Domino Theory
Crystal Dynamics
I'm surprised Bungie has that kind of freedom with their employees. I believe Shishka did the same thing around Halo 2's release (Bungie > Certain Affinity > Bungie).
I'm surprised Bungie has that kind of freedom with their employees. I believe Shishka did the same thing around Halo 2's release (Bungie > Certain Affinity > Bungie).
I played a lot of MLG settings, for oneI hated Halo 3 and I don't like Reach. Don't understand how anyone who enjoyed H2 could possibly like H3. I'm not even interested in finding out. Not going to open that can of worms.
I'm surprised Bungie has that kind of freedom with their employees. I believe Shishka did the same thing around Halo 2's release (Bungie > Certain Affinity > Bungie).
Jaime Griesemer needs to complete the Bungie -> wherever he's on -> 343i dance
I have found both to be underwhelming experiences. Giving new, and old, players a helping hand in gameplay, e.g. simultaneous deaths, vehicle stun, equipment/loadouts, slow base speed, inconsistent BR/DMR, to nail down some ideas. All were awful and large reasons of this.I would actually say that is the problem, they catered to the people who didn't like or play much of 3; in a way that they are rather enjoying this game and play it more, versus the people who like the gameplay of 3 and totally alienated them with their NEW game play mechanics.. hurting the games sustained user base in the process.
I hated Halo 3 and I don't like Reach. Don't understand how anyone who enjoyed H2 could possibly like H3. I'm not even interested in finding out. Not going to open that can of worms.
For me, I found that customs where generally at least as/ and in most cases far more competitive than matchmaking could be, whilst actually providing a good connection, (with the right friends, all guys that played to win, had a laugh and lived locally). Because of that I played a ton more customs than I did matchmaking for pretty extended periods. I still played a ton of matchmaking but customs are where I had the most fun.
9/0/11-21/31/11 I played 88 games of Reach
9/0/08-21/31/08 I played 796 games of Halo 3
xxjuicesxxVHFIVE
it goes
MM/DD/YY
and 0 is never a thing.
WTF......
VHFIVE
it goes
MM/DD/YY
and 0 is never a thing.
WTF......
dingdingdingAlcohol induction.
Alcohol induction.Explain 21/31/11
sorry
Halo 4 mentioned by CNN
http://www.cnn.com/2012/01/05/tech/gaming-gadgets/gaming-2012/index.html?hpt=hp_c2
I hated Halo 3 and I don't like Reach. Don't understand how anyone who enjoyed H2 could possibly like H3. I'm not even interested in finding out. Not going to open that can of worms.
^ Really?? They're very similar despite having clear advantages and disadvantages over the other. They're the only two mp halo games that are similar actually.
Well that was one of my chief reasons for not liking Halo 3, because it was quite similar to Halo 2, but worse in almost every way (my opinion obviously). When I play Halo 3, I just think about how Halo 2 does most of things I'm doing better.
Reach is quite different than either of those two games. Reach does some things quite well, it does some things poorly, and some things just don't make sense, but as a whole I enjoy playing it more than Halo 3 (especially with TU and Anni settings). I would actually enjoy Reach quite a bit more than I do if the maps weren't so few and terrible. The DLC certainly helps that situation, but unfortunately that won't come up regularly unless you're playing an Anniversary playlist of course.
Haha vhfive is such a drunk bastard
No can of worms needed, it's simple. Chopper.I hated Halo 3 and I don't like Reach. Don't understand how anyone who enjoyed H2 could possibly like H3. I'm not even interested in finding out. Not going to open that can of worms.
Halo 4 mentioned by CNN
http://www.cnn.com/2012/01/05/tech/gaming-gadgets/gaming-2012/index.html?hpt=hp_c2
What does this mean?Reach had the worst art direction of any Halo game bar none.
Reach had the worst art direction of any Halo game bar none.
5052 games of Reach. 908 FF.
Probably ~9K in H3.
Over 9K in H2.
The faces are a monumental leap over all their previous efforts, but I generally dislike Reach's look. I don't like the chunky look of the Spartans, I don't like the toned down colours, and I especially don't like the grain filter over everything.It went for a grimier look. Still colorful. Grainy though. I liked the models better; think they're the best in the series.
Reach had the worst art direction of any Halo game bar none.
This game is gorgeous what are you talking aboutReach had the worst art direction of any Halo game bar none.
Reach had the worst art direction of any Halo game bar none.
Reach has some great art direction... But a lot of it's covered in a shitty grain-filter or ten metric tonnes of fog. I could go digging up a panorama, but eh...
ODST has the best, though, imo. That or Halo 3.
I agree with this.
Reach has amazing art direction, but it is separate from the rest of the series in its artistic style.
Of the originally Halo styling I really enjoy where Halo 3 took the series with its super saturated pallet and macro design language.
Reach has a more grounded approach and technique that looks really great (when you can look past the grain filter) that I also enjoy, but not in the same way. I absolutely love the industrial design of the concept artists.
This game is gorgeous what are you talking about
My biggest problem with Reach's art is not that it isn't good, it is most of the locations. We get 3 out of the 9 missions in industrial environments (Nightfall, TotS and tPoA) which I really dislike. I'd loved to see some more future city spaces ala Exodus and New Alexandria or some more forest area's.
That's something Halo 3 did very well: Nearly every level felt unique. You were playing in a completely different environment each level (with the exception of Floodgate). The Ark and the Covenant couldn't be bigger contrasts. Or Sierra 117 and Rat's nest.
I hope 343 will try to do something similar with Halo 4.
My biggest problem with Reach's art is not that it isn't good, it is most of the locations. We get 3 out of the 9 missions in industrial environments (Nightfall, TotS and tPoA) which I really dislike. I'd loved to see some more future city spaces ala Exodus and New Alexandria or some more forest area's.
That's something Halo 3 did very well: Nearly every level felt unique. You were playing in a completely different environment each level (with the exception of Floodgate). The Ark and the Covenant couldn't be bigger contrasts. Or Sierra 117 and Rat's nest.
I hope 343 will try to do something similar with Halo 4.
Explain this in idiot terms pleaseHeckfu is reading
Dammit And I can't even edit it out on my Ipod.Crow's Nest.