Although it could be argued that those playing Halo 3 weekly and avid enough to by the DLC should be the priority, I'll disregard that. The DLC requirements were completely reasonable throughout Halo 3's lifetime before Microsoft made them push Mythic really hard over the summer and into this fall. I have a feeling Bungie feels more like you do though. Currently the playlist restrictions are as liberal as you could possibly expect them to be.
I certainly hope so. Because while launch buyers got to play the game Halo 3 was always meant to be, later buyers got only a slice of that multiplayer experience, with the alternative being an upsell that amounts to a defacto subscription fee.
It doesn't have to be this way - and especially so when you're the dev team making the flagship game for Xbox Live and the 360 itself. They're smart guys, and I hope they don't see the need to fleece their community.
Oh god no, do NOT copy and paste MW2's matchmaking system. Nothing worse than having people leave the match seconds before it starts and also joining a match mid game. Holy fuck that would be terrible. That's just unacceptable.
Bearing in mind again that Bungie have little say in the timing, overall implementation and pricing of content. They simply develop and produce content as per their contract. It's MS's ball game.
Bearing in mind again that Bungie have little say in the timing, overall implementation and pricing of content. They simply develop and produce content as per their contract. It's MS's ball game.
True that. Thanks for correcting me on that one. I guess I harbor the hope that geek minds, when bent to an issue, can come up with something where everybody wins.
I'm an abashed optimist.
And for the record, put me in the "AR is cool" camp. I don't care how effective it is, it just feels more Halo than the BR. I always hated trading the thing up for almost anything else when doing my solo legendary run, but I still tried to hold on to it as long as I could, just for shits and giggles.
Oh god no, do NOT copy and paste MW2's matchmaking system. Nothing worse than having people leave the match seconds before it starts and also joining a match mid game. Holy fuck that would be terrible. That's just unacceptable.
Agreed. I posted something similar to this a long time ago in the MW2 thread, but it was a terrible decision to let people back out to a lobby with no penalty once they've been matched. It makes the map veto system almost useless because people will just back out with 1 second before the match starts if they don't want to play the map, forcing the game to rebalance teams and start the damn countdown all over again. I've had instances where we've been sitting there for like 20 seconds waiting for the game to start because a few people keep leaving/joining during the game start countdown.
I love just about every level of Halo 1, but at least play from Halo to 343 Guilty Spark (I love the Library as well but I'm in the minority in this one).
For Halo 2 my favorite part would have to be Delta Halo and Regret, or Outskirts and Metropolis.
Not only can you go back, but you MUST go back.
Trust me,
I'm a Doctor
too much MLG Live streams ><
Glad you guys like the timers idea. I'd be alright with just Overall Total/SP Total/MP Total, but I really hope Bungie will go all out.
Oh god no, do NOT copy and paste MW2's matchmaking system. Nothing worse than having people leave the match seconds before it starts and also joining a match mid game.
Mid-game, fine. As it's about to end? Fuck off. Too many nightmares of taking forever to find a match, finally loading one, it ending before I even spawn (+1 loss for my stupid ass), and the room dying before next match so have to start the whole thing over again. I ended up getting rid of MW2 because it was bad for my blood pressure.
If they come up with an intelligent system, fucking fine. Otherwise fuck no.
Yeah, it's so good to join through matchmaking a 7300-3000 Team Deathmatch on the losing team where half the team has already left in MW2. Or joining a Search & Destroy game losing 0-3 with 1 teammate left alive versus the whole other team.
Well, I sure as hell want a solution for BTB. It seems like nearly every game is full of guests and as soon as the host leaves it becomes totally unbalanced. Having people join mid game could really fix that.
MW Match Making blows. So please do not copy that.
If no one quits from one game to another in MW they keep playing the same team over and over and over again. That is stupid, though joining mid game would be ok for social playlists imo. What halo could use is the selecting game type and Map system from Gears 2. That way Bungie can see what exactly is it that people dont want to play.. is it really King of the Hill or is it the map they veto'd. With that said make it at least 10v10 for MP. We have been stuck at 8v8 for 3 games now.
