Hypertrooper
Member
I will stop takling now. :^(Devolution said:Someone needs to make a hypertrooper soundboard like my bf's old guild did for a russian guy with a hilarious accent.
Deroth
I will stop takling now. :^(Devolution said:Someone needs to make a hypertrooper soundboard like my bf's old guild did for a russian guy with a hilarious accent.
Deroth
no D:Hypertrooper said:I will stop takling now. :^(
You were perfectly understandable. Your English is WAAAAAY better than my German - so keep it up.Hypertrooper said:I will stop takling now. :^(
lol. Should I take that as a compliment?Louis Wu said:You were perfectly understandable. Your English is WAAAAAY better than my German - so keep it up.
Schnitzel in den POPO!Gui_PT said:It's COARSE!
Clearly none of you knows Germanian.
Hypertrooper said:I will stop takling now. :^(
Hypertrooper said:Schnitzel in den POPO!
Hypertrooper said:I will stop takling now. :^(
You made everyone sad :/heckfu said:LOOK WHAT I'VE DONE.
Did I do it right? lolheckfu said:LOOK WHAT I'VE DONE.
I hope we get different types of enemy groupings, depending on the species. Some come in squads, some break apart to flank, some swarm. Reach kind of tried to do that, but it all ends up being just clumps of foes to vanquish fairly easily. The only true difficulty comes from the skulls in the game, which to me is kind of cheating. I'm very interested to see how Gears' Horde 2.0 works, and if any of if could be translated into the next Firefight iteration.GhaleonEB said:I'm of the quality over quantity mindset. Reach shipped with eight Firefight maps, but I only wanted to play on three of them after the first month or so (Corvette, Courtyard, Beachhead). So if we get five unique, versatile and fun Firefight maps, yay.
I just hope the game engine is reworked so things like crates and ammo boxes can be moved around, and the netcode gets an overhaul.
squidhands said:...it all ends up being just clumps of foes to vanquish fairly easily. I'm very interested to see how Gears' Horde 2.0 works, and if any of if could be translated into the next Firefight iteration.
Right. It's a very different animal, but there might be concepts that might translate over to Reach. I haven't played Horde in so long that I don't really even remember how the enemy behavior works, apart from a rush to a semi-fortified position. And to be fair, once the Mythic skull is activated, Brutes, Elites and Hunters are similar sponges until you can knock their hats off.Ken said:Doesn't Horde mode play a lot differently from Reach's Firefight because the majority of the enemies in Gears are bullet sponges, except for the Wretch and Tickers. There's also no DMR, at least not a default precision weapon with the same range as the DMR. In Reach, the majority of enemy types are easily killed with headshots using precision weapons which makes it somewhat difficult for the AI to successfully pull off any real strategy even with different groupings of enemies.
I'm not a Gears-expert, but from my limited experience the hammerburst is more or less a DMR with a shitload of recoil. Most enemies are sponges yes, but headshots make quick work (or at least do considerably more damage). There is also the revolver weapon, which I believe is a headshot weapon.Ken said:Doesn't Horde mode play a lot differently from Reach's Firefight because the majority of the enemies in Gears are bullet sponges, except for the Wretch and Tickers. There's also no DMR, at least not a default precision weapon with the same range as the DMR. In Reach, the majority of enemy types are easily killed with headshots using precision weapons which makes it somewhat difficult for the AI to successfully pull off any real strategy even with different groupings of enemies.
Unless you meant hoping for different enemy groupings of non-Covenant enemies in Halo 4, then it would be cool to see some tougher enemies unable to be taken out with simple weapon combos like Plasma Pistol+DMR or a Needle Rifle explosion.
Also, GUNGNIR prototype.
Stripper13 said:I'm not a Gears-expert, but from my limited experience the hammerburst is more or less a DMR with a shitload of recoil.
Ken said:I never thought it was very DMR-like in Gears 2, but I think the Gears 3 Hammerburst is, especially with iron-sights.
Hypertrooper said:FACKING GRENADEZ!
Irish dollars right? That's like 5 cents folks.Dani said:
STARTING NOW
Sent message to GT: Slightly Live to join.Paypal me $90 to secure spot!
lazybones18 said:Still hoping to have someone complete the weekly with me
GT: Lazykarl20
Roche178 said:I'll do it with you, sending you message now.
Lies. HaloGAF does not play Halo.MrBig said:8 minutes late and already full
I have to keep track of the UF game through ESPN phone updates. We're skraight murking fools, by the way.heckfu said:Would love to play with yall but Tennessee just started their game. Very little football talk here...might have to keep the southerner in me at bay for a while.
Vanilla plasma launcher spawn.Trasher said:Where the hell did the sniper spawn on that variant?
Halo 4 beli343Trasher said:Why is there no flag indicator? God this game is broken.
Trasher said:Irish dollars right? That's like 5 cents folks.
Learn to shoot. Now you can blame Bloom but bloom will be away in a few weeks :^PPsychoRaven said:God these customs are reminding me why I hate the DMR with a passion.
Trasher said:Has anyone ever played these map variants before? wtf lol
Trasher said:Oh cool a map I've never played. Wonder if it's any good.
*goes off a mancannon and dies*
...
Please at least pick slayer if you are gonna pick random broken maps. Assault gametypes on maps you've never played are no fun when you have to figure out spawns and plant sites. =/