ViewtifulJC
Banned
When it comes to MP maps, let's not forget that 343 should learn from Bungie's mistake and not try to integrate MP maps into campaign and vice-versa.
I shook my head at that decision so hard when I first played it
When it comes to MP maps, let's not forget that 343 should learn from Bungie's mistake and not try to integrate MP maps into campaign and vice-versa.
Indeed. Never before have I gotten so tired of seeing the same maps over and over again no matter what I play in Reach.When it comes to MP maps, let's not forget that 343 should learn from Bungie's mistake and not try to integrate MP maps into campaign and vice-versa.
No relationships between SP time and reused maps, just poor editing from me.
As for MP time, I can't see why a few good maps can't be enough.
I'm making two cases :
1/ i want some quality time with SP, even though it cuts on MP, since MP will get all the DLC.
2/ I play several MP games, like many from Halogaf I suppose, and even if Halo is my go-to choice, I 'll gladly swap a few maps and playlists in order to get a consistent community of people who can play well and know the maps, rather than a smargsboard of maps and playlists barely populated.
If every game comes with MP, why do developpers believe I'll be just playing their game?
Choice matters, and the choices offered to me should to.
If getting MP into your game is a matter of : Hey! see that man my MP 's got everything you need. then I feel I'm buying crack.
As for MP being the main reason, it's a personal matter and halo plays fucking great, but to me the story and designed encounters with AI do matter as much as MP, although I understand that in play time it will remain the cherry on the top.
MP maps to campaign and vice-versa didn't work for me too. That's why I'm arguing that I'm ok with less as long as it's good.
When it comes to MP maps, let's not forget that 343 should learn from Bungie's mistake and not try to integrate MP maps into campaign and vice-versa.
What do you consider to be a "few good maps"? To me, 5 maps wouldn't be enough to support all the different style of playlists.
Bolded made me laugh at work. Shame on you.
I think this was only for Boneyard the case. Every other map was planned as Campaign sections first.Wasn't the decision to build Campaign sections from multiplayer maps and not the other way around? There's a big difference.
Wasn't the decision to build Campaign sections from multiplayer maps and not the other way around? There's a big difference.
I think this was only for Boneyard the case. Every other map was planned as Campaign sections first.
By a fucking mile. Such trash. I'm so glad to have some good BTB maps in Reach finally.Agree, this is pretty much totally unnecessary.
Boneyard and Spire are like the worst BTB maps ever.
I think this was only for Boneyard the case. Every other map was planned as Campaign sections first.
True, thats a good point. You might have just convinced me.What I like about Season Passes is that is should increase the number of players that have all of the DLC. This might make playlist management a little easier, since you could divide the population into two categories:
Wait for FyreWulff. He should have an answer for this.There's no way. There would have been massive outrage about this. It's got to be in a ViDoc some where.
True, thats a good point. You might have just convinced me.
However, I don't like paying for something before I know what it is. I don't want to be paying for Firefight maps.
And I'm sure a fair amount of people won't pay the $30+ for DLC
I think this was only for Boneyard the case. Every other map was planned as Campaign sections first.
Wasn't the decision to build Campaign sections from multiplayer maps and not the other way around? There's a big difference.
To be honest, its the same either way. You cant build a map thats going to be used in multiplayer and campaign and then just design it 100% for the multiplayer and throw it into campaign afterwards. Your going to end up modifing it even if its just slightly to work in the campaign.
You cant tell me that the Reach maps as they are look like they were designed 100% with multiplayer in mind can you? The only map that bucks the trend is Reflection, but that was barely used in the campaign, it was thrown in just for the sake of it lol.
So yeah, the multiplayer maps designed with Reach in mind to me seemed like they were all polluted with the fact that they where going to also be in campaign.
Either way its lose lose, the campaign is going to suffer if the map is heavily designed for multiplayer, the multiplayer is going to suffer because the map has to be altered to be shoehorned into campaign, and aesthetics wise we miss out on funky maps that take place outside of the main game area. I really liked seeing the weird locations the multiplayer maps took us to in Halo 1/ 2 and 3. With Reach it wasn't quite the same.
