Zeouterlimits
Member
Hmm.ElzarTheBam said:If you read one thing today, then read this!
What kind of differences are these? How are they relevant to the issue of dedicated servers? (if not self explanatory)Frankie said:"a third-person game has different latency problems than a first-person game"
From the papers I read, latency is a bit more tolerable in Third-Person.
Isn't the Gears 3 implementation of Dedicated Servers & Matchmaking solving the issue that they were talking about in terms of having a joinable start and defined end?