xxjuicesxx
Member
O btw still looking for a code for the new maps. I'm a little dry this month, just paid off my college loans.
LAUGHTREY said:Source.
So I only get one copy of the maps with my disc? That's pretty fucking lame. I can swap the ODST disc around xbox to xbox but I can't with this.
Devolution said:What do you mean source. It was only in Invasion for Elites in the beta.
Isn't that the body where people believed, it would be the body of Marvin Mobuto? He's a character from The Flood and 343i said: Nope sorry, guys, it isn't him. So they're trying to hide him to get the fiction more clear. (still they could but a skull in there or an easter egg)Homeboyd said:
The Defiant achievements are screaming for boosting.HiredN00bs said:Man, oh man, are these new Defiant achievements going to be a pain in the butt to get.
Premium Battle (the only list to require the Defiant Map Pack) is now the most exclusive playlist in Halo: Reach. In order to play it, you must have the Noble, Defiant, AND Anniversary Map Packs. When we tried to find a match yesterday, there were 43 people currently playing in the list. Furthermore, having given players the choice between Noble, Defiant, and Anniversary maps, which do you think are getting voted the most right now?
Also, there is an achievement for being the Last Man Standing in Infection on a Defiant map. AFAIK, there's only one Defiant map in Living Dead--Condemned. A single player that doesn't have the DMP in that 12-player list destroys any hope of Condemned showing up.
HiredN00bs said:Man, oh man, are these new Defiant achievements going to be a pain in the butt to get.
Premium Battle (the only list to require the Defiant Map Pack) is now the most exclusive playlist in Halo: Reach. In order to play it, you must have the Noble, Defiant, AND Anniversary Map Packs. When we tried to find a match yesterday, there were 43 people currently playing in the list. Furthermore, having given players the choice between Noble, Defiant, and Anniversary maps, which do you think are getting voted the most right now?
Also, there is an achievement for being the Last Man Standing in Infection on a Defiant map. AFAIK, there's only one Defiant map in Living Dead--Condemned. A single player that doesn't have the DMP in that 12-player list destroys any hope of Condemned showing up.
op_ivy said:curious, am i the only one rethinking the "fact" that most of these classic maps are some of the best the series has to offer? nostalgia aside, hang em high, damnation, and prisoner, are very lopsided maps easily dominated by good teams (much like, say ascension, ivory tower, or the much loved uncaged). really enjoying the classic playlist, but wouldnt mind if some of the superior reach maps, like countdown, (yes, i just said that) get implemented into it at some point.
We should set up a night, grab a group of GAFfers, then go after the achievements.BlueScrote said:Sounds like I'll need to enlist the help of HaloGAF for that Infected Achievement (to even get that map + gametype)
I'd love for premium battle to explode with population. the Noble+Defiant maps were the cream of the crop (except for breakpoint) of Reach, and it sounds like the Anniversary Maps are good as well.
I may be doing something wrong but Ridgeline/ Timberland only has 11 hill markers, could you check it later?FyreWulff said:You're gonna have to do like I did when I started working on my Invasion variant and just make a canvas out of Breakneck. Breakneck uses a crapton of everything, it even uses all 250-something respawn points by default. Any Invasion variant you make is gonna have to be a standalone variant. That way you'll get all 50-100something hill markers back.
Maps are great but I wouldn't mind Countdown, Reflection and Powerhouse to join the playlist for variety's sake. Anniversary gametype is good but far from perfect (by good halo standards) to the point of the same 4 great maps over and over being able to satisfy.op_ivy said:curious, am i the only one rethinking the "fact" that most of these classic maps are some of the best the series has to offer? nostalgia aside, hang em high, damnation, and prisoner, are very lopsided maps easily dominated by good teams (much like, say ascension, ivory tower, or the much loved uncaged). really enjoying the classic playlist, but wouldnt mind if some of the superior reach maps, like countdown, (yes, i just said that) get implemented into it at some point.
Hypertrooper said:Edit.: Frankie, you teased too much. My heart can't take it. Do we meet a newin Primordium?AI
lol. Unfortunately that wasn't a hard task to create a better map than every Reach FF map. But I agree. Installation is just a great map and I would love it if I had ODST Firefight. Btw. I like that little easter egg.squidhands said:Installation 04 is better than all of Reach's Firefight maps combined, including Unearthed. Two games have already trumped the 1200+ I've played so far in terms of enjoyment (love that chain 'hog). Thank you, 343 and CA. Get that Limited gametype going and I'll be in heaven.
