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Get that OT shit outta this OT.wwm0nkey said:So yeah Battlefield 3 is much much improved over the beta.
I just pre-ordered Skyward Sword hype hype hype
Get that OT shit outta this OT.wwm0nkey said:So yeah Battlefield 3 is much much improved over the beta.
heckfu said:Oh my god I know you just use that word to piss me off.
Georgebushmissionaccomplishedbanner.gif
blamite said:Yeah, and it works well as a continuation of the final scene of Reach, but I kind of wish that for this game we could just ignore Reach and focus on recreating Halo CE as it was.
This is just a super small nitpick of mine, and just a little thing that in the end doesn't matter that much. Just thought it was worth pointing out.
FyreWulff said:It should be noted that a modern Keyes is always going to not match up with the Halo 1 version for multiple reasons, some of which is the fact that Halo 1 engine bipeds did not support being bumpmapped, only level geometry. They had to exaggerate his features (eyebrows and forehead) on the 2D texture on his model to compensate for it, because it would have been too much poly cost to actually model them.
In Halo 2 bipeds finally supported being bumpmapped, hence around the time Bungie was talking about how the main Chief model was more detailed yet used dramatically less polygon count than the Halo 1 model, because every 3D detail on Halo 1 chief is actually modeled.
You can more closely see the model lineage around the mouth.
FyreWulff said:I didn't catch the glimpse of his CE:A badge, but I assume this means Keyes is going to have 3 different logos on his badge now (Marathon in H1, Seventh Column in Reach, and ?? in CEA)
PsychoRaven said:
FyreWulff said:He does look different in Anniversary, but at this point I can't tell if it's the different angles or if the difference comes from the Reach model having to be re-rigged for a simpler animation setup, or change for the sake of change so that people don't go "Hey you just re-used the Reach model".
His eyebrow ridge is definitely less prominent in CE:A
Non Infringing Vaguely Seventh Column Reference
edit: Actually, in fact that's the Seventh Column with the center deleted :lol
PsychoRaven said:To me it just kind of sucks the nameplate is blank. It was the same way in Reach.
FyreWulff said:In Halo 2 bipeds finally supported being bumpmapped, hence around the time Bungie was talking about how the main Chief model was more detailed yet used dramatically less polygon count than the Halo 1 model, because every 3D detail on Halo 1 chief is actually modeled.
FyreWulff said:He does look different in Anniversary, but at this point I can't tell if it's the different angles or if the difference comes from the Reach model having to be re-rigged for a simpler animation setup, or change for the sake of change so that people don't go "Hey you just re-used the Reach model".
Ajemsuhgao said:What? No.
There are less polygons making up the new Master Chief in Halo 2, but thanks to bump-mapping, he looks the same if not better than he did in the first game. The overall result from bump-mapping is a better, smoother looking game that does not require much effort from the designers or the Xbox console
Yes, you read well and Im not crazy. HALO 2 has models with less polygons than the original. And yes, thats a good thing.
Halo - 5,000 polygons masterchief
Halo 2 - 4,000 polygons masterchief
Actually, for something that's as important and obvious as the gun you use all the time, I've never noticed a difference in the AR. maybe I just haven't been looking hard enough. I'll probably be happier if I keep it that way. :lolBarrow Roll said:Sooo the AR looks right in first person but every third person shot I've seen looks like it's using the MA5C model from Halo 3. Not a huge deal, but just sayin.
blamite said:Actually, for something that's as important and obvious as the gun you use all the time, I've never noticed a difference in the AR. maybe I just haven't been looking hard enough. I'll probably be happier if I keep it that way. :lol
FyreWulff said:Also I can't really talk when I didn't like the PDXBLA Joanna over the N64 version.. XBLA one looked like the dragged a model off the street and told her to make a "oh crap i just sharted" face.
"I look like a realistic British-accented woman"
"Oh crap, I left something back at the institute"
Steelyuhas said:Thousand yard stare on the XBLA one lol
Second one is sexy. Yeah, I said it.FyreWulff said:Also I can't really talk when I didn't like the PDXBLA Joanna over the N64 version.. XBLA one looked like the dragged a model off the street and told her to make a "oh crap i just sharted" face.
"I look like a realistic British-accented woman"
"Oh crap, I left something back at the institute"
FyreWulff said:http://www.bungie.net/Forums/posts.aspx?postID=46656
http://palyvoice.com/node/15389
http://previews.teamxbox.com/xbox/395/Halo-2/p2/
http://www.pvcmuseum.com/xbox/hey-guys-im-new-just-wanted-to-ask-few-questions.htm
http://www.bungie.net/Forums/posts.aspx?postID=910371&postRepeater1-p=1#910471
It's one of those things that Bungie talked about all the time but I don't have a central Bungie source to link you, sorry.
