I believe that a large amount of the leftover problems can/should be addressed with a bit more hands-on approach to map/gametype combinations.GhaleonEB said:tldr: good stuff, depending on how well it's rolled out and how responsive the 343 team is in making updates. I just with it was a larger TU, and for that reason hope there's a sequel.
Zoolader said:If you want HD then I think the cheapest solution is the hauppage hd-pvr. It was the cheapest HD capture device when I was shopping for one a year ago. I bought one of those for $200 and made a montage dvd to celebrate with friends our years of Halo 3 clips. I'm actually about to sell it since I haven't used it since.
Got Halo 3 in right now... H3 lobby music >>>>>>>>> Reach's
Ah crap my multiplayer disc won't load the maps, I'm gonna have to clean it with toothpaste again.
senador said:Wow it'd be fun to use again like in the beta?
Another good HD Capture device is the Black Magic Intensity. It's also $200 and can be used with HDMI, I think the PVR only has Component.Xaeinovis said:Sweet, thanks. If the video you speak of is still on YouTube or the like, can you link it to me?
Cool.lybertyboy said:Don't take this as any sort of promise or timetable, but we've been testing a lot of these changes for some time.
Ah, you're right, the PVR is only component. In fact, I'm running everything through HDMI at the moment and I just recently built a new computer for HD video editing, so the Intensity may be the better way to go.Booshka said:Another good HD Capture device is the Black Magic Intensity. It's also $200 and can be used with HDMI, I think the PVR only has Component.
Are u GOD? If you are god, I have faith again. That is maybe the best written text I ever read. No it is. If you took part at the candy swap, you would get a container full of candy...squidhands said:Grenades: Being another problem that couldn't be addressed in the timeframe allotted, should from now on be treated as power weapons, particularly on smaller, corridor-based maps like Countdown and Zealot. Adjust the loadouts for these maps to one starting grenade, and increase the timers for the ones on the map to more closely match those of power weapons (60sec at the bare minimum)
Xaeinovis said:Ah, you're right, the PVR is only component. In fact, I'm running everything through HDMI at the moment and I just recently built a new computer for HD video editing, so the Intensity may be the better way to go.
Nope. Usually dubstep or electronic.darthbob said:A little OT, but does anyone else play Halo music when they enter this thread?
Makes it like 7x better.
Currently listening to 'Tip of the Spear' on my Halo 3 Zune :lol
squidhands said:Grenades: Being another problem that couldn't be addressed in the timeframe allotted, should from now on be treated as power weapons, particularly on smaller, corridor-based maps like Countdown and Zealot. Adjust the loadouts for these maps to one starting grenade, and increase the timers for the ones on the map to more closely match those of power weapons (60sec at the bare minimum)
The screaming of my enemies and the boisterous chatter of my compatriots.Karl2177 said:That does remind me: What does HaloGAF listen to while they play?
lybertyboy said:Don't take this as any sort of promise or timetable, but we've been testing a lot of these changes for some time.
Gui_PT said:Now I want to play some Halo3. Who's interested?
Gui_PT said:Sorry Bobs, no one else got on, I left =\
Karl2177 said:Nope. Usually dubstep or electronic.
That does remind me: What does HaloGAF listen to while they play?
Arena has single grenades on spawn and it's been pretty successful, I think. Even without reducing on-map grenade spawns (I think 8 spawn on Arena Zealot at 45 second intervals or something like that), the spam is much less of a problem. It's a little sad that it came to that, though.squidhands said:Grenades: Being another problem that couldn't be addressed in the timeframe allotted, should from now on be treated as power weapons, particularly on smaller, corridor-based maps like Countdown and Zealot. Adjust the loadouts for these maps to one starting grenade, and increase the timers for the ones on the map to more closely match those of power weapons (60sec at the bare minimum)
Karl2177 said:Nope. Usually dubstep or electronic.
That does remind me: What does HaloGAF listen to while they play?
A27 Tawpgun said:I think many people know that I hate the Reach grenades with a passion.
That being said, I agree. The dream fix is tone down grenades, keep it 2. 1 grenade starts feels off. Like I'm always missing a nade to flush out a camper or a guy who ran away from me.
It's very difficult to break set ups and such with 1 nade also.
The actual UI bloom is just a representation of a feature that has been in Halo since the beginning. The colloquial BR Spread from Halo 3 was this same set of variables, just implemented differently. The same goes for the Halo CE magnum, where holding the trigger down resulted in less accuracy than pulling the trigger rapidly.
