Deputy Moonman said:
Offended much? They were just his thoughts. Anyway, I agree with most of what AwesomeBarlow said. I think Halo3 did under-perform if we're talking about total potential. The majority of players that you aren't taking into account are the players who stopped playing because of their disappointment in Halo3. But we'll never know those numbers, because there is no way to track new versus old players. And he never said anything about Halo needing a yearly release. But you cannot deny that the consistency of the COD games has kept fans rather than alienate them like successive halo games have done. I was disappointed in Halo3. I've always been disappointed in that game, just not as much as Reach, sadly. So no: lessons not learned
Not offended one bit. I'm just trying to put out some facts to counter what I see as clear bias which cannot be backed up.
Like your argument here. The players that stopped playing Halo 3 in disappointment. Who are they? How many players are you talking about? I'm sure whatever number you might give, these folks are in a overwhelming minority.
Halo 3 did well. Look at the numbers. Look at the activity charts. Look at the competition. Simply remove any bias about whether the game was "good" or "bad" by your own opnion and look at how other people reacted. This is how we're judging this here.
I have no said anything bad about the COD franchise. Activision has found a formula that works. For now. They could make a mess of it like they did with Guitar Hero if they aren't careful but that's not something I care to comment on much.
Awesome Barlow said:
We love Halo. I'm not trashing anything, just critiquing what I see to be things that are detrimental to the series we all love.
I was being brash. My apologies. It's certainly nothing personal. I'm not a fan of what I see so often, in my own opinion, of rose-tinted bias.
Awesome Barlow said:
Haha, yeah, I fondly remember Halo 2 and view might be skewed. That said, I am not hating on Halo 3, just saying it was underwhelming compared to Halo 2. ie map design, broken br, poorly implemented dual weilding
This is all subjective though and makes for a non-argument. Opinions differ. If you're making factual assertions then I'll ask you back them up. The BR wasn't broken in Halo 3. It worked as intended and designed. Heck, technically the Halo 2 was broken thanks to things like the BXR glitch. That's factual and we can compare the two BR implements here easily.
So there's my counter-claim. The Halo 2 BR was broken and didn't perform as intended whereas the Halo 3 BR did and was not broken.
Awesome Barlow said:
Exactly, I am saying that Halo 3 failed to hold on as MW2 came out and COD got more popular. COD 4 got this ball rolling. I realize they were in the top spots fighting it out for a while. MW2 ended that quickly though.
I have to point out here dude that this claim is absurd. Halo 3 came out in September 2007 and it took MW2 to fully knock it off it's perch. Do you what kind of competition Halo 3 faced over that two year period AFTER it's release?
Two multi-platform COD games with four DLC releases between them.
Gears of War 2
GTA 4
Far Cry 2
And loads of other games competing for player's game time. Halo 3 held it's own pretty well - it was in a far better position at this point in it's lifespan than Reach is currently doing.
Saying that Halo 3 failed to hold on until MW2 came out is wrong.
Awesome Barlow said:
I agree, initially DLC for Halo 3 was handled well but as you put it here:
Things quickly fell apart.
Considering that the Legendary DLC pack came out seven months after Halo 3 and more than twelve months after that Legendary was still selling hundreds of copies per day over Live there was nothing quick about it.
The Mythic fiasco only hurt Halo 3 two years after it's release. Most games don't even last two months.
Awesome Barlow said:
Very true, DLC is essential. Regardless, a good game can live for years without support, (see COD4 or many of the popular PC shooters). DLC is definitely helpful and regularly timed releases are key. You just have to be sure not to release too much in a short time span. Halo 2 handled DLC well as did Halo 3 initially.
The console environment isn't the same as the PC environment. Ongoing support is key, even COD titles have a solid slate of DLC releasess.
I can't name any 360 title that's being going strong for years without any post-release support. None.
Awesome Barlow said:
I agree it did well, but it could have done better. Halo 2's population stayed strong in comparison despite big milestones like GOW and the release of a new console. Halo 3 didn't do as well when faced with MW2 and the like.
New console user adoption is pretty slow and GOW didn't have a fully fledged online component (if I recall). Halo 2 had relatively no competition for it's time and the industry and environment has changed considerably since then. I don't think it's fair to compare them.
