Ramirez said:
FF Limited was the only FF worth playing, really dumb. Guess people enjoy Rocket Fight where they can herpa derp around and not worry about getting killed.
It's really sad how the introduction of those garbage, "fun" gametypes really doomed FF Limited. Compiled with the idling problem that took forever to fix, it really destroyed it's population and never recovered. I fled to FF Doubles when the playlist went live and have never really gone back. Fortunately Limited is an option there, and I play it with Ghaleon when I get the chance to play with him.
Reach's Limited model left a lot to be desired anyway; it was barely a shadow of the feeling of desperation that ODST's Firefight was. I really hope that future FF can take some notes from Horde 2.0, because there is some overlap that I'm sure could be integrated into Halo's Firefight. Horde's popularity shows that people like and want to slog through a long game of progressively difficult opponents (maybe just for the medals, I'll grant you), and the upgrade system really helps people feel like they're achieving some larger goal. FF as it is currently doesn't give any sense of accomplishment even at the end of a round, and slogging through a Horde-equivalent time would bore me to tears. Starting us out with the bare minimum of weapons and no AA's would be a great way to begin and as you progressed you and your teammates would be able to unlock some better weapons and have access to some equipment (and maybe even some vehicles) to help you survive. Really not sure why Reach abandoned ODST's version, but they sure did end up attracting some lovely kids who like to be invincible and blow shit up. yay