the attempt and I thought it'd be awesome but I have been punished for too many times for things other than quitting just because I didn't want to play X.
Aside from all that though, there will always be some form of griefing in games. I was just being extreme to make a point (what's that called?). Humans are douches and they are the ones playing the games. Its just like real life. There is no and will be no utopian video game place. Sucks, but that's how it is.
Man this thread is good times tonight.