I like the Halsey part. I hope Frankie is referring to Dax.daedalius said:A-Z Halo so good.
Gabotron ES said:I may be doing something wrong but Ridgeline/ Timberland only has 11 hill markers, could you check it later?
I decided to left Brekneck to you and started to play around with an invasion variant for Timberland, the lack of hill markers is making it hard to accomplish.
Hypertrooper said:lol. Unfortunately that wasn't a hard task to create a better map than every Reach FF map. But I agree. Installation is just a great map and I would love it if I had ODST Firefight. Btw. I like that little easter egg.
Letters said:Maps are great but I wouldn't mind Countdown, Reflection and Powerhouse to join the playlist for variety's sake.
Hang em High has lots of problems with it, and they fixed many of these scenarios in CA's Tombstone. It's very basic in what you need to do. Get the high ground and pin down those on the ground, and take out those on the even ground. It's not one of the upper class based Halo maps in the series, but it's not bad, either.op_ivy said:curious, am i the only one rethinking the "fact" that most of these classic maps are some of the best the series has to offer? nostalgia aside, hang em high, damnation, and prisoner, are very lopsided maps easily dominated by good teams (much like, say ascension, ivory tower, or the much loved uncaged). really enjoying the classic playlist, but wouldnt mind if some of the superior reach maps, like countdown, (yes, i just said that) get implemented into it at some point.
LAUGHTREY said:Source.
So I only get one copy of the maps with my disc? That's pretty fucking lame. I can swap the ODST disc around xbox to xbox but I can't with this.
Deadly Cyclone said:I think we need a HaloGaf night where a big group of us does customs and/or matchmaking.
Dax01 said:We should set up a night, grab a group of GAFfers, then go after the achievements.
Haven't had a chance to touch I04 yet. Glad to hear it's getting some positive feedback. I'm too busy with campaign.squidhands said:Installation 04 is better than all of Reach's Firefight maps combined, including Unearthed. Two games have already trumped the 1200+ I've played so far in terms of enjoyment (love that chain 'hog). Thank you, 343 and CA. Get that Limited gametype going and I'll be in heaven.
daedalius said:A-Z Halo so good.
Yeah, that was great. And I do think Frankie was talking about me, and he does bring up a good point. Coming from the Nylund novels, I had come to think of Halsey in a certain light. Traviss' novel was a huge slap in the face for me, asking, "What are you thinking?" I think that's why I was so put off with it at first.Hypertrooper said:I like the Halsey part. I hope Frankie is referring to Dax.
Drop timers set to these times would fix a lot of the issues you're worried about. With that said, there's definitely a reason the original Prisoner level description was "Get on top."op_ivy said:curious, am i the only one rethinking the "fact" that most of these classic maps are some of the best the series has to offer? nostalgia aside, hang em high, damnation, and prisoner, are very lopsided maps easily dominated by good teams (much like, say ascension, ivory tower, or the much loved uncaged). really enjoying the classic playlist, but wouldnt mind if some of the superior reach maps, like countdown, (yes, i just said that) get implemented into it at some point.
Devin Olsen said:wait, what? Why are we discussing CEA in here when we have a CEA thread?
op_ivy said:yeah, can we please hear more about skyrim!
No, I just think we should discussing Reach in here and CEA in the CEA thread since we have it.op_ivy said:yeah, can we please hear more about skyrim!
:\ so should I even bother posting in the other thread? This confuses me.PsychoRaven said:HAHAHA. It's funny because it's so true. I'd rather everyone talk about Halo here. I don't care which one either. So them talking about Anniversary is fine by me.
Letters said:Maps are great but I wouldn't mind Countdown, Swordbase and Powerhouse to join the playlist for variety's sake. Anniversary gametype is good but far from perfect (by good halo standards) to the point of the same 4 great maps over and over being able to satisfy.
Because people realize that if they want their posts to be read by people who care the most about Halo, they understand that they should most likely post here?Devin Olsen said:wait, what? Why are we discussing CEA in here when we have a CEA thread?
