Risen said:If memory serves... and it may not lol... a certain Bungie employee posted regarding the kill time of the 5 shot DMR in Reach being 1/10 of a second longer than the 4 shot BR from H3.
This was from back before I was accepted and when I lurked from time to time... so I could be wrong.
Hypertrooper said:The grunt plushies is my swag!
Tashi0106 said:Can someone look mine up, still no power.
Wow. That's a lot. Thanks.Nutter said:Halo 3: 14000+
Reach: ~3800
You don't want an free adorable grunt? Okay. I noticed that.Gui_PT said:So that's a "I ain't got you no swag, bitch" ?
Risen said:If memory serves... and it may not lol... a certain Bungie employee posted regarding the kill time of the 5 shot DMR in Reach being 1/10 of a second longer than the 4 shot BR from H3.
This was from back before I was accepted and when I lurked from time to time... so I could be wrong.
Hypertrooper said:You don't want an free adorable grunt? Okay. I noticed that.
Tashi0106 said:Wow. That's a lot. Thanks.
I'm not quite sure why he gets all the hate. I mean, I didn't read all the playlist updates all the time back in Halo 3, but whenever I played, I never noticed anything wrong with the playlists :/PsychoRaven said:I wish he would come back too. I've always liked Shishka.
It's not any less random. You have to recognize that there are two distinct skills being exercised in a shootout, aim and pace. Merely reducing bloom makes it so that a player that ignores the latter skill will have better luck. It's definitely something that should be considered, especially since it is already one of the contentious aspects of the mechanic as it currently exists.thezerofire said:And it would be less random, since the reticule would be smaller.
Devolution said:If the damage is the same it would still be a bit slower than previous games where 4 headshots would down a guy, wouldn't it? Since it would be 5 in this game?
cory021 said:I'm not quite sure why he gets all the hate. I mean, I didn't read all the playlist updates all the time back in Halo 3, but whenever I played, I never noticed anything wrong with the playlists :/
Although I do remember one incident where a territories gametype was set-up for 5 rounds with 2 minutes each, instead of 2 rounds of 5 minutes each
cory021 said:I'm not quite sure why he gets all the hate. I mean, I didn't read all the playlist updates all the time back in Halo 3, but whenever I played, I never noticed anything wrong with the playlists :/
Although I do remember one incident where a territories gametype was set-up for 5 rounds with 2 minutes each, instead of 2 rounds of 5 minutes each
Tashi0106 said:Lol you just had to go shit up the thread with forever alone huh Trasher?
HiredN00bs said:It's not any less random. You have to recognize that there are two distinct skills being exercised in a shootout, aim and pace. Merely reducing bloom makes it so that a player that ignores the latter skill will have better luck. It's definitely something that should be considered, especially since it is already one of the contentious aspects of the mechanic as it currently exists.
It is less random. When there is less bloom there is less room for randomness. That's the definition. There were two variables, now there is one. There isn't much luck to aim, you aim at someone, and you hit them. You don't accidentally consistently hit a person you aren't aiming at. That pacing part, which comes from the bloom, is where the randomness comes in. Then you can be aiming at them and not hit them. That's random.HiredN00bs said:It's not any less random. You have to recognize that there are two distinct skills being exercised in a shootout, aim and pace. Merely reducing bloom makes it so that a player that ignores the latter skill will have better luck. It's definitely something that should be considered, especially since it is already one of the contentious aspects of the mechanic as it currently exists.
lybertyboy said:I was able to 'acquire' a stash of Cortana avatar codes. I'll be handing some of those out later this afternoon PST.
If you love me, no competition. If you don't, yes competition.Hypertrooper said:Again EUHaloGAF:
Competition for free Grunt plush or should I choose the people?
wwm0nkey said:You know, I kind of wonder what it would be like to play Halo: Reach on a set of these
http://i53.tinypic.com/1hzek0.jpg[IMG][/QUOTE]
Bad for your eyes, probably.
[QUOTE=lybertyboy]I was able to 'acquire' a stash of Cortana avatar codes. I'll be handing some of those out later this afternoon PST.[/QUOTE]
I.e. when EuroGAF is asleep, right? :lol
kind of lolomg.kittens said:I'm kinda happy that my plans to hang out with my girlfriend fell through, cause now I can try to nab one of those Cortana avatar props! Is that sad? :lol
wwm0nkey said:You know, I kind of wonder what it would be like to play Halo: Reach on a set of these
http://i53.tinypic.com/1hzek0.jpg
wwm0nkey said:You know, I kind of wonder what it would be like to play Halo: Reach on a set of these
Devolution said:Stuff in h3 I recall as kind of crap:
4v4s on Valhalla
When it first came out starting with ARs.
Stuff like Team Rockets/Snotty Snipers not in their own playlist separated from social slayer.
xxjuicesxx said:WTF are those?
The turtle beach XLC's I got are terrible. I hear people behind me that are in front of me, left people I hear to the right, the directional sound quality is just awful and all messed up.
Occasionally when were just donging and not much action going on, I can hear a heart beat in Reach that is just so annoying, pretty sure it picks up towards the end of the game. That shit should be removed in the TU.
orznge said:I was just thinking about that guy from the last thread who had his mystical method of beating bloom by jerking the reticule around and it made me laugh.
Its a video display headset.xxjuicesxx said:WTF are those?
The turtle beach XLC's I got are terrible. I hear people behind me that are in front of me, left people I hear to the right, the directional sound quality is just awful and all messed up.
Occasionally when were just donging and not much action going on, I can hear a heart beat in Reach that is just so annoying, pretty sure it picks up towards the end of the game. That shit should be removed in the TU.
no, no i would notFarooq said:Would you believe me if I told you there were variants made by certain members of the community that actually made VIP and Territories fun to play?
Hmm... immersive most likely. Maybe too immersive... I'd probably get dizzyness and headache. And somehow i doubt it's kind to eyes either, though maybe that's been accounted for.wwm0nkey said:You know, I kind of wonder what it would be like to play Halo: Reach on a set of these
wwm0nkey said:Its a video display headset.
-720p
-3D
-5.1 Dolby Digital w/ game mode
-appears as a 700" display when you wear them.
I gotta know, what thread? Been busy all day.-Yeti said:I love the shops people made in that thread. The Star Wars one made me lol.
$800, maybe lessPsychoRaven said:They must cost an arm and a leg or 2.
Ok THAT might actually make me barf lolWoorloog said:Hmm... immersive most likely. Maybe too immersive... I'd probably get dizzyness and headache. And somehow i doubt it's kind to eyes either, though maybe that's been accounted for.
Think Mirror's Edge with those.