Quitting Halo
Rip it a new one, HaloGAF.
Nothing personal Duncan, but you've invited a ripping and I'm happy to try. =)
You ranking of the reasons why people quit is just total guesswork, you don't have the faintest idea why people actually quit the game and the attempt to rank the reasons is just silly. Even going by anecdotal evidence the ranking is bizarre. You don't even attempt to explain why you think one reason is more likely than the other. I honestly think half of that list is irrelevant.
The whole voting "solution" you put forward is a complicated mess and solves a problem that barely even exists. Saying that 343/Bungie could make the complicated mess look nice is irrelevant as it's a flawed idea. You'd need to explain how the system worked to players and even then some just wouldn't understand it. It asks many times more of a player than the existing system (choose your favourite selection versus rank four selections individually). As has already been stated, a blind vote would improve things and little else should be done. If it's broke, don't fix it. And certainly don't add on a heap of useless crap for no reason.
Your surrender idea is poorly thought through and open to abuse. Any possible surrender option would need to be carefully considered and implemented but your proposed "solutions" could easily be exploited. Winning teams would be constantly and consistently denied a victory if given your ideas any merit and it shit up matchmaking altogether. It takes just one quitter on a team and the whole then is abused to hell and back.
A surrender option may actually be good idea and it's one the community has been floating for a very long time but not your proposed idea.
Your booting idea; again a "solution" to a problem that doesn't or barely exists. It is flawed and would actually make the situation worse.
Firstly, you are punishing the "victim" player for wanting to boot a player more than forgive them. You force them to read multiple walls of text and hold buttons for seconds versus a quick button press. This eats into gameplay time and removes the player from control during the game, which could lead to more griefing too. To add insult to injury, even if a "victim" jumps through all of your proposed silly hoops, the offending player isn't even booted. Nope, because you've introduced a system wide upon to abuse that rewards dicks and punishes their victims: the three strikes system. So some tosspot can dick around until the final strike causing even more grief than they could under the existing system.
Not to forget that you've decided to toss all the information towards one player and not the other. The griefer would need to have the consequences of his actions explained, particularly under the three strikes system otherwise its even more a useless deterrent if the offending player doesn't even understand it.
Your idea is flawed, broken and just makes a mess of everything all the while it would make it worse.
The credit "punishment" idea wouldn't work. Credits can always be earned. No one could possibly care about losing a few hundred or thousand credits. It's a horrible punishment which lacks more balls than Reach's already defanged "punishment" system and is even more likely not to work.
And time out? Again, a nice idea that's been floated around a ton in the community.
Your original ideas lack substance. Your foundations are based on flawed guesswork and your best ideas are stolen from the community. If your original ideas were actually implemented, macthmaking would be a joke, winners would be punished more than losers, assholes would increasingly make games unplayable. But the quit rates might just decline because the majority of what's left of Halo's population would quit the game for good and you'd be left with a small bunch of asshole trading shitty experiences with one another.