PooBone
Member
You're right about that.Gabotron ES said:Lol that's even more retarded.
You're right about that.Gabotron ES said:Lol that's even more retarded.
That's weird, because the chief's helmet looks completely different from the in-game footage we've seen. This is footage from the level Guilty Spark: www.youtube.com/watch?v=hFivR6WVsD4#t=10m07sLetters said:It's final. I'm not a fan, but supposedly it looks a lot better in person because the chief is shiny or something.
Whatever, I'm sure I'll be fine with it. I honestly don't like the bullets bleeding through and spamming the trigger all the time. Those are my main issues with how MLG will be. It's especially not a big deal because I don't think I'm going to providence. I either need a miracle sponsor or need to drive there and sleep in my car lol.Blinding said:Pro vote went in favor of no-bloom, and Killa KC has stated that he prefers no-bloom over bloom, so it's incredibly likely that we'll see no-bloom at Providence.
They SHOULD be at work right nowlybertyboy said:Just want to let everyone know that I'm looking into the "daily" challenge.
Just checked in with the team back in Seattle. Not quite sure what the time difference is off the top of my head as I'm typing this via my phone in France.
It's 9:21am in Seattle. Paris time - 9hours. We Europeans love math.lybertyboy said:Just want to let everyone know that I'm looking into the "daily" challenge.
Just checked in with the team back in Seattle. Not quite sure what the time difference is off the top of my head as I'm typing this via my phone in France.
Tashi0106 said:What did the votes end up being between the pros. Landslide or close?
Yeah I don't like that the suit on the cover is neither the original nor the new one, but some random take on the chief, so weird.Deputy Moonman said:That's weird, because the chief's helmet looks completely different from the in-game footage we've seen. This is footage from the level Guilty Spark: www.youtube.com/watch?v=hFivR6WVsD4#t=10m07s
Doesn't really match to me.
Hypertrooper said:I'm faster than Elzar! Data Drop 6
Yeah, whenever I read some of the cleanup they're doing for the Reach canon I kinda wanna roll my eyes, but that is at least better than nothing.Blue Ninja said:Yeah, nice data drop. The whole "One part of Reach at war while the other part doesn't know jack" is still kinda far-fetched, but hey, they're trying to fix this mess. I like it.
Exactly.Blue Ninja said:Most developers would just tell us to "deal with it". They're trying to make it a bit easier to accept, which is something I applaud immensely.
Karl2177 said:You two are on extreme ends of the spectrum. There's an understandable limit on each end, but you guys have crossed the respectable lines. You can't be a golden person all the time, but you can't be a shithead all of the time. There's time for smack talk and there's time for general respect. I don't see what's so hard about moving from your position into one of common sense.
agreed.Blue Ninja said:Most developers would just tell us to "deal with it". They're trying to make it a bit easier to accept, which is something I applaud immensely.
Woorloog said:So, do we know final Halo CEA box art or is it this one?
xxjuicesxx said:Oh yea I said awhile ago there was no way MLG wouldn't pick up no bloom.
I hope they do something with the bleedthrough headshots though and limit the pistol. Probably altering the damage/health wouldn't be bad either.
Did CE/2/3 really have bleedthrough headshots? I know there was melee bleedthrough but I thought shields always had to be down for a headshot (except for snipers).The Real Napsta said:What is wrong with bleedthrough headshots? Halo CE/2/3 had them and it was fine.
ncsuDuncan said:Did CE/2/3 really have bleedthrough headshots? I know there was melee bleedthrough but I thought shields always had to be down for a headshot (except for snipers).
I feel like I'm taking crazy pills!
The Real Napsta said:What is wrong with bleedthrough headshots? Halo CE/2/3 had them and it was fine.
ncsuDuncan said:Did CE/2/3 really have bleedthrough headshots? I know there was melee bleedthrough but I thought shields always had to be down for a headshot (except for snipers).
I feel like I'm taking crazy pills!
Well that's not true. Even with bleedthrough it takes 4 shots to get rid of shields without killing them, but if the player has taken some damage from something else then you will see that 4th shot bleedthrough for the kill.FyreWulff said:3 was 3 shots to the body to drop shields and then pull up for a headshot.
You could also shoot 3 times in the head to drop shields, but that was silly as your spread cluster could go past their head.
In Reach it's 4 to drop shields in body then fifth in the head, or 4 in the head.
That's what we call an "inconsistency"
3 didn't, 3 shots took shields off completely. The only time bleedthrough really came into play was melees, but it wasn't possible to headshot someone if they still had shields under normal settings.