When is the new dashboard update happening?
I think to pretend these maps don't even exist, or were some sick joke on Bungies part.
Worse is people actually vote for them. WHO ARE THESE PEOPLE?
To be honest, its the same either way. You cant build a map thats going to be used in multiplayer and campaign and then just design it 100% for the multiplayer and throw it into campaign afterwards. Your going to end up modifing it even if its just slightly to work in the campaign.
You cant tell me that the Reach maps as they are look like they were designed 100% with multiplayer in mind can you? The only map that bucks the trend is Reflection, but that was barely used in the campaign, it was thrown in just for the sake of it lol.
So yeah, the multiplayer maps designed with Reach in mind to me seemed like they were all polluted with the fact that they where going to also be in campaign.
Either way its lose lose, the campaign is going to suffer if the map is heavily designed for multiplayer, the multiplayer is going to suffer because the map has to be altered to be shoehorned into campaign, and aesthetics wise we miss out on funky maps that take place outside of the main game area. I really liked seeing the weird locations the multiplayer maps took us to in Halo 1/ 2 and 3. With Reach it wasn't quite the same.
I really liked seeing the weird locations the multiplayer maps took us to in Halo 1/ 2 and 3. With Reach it wasn't quite the same.
I'm sure it was a good idea on paper, but with 20/20 hindsight it looks like it may have put too much pressure on the schedule, forcing more bottlenecks and creating more design constraints.
Halo Multiplayer is obviously the priority though. Also, they shoe horned Reflection in the campaign so it can be done.
If they were going to shoehorn 12 or so maps into a Halo Campaign Reflection style, that campaign wouldn't have very many enemies in it lol. The campaign would really suffer for it.
That match could have had Benny Hill playing behind it and it wouldn't have been out of place. Trying to run the bomb in there was like slamming into a brick wall made of rolling spartans and grenade explosions.Also, I really don't like Anchor 9, especially with 12 people on it, all using evade, with 100% bloom. Pretty much made me want to punch myself in the face yesterday.
Demands of HD game + limited manpower .
What I like about Season Passes is that is should increase the number of players that have all of the DLC. This might make playlist management a little easier, since you could divide the population into two categories:
No DLC
All DLC
Game launches - No launch DLC = Everyone on the same level, all playlists are free.
DLC-1 Launches
- No DLC required.
- DLC-1 required.
-- You can pay $30 to get it, and the next 3 packs.
-- You can pay $10.
DLC-2 Launches
- No DLC required.
- DLC-1 and DLC-2 required.
-- You can pay $30 to get both and the next 2 packs.
-- You can pay $10 if you already have DLC-1.
-- You can pay $20.
DLC-3 Launches
- No DLC required
- DLC-1, DLC-2, DLC-3 required.
-- You can pay $30 to get both and the next 1 pack.
-- You can pay $10 if you already have DLC-1 and DLC 2.
-- You can pay $20. if you already have DLC-1.
And so on. You'd never have to pay more than $30 to catch up.
Edit: Hmm, maybe not the best idea. There should be some sort of middle ground playlist that only requires the previously release DLC (i.e. all but the latest one). The point is that the Season Pass should be available even after the DLC has been released, to make it easier for people to catch up.
When it comes to MP maps, let's not forget that 343 should learn from Bungie's mistake and not try to integrate MP maps into campaign and vice-versa.
There's no way. There would have been massive outrage about this. It's got to be in a ViDoc some where.
It leaves beta this week I believe.
My biggest gripe with using the Metro Dashboard is that the biggest thing you see when you first boot it up is not the game you put in and want to play, but a multi-page advertisement.
Blame matchmaking for that one. Anchor 9 is very clearly a 4v4 map, and obviously evade should be restricted to elites like it was designed for.Also, I really don't like Anchor 9, especially with 12 people on it, all using evade, with 100% bloom. Pretty much made me want to punch myself in the face yesterday.