Well, I sure as hell want a solution for BTB. It seems like nearly every game is full of guests and as soon as the host leaves it becomes totally unbalanced. Having people join mid game could really fix that.
That's why giving players the option to search with mid-gaming joining would be fine. Anyone stupid enough to select that option deserves to be put in matches mid game.
Really I just hope they penalize the shit out of players who leave early but once 1/2 of your team quits you can do so without penalty. Too many times have I wandered around Rat's Nest looking for a single player just because he doesn't want to take the exp hit.
Nutter said:
With that said make it at least 10v10 for MP. We have been stuck at 8v8 for 3 games now.
Not without dedicated servers no thank you. It's tough enough to keep 8v8 matches running smooth. I also think the bigger the player cap gets the more they have to spread the map resources too thin. Say it comes with 12 maps:
1 best suited for 2v2, 5 for 4v4, 2 for 6v6, and 4 for 8v8 with a bit of crossover of course. Still spread pretty thin.
Not without dedicated servers no thank you. It's tough enough to keep 8v8 matches running smooth. I also think the bigger the player cap gets the more they have to spread the map resources too thin. Say it comes with 12 maps:
1 best suited for 2v2, 5 for 4v4, 2 for 6v6, and 4 for 8v8 with a bit of crossover of course. Still spread pretty thin.
I was about to reply to eazy with the same thing.
If and it is a big IF at this point, but if Reach MP is anything like H3, there needs to be streamlined map pack releases.. no more of the H3 bullshit we had to endure. That also validates what omlet said, Give us a Flashback map pack in each new copy. Bam, 6 extra maps along with the new ones should be enough to enjoy for a while.
Edit: Did Bungie ever add the ability to render a full film at a certain point? I remember them talking of such a feature. Need to render my FireFight film where I one-shot no-scoped a Hunter in the head and he died. I rememer Miller saying Mr. Bertone got that once and I didn't believe him... that is until it happened to me.
I must be the minority in that I find Orbital to be fun once in a while. I enjoy the absolute chaos of that map once every dozen games or so, but it definitely is the worst map to get frequently.
I must be the minority in that I find Orbital to be fun once in a while. I enjoy the absolute chaos of that map once every dozen games or so, but it definitely is the worst map to get frequently.
Rat's nest is ugly, but I think it's one of the best Halo 3 maps, the only exception being when the game decides to spawn you right in front of a Hog with the nearest cover being 50 feet away.
I must be the minority in that I find Orbital to be fun once in a while. I enjoy the absolute chaos of that map once every dozen games or so, but it definitely is the worst map to get frequently.
Orbital is probably my least-favorite map in the trilogy. Worse than Chiron by far.
A trilogy map-pack or at least a handful of maps released at a moment's time would be wonderful. Halo 1 didn't have a lot of maps, so that is limited. Still would be great to replay Sidewinder, Prisoner, and Hang 'Em High, and even if they're modified in some fashion, that is still ok.
Halo 2 would have a TON of remakes if I were to choose.
Oh god no, do NOT copy and paste MW2's matchmaking system. Nothing worse than having people leave the match seconds before it starts and also joining a match mid game. Holy fuck that would be terrible. That's just unacceptable.
My god you don't know what you're saying! Think of all the problems the easy quitting out solves. Get a map you don't want? Who cares, take 20 seconds and find another lobby. Bad gametype? Same thing. Team killers? Same thing. Glitchers? Same thing. Laggy? Same thing. And the only thing you have to deal with is possibly being put into a game that is almost over. Which still only delays you until you can find another match. And people who leave are quickly replaced, so you don't have to worry about rage quitters.
You get this great ability to have some choice in your online experience. It's not server lists, but since that seems DOA on consoles, it's about the best you can get. Choice is not a bad thing! How many times have I seen you guys complain about quitters, afkers, shitty maps, shitty gametypes, lag etc. This solves it. You can't control people, but if you can control what you play, you can avoid all the bad of online, while still getting the good.
