Mojo said:
I know it's hard to believe but I can give you an example of one VIP variant.
It would be a mixture of VIP and team slayer. You kill the VIP you get 3 points, you kill a regular joe you get 1 point (score goes up to 50 like a regular slayer game). The VIP has overshield but he also gives overshield to everyone within his vicinity.
It was incredibly fun, marked with a lot of teamwork of trying to stay with your VIP to get the benefit of the OV, but trying to kill the opposing team and their VIP. Add in all the other components of a competitive game like controlling power weapons/power ups and map control and you have a great gametype.
There were other gametypes made by the same person. I remember one being a variant of slayer. Everyone had 5 lives, if you die you cannot spawn until a member on your team kills an opposing team member. So you would have situations where there is one surviving member of your team left, vs 4 members of the other team. The remaining player would get a kill, and he would spawn in his entire team so the tide would turn, and now it's 4 vs 3. It would keep going until you ran out of lives.
It was incredibly fun, and I wish the majority of the community got to play creative gametypes like that.