I know you don't care, but I uploaded every photo from my Seattle trip. Don't be excited about them, because they are shitty. If you still want to see them, here you go.
Blame matchmaking for that one. Anchor 9 is very clearly a 4v4 map, and obviously evade should be restricted to elites like it was designed for.
Can we all please stop saying shit like this. Bungie does not have limited resources they have terrible project managers who can't put together a great campaign AND multiplayer experience to save their lives.
GTA3 had something like 30 developers on it, and they were building entire video game conventions up from scratch. That's limited resources. Bungie works out of an old movie theater complex, had Microsoft paying the bills, 3 years of dev time, and was iterating on the same game they've been making for a decade. That is far, far, far, from limited, that's a blessing.
Yeah, Bungie is pretty spoiled. I'm surprised they were able to ship something between all those naps. GTA3 is a much better Halo game. GTA4 was even better, a bugless, perfectly balanced experience superior to Reach in every way.
If Microsoft had any sense they'd jut buy up Rockstar and slap the Halo 4 name on GTA5.
By your logic, Duke Nukem Forever should have been the greatest game in the history of mankind.
Can we all please stop saying shit like this. Bungie does not have limited resources they have terrible project managers who can't put together a great campaign AND multiplayer experience to save their lives.
GTA3 had something like 30 developers on it, and they were building entire video game conventions up from scratch. That's limited resources. Bungie works out of an old movie theater complex, had Microsoft paying the bills, 3 years of dev time, and was iterating on the same game they've been making for a decade. That is far, far, far, from limited, that's a blessing.
Hahah indeed.http://www.bungie.net/stats/reach/default.aspx?player=KoolAidShoto
lol gg TheOddOne. Even getting donged on feels better without randoms
Yeah, Bungie is pretty spoiled. I'm surprised they were able to ship something between all those naps. GTA3 is a much better Halo game. GTA4 was even better, a bugless, perfectly balanced experience superior to Reach in every way.
If Microsoft had any sense they'd jut buy up Rockstar and slap the Halo 4 name on GTA5.
By your logic, Duke Nukem Forever should have been the greatest game in the history of mankind.
The first thing it does is go to the 'home' tab, which as the disc in your Xbox highlighted already and all you have to do is press A to boot it. On the old dashboard, you were taken to the 'Spotlight', and have to change to a different tab to see what game you have in there.
It comes out tomorrow, doesn't it?When is the new dashboard update happening?
Think before you post. Duke Nukem didn't have limited resources, it had shit project managers, just like Bungie. GTA3 had no budget, and no manpower, and a publisher that didn't believe in the game. That's limited fucking resources. Bungie was making yet another Halo game out of their Cinemagic building with blank checks along the way.
Result? Terrible engine, 3 hour campaign, 8 mp maps reused from campaign assets. Bravo to all involved. Oh yeah I forgot it's Elamite Warrior and Hysteria's fault.
It does.It comes out tomorrow, doesn't it?
Think before you post. Duke Nukem didn't have limited resources, it had shit project managers, just like Bungie. GTA3 had no budget, and no manpower, and a publisher that didn't believe in the game. That's limited fucking resources. Bungie was making yet another Halo game out of their Cinemagic building with blank checks along the way.
Result? Terrible engine, 3 hour campaign, 8 mp maps reused from campaign assets. Bravo to all involved. Oh yeah I forgot it's Elamite Warrior and Hysteria's fault.
GTA3 had something like 30 developers on it
Most conspiracy theories seem totally crazy and baseless. This one though....wait, no, still crazy. Carry on with the tinfoil hats.I maintain my idea that although Bungie fucked things up on purpose
Yes, the default selection being on the load game button rather than the spotlight channel is a huge improvement over the NXE, but still the biggest thing on your screen on the home page is an advertisement. On a service that you are paying for.