I thought New0001 was Joe Tung's gamertag?
Wut is going on?
lol oh yeah! Makes sense with the call sign haha.
I thought New0001 was Joe Tung's gamertag?
Wut is going on?
I suck so bad. I just lost the scrubbiest kid in 1v1. Like, he's a no doubt 45 in MLG or some shit lol. 1v1's are such a different beast man. We you're playing with sprint and evade is on the map, in a 1v1. Holy shit, it makes such a difference.
Feels good to wield the banhammer every now and again.
Maybe you'll beat me next time, bro. Keep working at it.
Lol fuck that. That kid had host. Game one - Pro Pipe evade. Game 2 - Tashi learns importance of evade.
Oh oh and get this. As soon as the game starts on Sanc, I make my way towards Camo in the middle. I get that screen lag choppiness shit. It was literally the worst possible moment. Then he grabs my sniper and goes up 6-0. God damn
No no, not framerate drops. It happens on every map. It's basically the game taking a shit on itself for like 5-10 seconds.Sounds like you shouldn't play with bullshit like evade turned on.
Screen lag on Forge World? Never.
No no, not framerate drops. It happens on every map. It's basically the game taking a shit on itself for like 5-10 seconds.
Don't you like Skyrim?I heard good video games don't take shits on themselves.
Where's a good spot in the campaign to get the 200 automatic weapon kills?
No no, not framerate drops. It happens on every map. It's basically the game taking a shit on itself for like 5-10 seconds.
I know exactly what you're talking about and this doesn't just happen in Halo. I've noticed it in other 360 games. Not sure what the cause of it is.
Don't you like Skyrim?
Is it like the game freezes for a second 3 or 4 times in a row? Been happening with me in every multiplayer game I have, started a few months agoI know exactly what you're talking about and this doesn't just happen in Halo. I've noticed it in other 360 games. Not sure what the cause of it is.
So are you saying the turret will count towards your kills too? Otherwise, what's the purpose of opening the first turret? Needed for the checkpoint?Two decent places:
Easiest is The Package, Rally Point B. Open the first turret, run down the scaffolding to the right to the second one, wait for a checkpoint. When you get it, there'll be 8 grunts on the bridge, walking towards you. Kill, lather, repeat.
So this is that project Thermight has been working on, nice.
The man set out with one goal: Find a way to play Reach without getting haggard.
Looks like he's still a ways off...trollface.jpg
Feels good to wield the banhammer every now and again.
awesome
Nothing actually gets near the turret before you kill the 8 grunts and revert - I just open it because when it opens tells me when to move on.So are you saying the turret will count towards your kills too? Otherwise, what's the purpose of opening the first turret? Needed for the checkpoint?
And thanks man!
Where can I find all the Halo stuff that I used to find on Bungie.net? Like, where did they move it to? As far as weekly updates and things of that nature go.
I noticed a lot of people have been getting it, I doubt it's a hardware problem. Maybe it was an update they did.Yep, would love to know what causes it. Firmware issue? I know it hasn't been around forever.
Great news! Now the playlists I love are soiled a day earlier! Thanks, SB.
Worms in your apple is disgustingly bad.You really like full bloom compared to the 85% variant? We played one game of it last night and the game felt broken to me, it was disgustingly bad.
Worms in your apple is disgustingly bad.
Full-bloom Halo? Not the same.
Yea I like the original stuff. They removed all of that from all the playlists?
That would be really stupid.
Yea I like the original stuff. They removed all of that from all the playlists?
That would be really stupid.
I dont think all the playlists have been changed, only like 3, the weird weird people who like vanilla Reach still have a decent amount of playlists with defualt settings.
Personally I think that the TU settings play far better than defualt Reach.
Your full-bloom heresy will stay your feet, Hired Noobs. And you will be left behind.
Yeah, all those weird thousands of people who weren't among the hundreds playing TU Beta.
To be clear, my only real gripe with TU settings is damage bleed...but it's a big fucking gripe. It makes Reach a shittier game for all the reasons we've discussed. Farewell, Premium Battle, Squad Slayer, Team Objective, and Multi Team.
With TU Beta settings, those numbers are sure to go up. Well, minus one, anyway.The population numbers for Squad and Objective are about as pathetic as the TU hopper. Well, Obj, was definitely worse, Squad only had 900 people in it last night though.
Team Objective, Squad Slayer and Multi Team updated to TU settings.
And Premium Battle removed.
So there's always Team Slayer, hope you like Forge World!
I'm kind of surprised that the TU inclusion is what finally killed your Objective interest, and not the asinine weightings of the fringe gametypes or the sometimes-good universal DMR starts, and the addition of Evade before that, or the Drop Shield fiasco before that. The playlist has been on a slide from the beginning.With TU Beta settings, those numbers are sure to go up. Well, minus one, anyway.
Thanks bromango!Nothing actually gets near the turret before you kill the 8 grunts and revert - I just open it because when it opens tells me when to move on.
(Sorry, no links)• Team Objective, Squad Slayer and Multi Team updated to TU settings.
TU game types are our standard Reach Matchmaking settings with the Title Update changes. Those changes are: damage bleed enabled, modified reticle bloom, sword block removed, Armor Lock modified, and Active Camo modified.
• TU Beta updated to be ZB Slayer.
The Beta category is a place where we can develop and experiment with new playlists, game types, options, and settings. So you can expect this category to stick around and be updated regularly with different experiences.
• Zero Bloom secondary weapon updated to be an Assault Rifle rather than a Pistol.
• Premium Battle removed.
We’ve adjusted the Matchmaking algorithm to match players who have DLC with other players who have DLC more often than in the past. We’ve also upped the weighting for DLC in our playlists so that you’ll see the DLC in your voting options more frequently. Also, remember that all of the Anniversary maps have been added to the majority of the playlists. The combination of these things means that you’re going to be able to enjoy your premium DLC in Matchmaking much more often than ever before.
If you would like to continue playing the game types and maps featured in this particular playlist after December’s Matchmaking update goes live, here’s a handy-dandy cheat sheet to get you started on replicating that experience.
Slayer – Visit Team Slayer, Squad Slayer, and Big Team Battle, where DLC has been weighted to show up frequently.
Objective – Visit Team Objective and Big Team Battle, where DLC has been weighted to show up frequently.
Invasion – Visit the Invasion playlist, where Invasion Breakpoint has been set to show up frequently in slot one.
• BTB voting options updated so that a developer-created map will always show up in slot one. We also rearranged and reweighted voting options (including new DLC).
• Team Slayer voting options updated so that a developer-created map will always show up in slot one. We also rearranged and reweighted voting options (including new DLC).
• Pistol tweaked to return to pre-TU behavior in TU game types.
There was a slight variance between the damage output of the DRM and the Pistol. To bring them closer, we tweaked the Pistol to do slightly less damage in the TU game types. Four shots to the body and one to the head will kill the player now, as will seven to the body. The one small difference is that where four body shots would pop your shields previously, it will not now. That’s okay, though, as shield pop means significantly less in TU game types because damage bleed is active. In other words, a fifth headshot will still result in a kill.
• MLG and Grifball playlists updated.
Read more about these changes here.
For more information about the December playlist update, please refer to the 11.30 edition of the Halo Bulletin.