StalkerUKCG
Banned
My biggest problem with Reach's art is not that it isn't good, it is most of the locations. We get 3 out of the 9 missions in industrial environments (Nightfall, TotS and tPoA) which I really dislike. I'd loved to see some more future city spaces ala Exodus and New Alexandria or some more forest area's.
That's something Halo 3 did very well: Nearly every level felt unique. You were playing in a completely different environment each level (with the exception of Floodgate). The Ark and the Covenant couldn't be bigger contrasts. Or Sierra 117 and Rat's nest.
I hope 343 will try to do something similar with Halo 4.
Nightfall is the worst level i can think of in a halo game, No hypebole.
The structures are horrible, and night makes them look worse. For me ODST has the best civilized environments, im aware reach tried a "frontier" style architecture but honestly it just dosnt sit well with me at all.
New Mombasa (ODST) and New Alexandria are amazing looking locations (the playable spaces are another matter all together) but on a future city level they rule.
Id love to see what locations like Seoul look like now.
Human Architecture is very hit and miss in halo games for me.
How they visually presented the overall world/universe.
I meant i dont understand what the hell a macro design language is. I bolded it you must of missed that.
Edit: Ignore me i think i get what your saying now.