Awesome Barlow said:
Halo 3 did not under-perform sales wise, but it's failure to capture the replay-ability of Halo 2 set up subsequent titles for failure.
OK. That's your opinion. In mine, Halo offered more. A more complete campaign with online co-op with up to four players. Theatre. Forge. And of course multiplayer. I think I could make a convincing case that Halo 3's more robust feature set offered more replayability that the features in Halo 2.
Awesome Barlow said:
I loved Halo 3's sandbox for the most part. Everything fit in well. The problems I was addressing were how instead of just expanding and tweaking the sandbox we got things that disrupted the standard Halo style of play like equipment. Plus there is no way you can say that Halo 3's map design was better than Halo 2's.
I liked equipment. They were timed pick up items like any other object on the map that offered an advantage worth fighting over. Some were duds, like the Flare, others were up to abuse like regen and the bubble but I though they fitted into the sandbox quite nicely. Compare equipment with Armour Abilities if we're going to talk about upsetting the sandbox.
Halo 3 has my favourite maps so I'm pretty biased - particularly with my limited time with Halo 2's maps. I will say most folks prefer Halo 2' maps overall compared with 3's offerings but I thinks there's gems and turds in both selections.
Awesome Barlow said:
That wasn't my point. My point was consistency. Keep to the formula. Give us full Halo games. Don't release expansions at full price. Don't pull a Reach and give us a different game entirely.
I think Microsoft learned some important lessons with ODST, specially in regards to content and pricing as evidenced by CEA.
I do think there is room in the Halo franchise for games outside of the main series. Halo Wars, in my opinion, doesn't get the respect it deserves. I'd happily take a sequel or something similar any time it's offered.
Awesome Barlow said:
Hopefully so! I want to see some Halo 2, 3, and MW level hype here.
I was so underwhelmed by Reach's marketing compared with Halo 3. Can't wait to see what's planned for the next year with Halo 4.
Awesome Barlow said:
I was just saying that while fun Halo 2 had a magic about it that kept people a bit more engrossed than Halo 3 did. Halo 3 did a lot right but failed to keep people satisfied in the long run, if it had people would have come out for Reach after playing 3 like they did for 3 after playing 2. I want to see Halo 4 capture some of the magic that kept Halo 2 going. Not only that, but I want to see Halo 4 have a huge launch. Like you I want to see regular and quality DLC releases. I want to see a product that keeps people really engrossed for 3 years. Something that obliterates the competition. In short, I want to see Halo. I want that Halo 2 and pre-2009 Halo 3 to come back. A lot of people I am friends with were so pumped about 2 and 3 and lined up for the games but didn't even buy Reach. I don't want to see that anymore. I want to see Halo return to the number one spot on Live. The place it should be.
I and I disagree. I think you're making broad statements which reflect only your own bias and not a true reflection of the larger Halo fanbase, something I think can be backed up by the evidence out there.
I think you're underselling Halo 3 in retrospect just because it didn't live up to your own expectations. You're entitled to say what you think about it just as I am. It's my favourite Halo easily. But I don't think the fanbase was disappointed with Halo 3 in any significant or measurable way. I think the evidence says the opposite.
But yeah dude. I think we both do want the same for Halo 4. We disagree about Halo 3 and that's cool. I'm happy to argue about my favourite Halo game until I'm blue in the face.
Awesome Barlow said:
You and I want the same thing. We both want to say Halo 4 become the premier game on the xbox.
Damm right. More players playing means more good times for everyone.
Awesome Barlow said:
Exactly. I think a lot of people were done after Halo 3. They got tired and left. Also yes to the consistency. COD has released major titles subsequently. No expansions, no big changes to the core mechanics of the game. Halo hasn't done that. I mean, the last few titles in our series are: Reach, ODST, and Wars. Not exactly your typical Halo titles there.
I think you have a point with Wars, ODST and Reach. It's something I've talked about before. But hopefully Halo 4 will overcome some of the setbacks and competition.
Wars, Reach and ODST didn't have the Master Chief. I think a lot of people care more about Master Chief and his adventures more than they care about the franchise or setting or the universe or the fiction or anything else. And I hope Halo 4 proves this.