FyreWulff said:
- Trueskill doesn't punish you for beating lower ranked people like ELO does
This wasn't frequent, and only happened, if I remember correctly, when you had teammates who were also low ranked and you faced low ranked players often.
I also missed the progress bar for the Ranks that Bungie used in Halo 2. Another mystery as to where that went and why.
FyreWulff said:
- Trueskill doesn't suffer from population separation like ELO did in Halo 2
Depends if you factor in things like DLC required, party restrictions, etc.
Those did force long wait times in Halo 3, which essentially killed Team Objective and Ranked BTB. If the playlist is something like Team Slayer, both from Halo 2 and Halo 3, it wasn't often because the population was always large.
Either way, both systems had their pro's and con's. While you could lose a rank as you mentioned above, Trueskill had the ridiculous situation where you can win 20-25 games in a ranked playlist, level up once, but once you lose one time following that, you immediately drop back down. That's a massive issue.
Also for Halo 4's rank system I do not mind the Onyx based stuff. They just need to put it in a better location on the UI. My primary gripe with the current Arena based system is being solely used in one playlist setting. The 1-50 does work, but Halo 3's ranked system has so many problems I haven't been missing it - make it challenge to level up, place it on the competitive based playlists (i.e. 4v4 Slayer, 4v4 Objective, 8-player FFA, Big Team, and perhaps the niche stuff like MLG, Swat, Snipers). No duplicate playlists in unranked unless completely necessary, because it only depletes populations instead of enriching them.