Devin Olsen said:No, I just think we should discussing Reach in here and CEA in the CEA thread since we have it.
:\ so should I even bother posting in the other thread? This confuses me.
They added that in because there's essentially no other visual indicator (for people who might attack you) that the Overshield is enabled. It's been in for a little while - seems like the lack of a visual cue is a silly oversight in the first place, but the fire is an acceptable solution.Epyon MX said:Played around on High Noon/Hang 'Em last night. Been a while since I've played a map with an overshield on it, but how long has the overshield been granting a fire-y trail to wherever you walk? I took a picture but it looks like it didn't upload to b.net.
OuterWorldVoice said:There's a copy on the disc. And a DLC code. so that's two.
And you can download the DLC to as many boxes as you like, it will just be tied to your gamertag.
I think the ODST-style Mythic collection would be better, but that would have meant a two-disc release for CEA.darthbob said:I think what we need is a 'Halo 2 Multiplayer Map Pack' disc for Reach.
We need Top Men on this.
Halo 2 Anniversary for Halo 5, thats probably what is going to happen and should happen.darthbob said:I think what we need is a 'Halo 2 Multiplayer Map Pack' disc for Reach.
We need Top Men on this.
Syracuse022 said:They added that in because there's essentially no other visual indicator (for people who might attack you) that the Overshield is enabled. It's been in for a little while - seems like the lack of a visual cue is a silly oversight in the first place, but the fire is an acceptable solution.
Devin Olsen said:No, I just think we should discussing Reach in here and CEA in the CEA thread since we have it.
:\ so should I even bother posting in the other thread? This confuses me.
As helpful as always, thanks again mateFyreWulff said:You're gonna have to go into Basic Editing and Delete All Of These on any Hill Markers you see until they're all gone. You'll have 50 to use then.
I THINK (but am not sure) that you can use normal spawn points (or any other object) for use as respawn zones, just remember to define a size and label them
Save it for Halo 4 so it's destined to have great maps right away.darthbob said:I think what we need is a 'Halo 2 Multiplayer Map Pack' disc for Reach.
We need Top Men on this.
Striker said:Hang em High has lots of problems with it, and they fixed many of these scenarios in CA's Tombstone. ...
Prisoner I agree with you. It was never a great CE map, and it needed alterations for it to work well in a future game and on Live. In fact many of the CE maps weren't very well balanced or designed, and that's why in later remakes (Wizard/Warlock, Derelict/Desolation, Hang em High/Tombstone} they're remade in a way to remedy the flow of the gameplay and not make things a nightmare to maneuver around in.
Yeah, please share the link for the giveaway.Hey You said:Mind pass the link along? :/
Kuroyume said:Maps are great but I wouldn't mind Countdown, Swordbase and Powerhouse to join the playlist for variety's sake. Anniversary gametype is good but far from perfect (by good halo standards) to the point of the same 4 great maps over and over being able to satisfy.
KevinRo said:The old maps are getting alot of flak for no reason.
Hang 'Em High, Prisoner and Damnation are very competitive maps in the original Halo as was Wizard.
In the original Hang 'Em High, you could grenade bounce any weapon from any part of the map to yourself. If you timed the weapons and powerups correctly(like invis) you could take out any opponents high ground advantage with the pistol/rocket/snipe. It was basically who could macro manage the weapons and powerups better than the other opponent. Great matches playing Hang 'Em High', especially 2v2's.
Prisoner is the same way. Most of the problem with Prisoner in the original Halo were the trap spawns, much like the remake has when everyone spawns at the bottom. The great thing about the original map was that those who were at bottom, if they timed everything right, they could pick up invis and rockets(by grabbing it through the floor) at the same exact time and be stacked. Opponents on the bottom could re-take the high ground easily. Not only that, you could grenade bounce to other levels and take shortcuts, like jumping up to overshield where the doorway was underneath it. Again, taking out grenade bouncing and weapon launching took out alot of the fun, for me that is.
Like I've said before, you're taking Halo:CE maps and trying to appropriate them to Reach style of playing. Knowing that, I still think the new maps are amazing. They recreate that nostagia feel along with great gameflow. I just wished they remade wizard and sanctuary and included it.