HiredN00bs said:
I strongly disagree with the bolded statement.
It's not just the health pack "bug", there isn't any clear and distinct way to know you are near death. The points on the shield bar at which a melee, pistol, DMR, Needle Rifle, or Sniper Rifle shot will kill you are all different and arbitrary to the average human. It's unlikely you're going to know how vulnerable you are. This doesn't make people play smarter, it makes them play more cautiously because they have less precise information. It's shitty design.
You've been shot once with a Needle Rifle, and twice with a DMR, will a melee kill you? With damage bleed, who knows? Without it, you always know where you stand and can make smarter decisions because of it.
It's not arbitrary if it's consistent for each given weapon. It's just another layer of skill being able to understand:
Oh it's a pistol, I've been shot three times, one more in the head kills me
Oh it's a DMR, I've been shot four times, one more in the head kills me
Mixing in different damages for shots from bleed through capable weapons may make it more difficult, but that's all it is... more difficult.
Not knowing when you are about to die may indeed make you play cautiously. You are in effect, agreeing with the point. It's a layer of skill. I like that there are those that are aware enough, and react quickly enough, to know they are about to die with bleed through, while there are others who can't process the information as well.
I don't want the ends pulled toward the middle. I want the game to do enough work for me to facilitate competitive game play, without doing too much such that it reduces a skill gap that allows the better player to win; or increases the skill of the worse player artificially so they might have a better chance.
No bleed through in Reach becomes a crutch for players who need the game to shout at them they are about to die. With bleed through, and assuming a certain skill and awareness, people are forced to play more intelligently, position themselves properly, and it speeds up the game.
Players without assumed skill and awareness above, get shit on. As it should be...