Now MW has other problems, with matchmaking and otherwise, but quitting out and join in progress are not problems, they're solutions!
No thanks. One of the best things about the success of COD is that a huge part of the mouthbreathing hordes went to play that instead of Halo. Of course there's still plenty of annoying people on Halo, but it's been much better since the release of COD4.
edit-
On my small monitor for a second I was like, wtf Tashi, "PALIN 2010"?
I would actually prefer it if for once all the idiots didn't migrate from one game to the other like a hive mind (I like to call them "The Flood"), doing their best to ruin the online experience. Can't they stay in MW2??
I just pray that Bungie succeeds where IW failed and actually makes sprinting and knife assassinations balanced.
Hey now, Orbital may not be up to the standards of say... Epitaph or Isolation but it holds its own. I've had fun on the map. The map is fun. Fun map fun.
Shake Appeal said:
The only thing Bungie need to steal from Modern Warfare 2 is its playerbase.
I would actually prefer it if for once all the idiots didn't migrate from one game to the other like a hive mind (I like to call them "The Flood"), doing their best to ruin the online experience. Can't they stay in MW2??
I just pray that Bungie succeeds where IW failed and actually makes sprinting and knife assassinations balanced.
My god you don't know what you're saying! Think of all the problems the easy quitting out solves. Get a map you don't want? Who cares, take 20 seconds and find another lobby. Bad gametype? Same thing. Team killers? Same thing. Glitchers? Same thing. Laggy? Same thing. And the only thing you have to deal with is possibly being put into a game that is almost over. Which still only delays you until you can find another match. And people who leave are quickly replaced, so you don't have to worry about rage quitters.
You get this great ability to have some choice in your online experience. It's not server lists, but since that seems DOA on consoles, it's about the best you can get. Choice is not a bad thing! How many times have I seen you guys complain about quitters, afkers, shitty maps, shitty gametypes, lag etc. This solves it. You can't control people, but if you can control what you play, you can avoid all the bad of online, while still getting the good.
Now MW has other problems, with matchmaking and otherwise, but quitting out and join in progress are not problems, they're solutions!
I don't know if you're kidding so here's my response thinking that you're serious
No they're not solutions. It's fine in MW2 because the game is not a team based game. Sure, you play team death match and gametypes like that but at the end of the day, the way you level up and unlock shit is NOT based on your team's performance, it's based on your own. I mean come on, the game will knowingly start with uneven teams. Halo players have higher standards and that shit does NOT fly. Halo is a team based game and unless Reach is drastically different from it's predecessors, shit like that would totally fuck the matchmaking experience. Also, joining in mid-game sucks, I don't care what the score is. Can you imagine this in Halo? You could join a game just 15 seconds after the game starts and the opposing team could already have map control and the power weapons. I'm sure there are a lot of people who would say, "fuck this" and quit out. Or you could join in the middle of games and totally team kill and sabotage the match and then quit out. The Halo 3 Matchmaking system is hands down the best I've played. It's not perfect, and there are things Bungie could take from MW2's system.
What it does well is it finds matches and players based on ping automatically. In Halo 3, you can set the game to "find best connection" but I'm not so sure that it works lol. Also, it lets players see and veto a map before the map loads. It just speeds up the whole experience. Also Halo could use matchmaking search based on region, not just language.
sorry my EU friends (((( I'm sure you guys would enjoy that too though lol
Also, the music while idle in the pre-game lobby, while amazing, gets so fucking loud, holy shit it's annoying. lol
If in Halo: Reach, you can level up based on your individual performance in a team playlist, the games you go in alone or not in a full party would be such a cluster fuck. Halo is a team game through and through. Winning matches requires so much team work that its gameplay would have to change drastically for MW2's system to work. AKA DO NOT WANT!!!
edit:
Letters said:
edit-
On my small monitor for a second I was like, wtf Tashi, "PALIN 2010"?
The next piece of Reach information has been posted by GI. Unfortunately it is a look back at ODST. Can't be bothered to read it, my time for ODST has come and gone. Hope you guys enjoy it though.