I think many people know that I hate the Reach grenades with a passion.i nerini del buio said:please 1 nade is not fun... I don't know why, but it feels like a rocket launcher without spare clips T_T
But you don't generally spawn with a rocket launcher! With two mini-nukes in the chamber, ripe for "fucking grenades!".i nerini del buio said:please 1 nade is not fun... I don't know why, but it feels like a rocket launcher without spare clips T_T
Gui_PT said:I got it but I can get on to help. Interested?
thezerofire said:You can just plug in a second controller and do the forklift thing on Nightfall if you really want
Zoolader said:I don't listen to music in matchmaking, really puts you at a big disadvantage.
squidhands said:I believe that a large amount of the leftover problems can/should be addressed with a bit more hands-on approach to map/gametype combinations.
Loadouts: Why the camo loadout was available to maps with a sniper rifle on it after the problems it created were acknowledged is as baffling as having drop shields in Objective games. MLG should be a shining example of how gametypes and maps should marry together, rather than keeping the same generic loadouts on maps that play completely differently from one another. Evade should be kept to Elites (outside of MLG and the Community gametypes like Action Sack and Grifball), or at the bare minimum should only be offered to Spartans on the larger open maps in BTB where it would function more like Sprint.
Grenades: Being another problem that couldn't be addressed in the timeframe allotted, should from now on be treated as power weapons, particularly on smaller, corridor-based maps like Countdown and Zealot. Adjust the loadouts for these maps to one starting grenade, and increase the timers for the ones on the map to more closely match those of power weapons (60sec at the bare minimum)
Yes, it takes more time to physically work these in, but the reward for doing it would be enormous for the population that has been clamoring for these changes.
Personally, I'd just take spare grenades off the small maps. There are typically piles of them from corpses lying around, the added ones on spawn are not needed.A27 Tawpgun said:I think many people know that I hate the Reach grenades with a passion.
That being said, I agree. The dream fix is tone down grenades, keep it 2. 1 grenade starts feels off. Like I'm always missing a nade to flush out a camper or a guy who ran away from me.
It's very difficult to break set ups and such with 1 nade also.
Ugh, the worst. I actually never thought I would get used to only 8 sniper bullets though.i nerini del buio said:please 1 nade is not fun... I don't know why, but it feels like a rocket launcher without spare clips T_T
It took me two tries to get to that point, but once I got there the glitch was really easy.Retro said:I looked it up on Youtube and gave it a try, the combination of split screen, a dark level, and less than optimal lighting made it a pain in the ass just to get to that point quickly, nevermind actually pulling off the glitch.
Plus, it's been a year and I probably suck.
darthbob said:Nor do I.
I meant in this thread.
Tashi0106 said:2 grenade starts...and that's final mister!
Please, 343. I'll do anything for this level of detail and commitment to matchmaking playlists.GhaleonEB said:Yup. I touched on this when I mentioned sword/evade, but that is what I am hoping to see. Create game types based on map/game type combinations - NOT at the playlist level as we have seen to date.
Evade/sword, camo/sniper, corridor maps/grenades, and jetpack use on certain maps are examples. This will require a much lower level of detail in terms of playlist management; people, resources and time. I really hope some of it comes to pass. Reach could be so much better than it is now, even before the TU changes.
This is also true of the 1-sided objective games types, as I posted about a few days back.
Hire Lyphen?Lyphen said:Please, 343. I'll do anything for this level of detail and commitment to matchmaking playlists.
A27 Tawpgun said:Hire Lyphen?
I know HOW you feel. It is really hard. After Anniversary comes out I won't even need the Reach disc anymore.Domino Theory said:Man, it's REALLY hard to play default Reach after having played God tier Reach at Halo Fest.
I wish the TU would just come out now with the beta hoppers.
xxjuicesxx said:Nades are a crutch for noobs.
DMR playlist only. No weapons, no AA's, no nades, no melee damage.
I listen to music all the time and if anything I play better with music. Obviously you don't focus on what you're listening to but I find that having something consistent in the background helps me out.Zoolader said:I don't listen to music in matchmaking, really puts you at a big disadvantage.
The Real Napsta said:No movement.
kylej said:I'm bored out of my fucking mind. Someone come dong with me please jesus.
So long as headshots are disabled. For balance and fun.xxjuicesxx said:Nades are a crutch for noobs.
DMR playlist only. No weapons, no AA's, no nades, no melee damage.
GhaleonEB said:So long as headshots are disabled. For balance and fun.