FyreWulff said:*shrugs* Just working off the info Bungie fed us. That's gameplay model versus gameplay model and not the cutscene model, right?
Oh my god, of all the great things the XBLA version did, I hate that they turned Joanna into Devon Aoki. I loved the original design for her.FyreWulff said:Also I can't really talk when I didn't like the PDXBLA Joanna over the N64 version.. XBLA one looked like the dragged a model off the street and told her to make a "oh crap i just sharted" face.
"I look like a realistic British-accented woman"
"Oh crap, I left something back at the institute"
Ajemsuhgao said:Right.
Rickenslacker said:Oh my god, of all the great things the XBLA version did, I hate that they turned Joanna into Devon Aoki. I loved the original design for her.
Domino Theory said:Yay, Amazon just let me download my Kindle copy of Glasslands! Going to read it when I head into bed in a few.
Agreed re: that moments importance.Dax01 said:The camerawork for the first cutscene is different from the original. One thing I miss: The camera tracks in and Keyes closes his eyes and takes a deep breath as Cortana tells him how many Covenant ships they have to deal with.
I didn't realize how much that added to the scene until it was gone.
Is this just fantasy?Hitmonchan107 said:Is this (the) real life?
Microsoft doesn't care if it is an "awful awful thing to watch". Spike VGA's are one of the events in the USA. Million of people are watching it yearly.PsychoRaven said:Ugh. As much as I love Halo I'd rather not. I remember sitting through that the past years for Halo stuff. Such an awful awful thing to watch.
So jealous. So jealous.minasodaboy said:glasslands has...landed...via kindle!
Hypertrooper said:Howdy sir. Long time no read. Still regret that we haven't met at GamesCom '10. Next year definitely I promise! I hope you stick with us
Levi is a really amazing guy. It was a pleasure for me to meet him at PAX this year. He definitely has a lot of fans in the industry.Tha Robbertster said:The final of a fist full of arrows is up!
Levi did a really, really great job on this, I hope 343 will adopt this as canon and that they will look at him to make some more stuff for them in the future.
Hypertrooper said:Levi is a really amazing guy. It was a pleasure for me to meet him at PAX this year. He definitely has a lot of fans in the industry.
Otherwise I beat you.
No excuse. You posted your post at 01:46pm. I edited my post the last time at 12:24 PM. So you didn't read my post.Tha Robbertster said:Ah shit, didn't see the edit
http://www.gamesradar.com/halo-anniversary-preview-why-word-remastered-doesnt-do-it-justice/Original developer Bungie never planned for you to see these things at such high detail and close proximity, but the current Halo caretakers at 343 Industries have added so much extra detail big and small that they seem to welcome fans scrutiny. A random and uninteresting computer terminal, for example, may now include a complex schematic for John-117s SPARTAN armor or for Linda-058s, a name only recognizable to hardcore fans.
Deadly Cyclone said:Just bought Glasslands on Kindle for my iPad 2. $9.99 was too good to pass up.
http://www.amazon.com/dp/B005T54O6C/?tag=neogaf0e-20aj1467 said:I can't find it anywhere on the Kindle Store
Hypertrooper said:No excuse. You posted your post at 01:46pm. I edited my post the last time at 12:24 PM. So you didn't read my post.
Hypertrooper said:http://www.amazon.com/dp/B005T54O6C/?tag=neogaf0e-20
Unfortunately I don't know where he got it for $9,99. =(
A27 Tawpgun said:I REALLY hope it gets canonized
Hypertrooper said:http://www.amazon.com/dp/B005T54O6C/?tag=neogaf0e-20
Unfortunately I don't know where he got it for $9,99. =(
The last frame with Jun running woud make a ballin' avatar. Great story and great artwork.Tha Robbertster said:The final of a fist full of arrows is up!
Levi did a really, really great job on this, I hope 343 will adopt this as canon and that they will look at him to make some more stuff for them in the future.
It wouldn't be a common thing.Slightly Live said:I hope not. The distinction between fan fiction and official work should be pretty clear cut - official work is commissioned, fan work isn't. That's not to say Levi isn't talented or anything, I think he'd have no problems finding work, heck I wouldn't mind seeing official Halo art done by the guy.
Just a big heck no to including fan content into canon.
I heard that pregnant fanart is really all the rage these days.daedalius said:Apparently I need to make some halo art so I can get hits from you guys too.