Steelyuhas said:Well that's not true. Even with bleedthrough it takes 4 shots to get rid of shields without killing them, but if the player has taken some damage from something else then you will see that 4th shot bleedthrough for the kill.
Well yeah the pistol is different than the DMR with bleedthrough enabled.FyreWulff said:Pistol dot jaypeg. There's a reason why it's silly to use the DMR in Zero Bloom Slayer. Because the pistol fires faster and kills in less shots and is headshot-capable.
FyreWulff said:3 was 3 shots to the body to drop shields and then pull up for a headshot.
You could also shoot 3 times in the head to drop shields, but that was silly as your spread cluster could go past their head.
In Reach it's 4 to drop shields in body then fifth in the head, or 4 in the head.
That's what we call an "inconsistency"
FyreWulff said:3 didn't, 3 shots took shields off completely. The only time bleedthrough really came into play was melees, but it wasn't possible to headshot someone if they still had shields under normal settings.
Only the US version?OuterWorldVoice said:That's the final art, but the US version at least has a cool wrapper with embossed silver all up on its. And metallic silver/gold foil.
Hypertrooper said:Only the US version?
Just curious, was a special edition for this even considered at some point?OuterWorldVoice said:That's the final art, but the US version at least has a cool wrapper with embossed silver all up on its. And metallic silver/gold foil.
The Real Napsta said:That doesn't mean headshots could not bleed though. Try it with the carbine, get really low shields get hit with a carbine round. You will die.
I'm observing this post the wholeOuterWorldVoice said:And as far as I can tell, Yerp too. Just not APAC. As far as I know. Watch this space.
I'd take a steelbook of Halo anytime.Letters said:Just curious, was a special edition for this even considered at some point?
FyreWulff said:It did? Cool. Too bad you couldn't start with it and it was not on all maps
Beta Carbine Never Forget
So we can melt the wrapper and foil to help pay for Halo 4?OuterWorldVoice said:That's the final art, but the US version at least has a cool wrapper with embossed silver all up on its. And metallic silver/gold foil.
Come to Canada! We've had a Steelbook for most big releases this year (movies too). I guess one of our national chains has a partnership.Dax01 said:I'd take a steelbook of Halo anytime.
* not real gold. Sorry!A27 Tawpgun said:So we can melt the wrapper and foil to help pay for Halo 4?
Aw pewp.Ken said:* not real gold. Sorry!
Ah. I forgot that the second pistol shot still left shields.The Real Napsta said:Yep. CE pistol did not remove all shields with 2 shots. 3rd shot pierced shields and killed you if it was a headshot.
ncsuDuncan said:t you to maximum reticule bloom? That would stop camo snipers, right?
Random idea for Halo 4:
- During the matchmaking wait screen you can use Kinect to video chat with your friends. (It always defaults to OFF and you turn it on the same way you mute specific people in Reach's lobby.)
FyreWulff said:3 didn't, 3 shots took shields off completely.
ncsuDuncan said:Ah. I forgot that the second pistol shot still left shields.
Halo 2 and 3 didn't feel like they had bleedthrough headshots. I'll take your word for it though. Maybe I'll try testing it in 3 later.
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I wish they could make it melee-only bleedthrough for Vanilla Reach. Until then I'd prefer:
Vanilla Playlists
- Sword blocking OFF
- AA tweaks ON (Active Camo, Armor Lock)
- 85% bloom
- Bleedthrough OFF (so the pistol isn't buffed)
Classic
- Normal tweaks for Classic movement, etc.
- Sword blocking OFF
- Bleedthrough ON
- No Reach Pistols at all. (No Needle Rifles either.)
- Three Flavors:
Slayer - AR/PP start, DMRs on map (with 85% Bloom)
Slayer DMRs - DMR/AR start, DMRs on map (with 85% Bloom)
Slayer CE Pistols - CE Pistol/AR start, CE Pistols on map (with CE pistol bloom traits)
So the 85% bloom DMR acts as the BR while the CE Pistol acts like the death cannon it once was.
0% bloom isn't needed in Classic because it would only affect the DMR and would push it into the role that the CE pistol fills.
Then create a separate Zero Bloom Slayer playlist (or include it in SWAT).
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Random idea for TU2:
- Using the jetpack sends you to maximum reticule bloom.
There's no way they'll remove jetpack entirely, or even just disable weapon use while flying. Making it increase your bloom drastically would be nice though. I hope something like that is feasible for a TU.
- Hell, what if being cloaked sent you to maximum reticule bloom? That would stop camo snipers, right?
Random idea for Halo 4:
- During the matchmaking wait screen you can use Kinect to video chat with your friends. (It always defaults to OFF and you turn it on the same way you mute specific people in Reach's lobby.)