I've been playing some Forza today and it made me think of a little feature that UIM wouldn't be that hard to implement but would be really nice in Reach: in-game timers.
● Total time spent in Halo: Reach
● Time spent in Campaign
● Mission A
● Easy
● Solo
● Co-op
● Normal ...
● Mission B ...
● Time spent in Firefight
● Mission A
● Easy
● Solo
● Co-op
● Normal ...
● Mission B ...
● Time spent in Multiplayer
● Local
● LAN
● Live
● Playlist A
● Playlist B ...
● Map A
● Map B ...
● Gametype A
● Gametype B ...
● Time spent in Forge 2.0
● Map A
● Map B ...
● Time spent in Theater
● Time spent in Menus
Heck, even some fun ones.
● Time spent respawning
5 GS - Had fun respawning? - Spend a total 77 777 seconds at the death screen.