MrBig said:
Any game with dynamic destruction can do this. e.g. battlefield. It's cool for those kind of games, but halo is an arena shooter with consistent playing fields. They may taste great separately, but not together.
I figured as much, I don't play those games.
Don't agree about consistent playing fields, though. Opening up Zanzibar/Last Resort gates and wheel bridge, Relic teleporter, High Ground gate, etc. Interactive elements on Halo maps have often been great features, and while I wouldn't want a Halo game focused around them, I would like to see interactive elements return after Reach's entirely static crop. Using a bomb to open a path into a base vs. hitting a switch to open a gate into the base isn't that big of a shift, IMO.
VVV
I wasn't talking about destructibility. I was talking about having an arming zone in two places ala Invasion, with the flag already available. Successful arms make getting into the base easier, as hitting the switch on High Ground did.
Really, I just want interactive elements back. I loved sub-objectives like opening up the base on High Ground or Last Resort, and how they changed the way the rest of the game played.