• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

EazyB

Banned
Tashi0106 said:
I don't know if you're kidding so here's my response thinking that you're serious
I agree with this man. Like I said on the previous page, penalize the shit out of quiters (exp and a 5 minute cooldown) but allow people to quit without penalty once ~1/2 of their team is gone. Joining mid-game is not a solution.
 
Just to agree with Enzo, I think a move to drop-in/drop-out games is the way to go.

I hate, really loathe when have my or the other team quits as it really un-balances the match, removes the challenge and makes it not particularly fun.
If I had to choose one request for Bungie in Reach it would be to come up with a solution for this problem.
 

Tashi

343i Lead Esports Producer
EazyB said:
I agree with this man. Like I said on the previous page, penalize the shit out of quiters (exp and a 5 minute cooldown) but allow people to quit without penalty once ~1/2 of their team is gone. Joining mid-game is not a solution.

ooooo I like this 5 minute cooldown idea. That would definitely deter a lot of people from quitting. However, people lag out of matches and I've lost experience because of that. But, how is Bungie supposed to create a system for that? People could just unplug their routers, leave the match that way and be ready to go 15 seconds later. Damn, what a tough job lol.
 
GhaleonEB said:
I've only played a small handful of games online, and have met about the same proportion of idiots and douchebags in all of them.
Honestly I haven't seen a difference from MW2 now than Halo 3 MM when it first came out. There will always be a high chance to run into douchebags with a high player volume in a new game.
 

Arnie

Member
Zeouterlimits said:
Just to agree with Enzo, I think a move to drop-in/drop-out games is the way to go.

I hate, really loathe when have my or the other team quits as it really un-balances the match, removes the challenge and makes it not particularly fun.
If I had to choose one request for Bungie in Reach it would be to come up with a solution for this problem.
A solution they could employ would be to not penalise players for losing with an unfair disadvantage. For example, if I get multi flag on The Pit and immediately a player on my team quits because his home boy has just arrived, I should not be penalised for losing that game. My level should remain unchanged. Furthermore, if I then decided to quit because the other team managed to dominate my spawn because of the one man advantage then I shouldn't be penalised either. It is the person who disrupts the games balance who should be penalised, not the people who have already been screwed over.

I trust Bungie to get it right.
 

pringles

Member
Zeouterlimits said:
Just to agree with Enzo, I think a move to drop-in/drop-out games is the way to go.

I hate, really loathe when have my or the other team quits as it really un-balances the match, removes the challenge and makes it not particularly fun.
If I had to choose one request for Bungie in Reach it would be to come up with a solution for this problem.
When someone quits, they can't enter a new game for 10 minutes. Mission accomplished.

Drop-in is such bullshit. It's not exactly fun being thrown into the middle-to-late stages of a game where the other team is dominating, have all the power-weapons and good positions and you have no chance of turning things around. Quitters are always going to exist, but no game that I know of has come up with decent punishment for them that actually serves the purpose of making it not worth it to quit.
 
pringles said:
When someone quits, they can't enter a new game for 10 minutes. Mission accomplished.

Drop-in is such bullshit. It's not exactly fun being thrown into the middle-to-late stages of a game where the other team is dominating, have all the power-weapons and good positions and you have no chance of turning things around. Quitters are always going to exist, but no game that I know of has come up with decent punishment for them that actually serves the purpose of making it not worth it to quit.

That's Modern Warfare for ya. Don't know if MW2 fixed this, but man, that was such a pain in the ass problem. But still, you can't blame certain people for getting pissed off because they get put on a shitty team against a league of level 50's while they're pitted with newbies or facing loud mouth, racist pricks. People shouldn't and aren't going to put up with that stuff. The best way to combat all of that is to play with a party, but some people just want an easy casual experience sometimes.
 
Arnie said:
A solution they could employ would be to not penalise players for losing with an unfair disadvantage. For example, if I get multi flag on The Pit and immediately a player on my team quits because his home boy has just arrived, I should not be penalised for losing that game. My level should remain unchanged. Furthermore, if I then decided to quit because the other team managed to dominate my spawn because of the one man advantage then I shouldn't be penalised either. It is the person who disrupts the games balance who should be penalised, not the people who have already been screwed over.

I trust Bungie to get it right.
So only first quit gets penalised? Terrible idea for a number of reasons, not least of which is that you will soon have organized teams boosting with a "designated quitter". Second, if the consequence for quitting after someone has already dropped is nothing, you are actually encouraging people to follow suit.

There is no viable failsafe or solution for quitting, in this or any other online game.
 

Trasher

Member
pringles said:
I would actually prefer it if for once all the idiots didn't migrate from one game to the other like a hive mind (I like to call them "The Flood"), doing their best to ruin the online experience. Can't they stay in MW2??

I just pray that Bungie succeeds where IW failed and actually makes sprinting and knife assassinations balanced.
What's not balanced about being able to take bullets point blank from someone who is shooting you and still being able to execute them much quicker then they can with an assault rifle?!?!?!
 

pringles

Member
Shake Appeal said:
So only first quit gets penalised? Terrible idea for a number of reasons, not least of which is that you will soon have organized teams boosting with a "designated quitter". Second, if the consequence for quitting after someone has already dropped is nothing, you are actually encouraging people to follow suit.

There is no viable failsafe or solution for quitting, in this or any other online game.
After a person has quitted out of a certain number (or percentage) of games they should be given an unchangable "QUITTER" tag/emblem.
 

big ander

Member
Domino Theory said:
Orbital's not a map, imo. :D

Edit: Did Bungie ever add the ability to render a full film at a certain point? I remember them talking of such a feature. Need to render my FireFight film where I one-shot no-scoped a Hunter in the head and he died. I rememer Miller saying Mr. Bertone got that once and I didn't believe him... that is until it happened to me.
Yeah, you can specify a time in a Firefight game now.

And Orbital is horrible for Slayer, but it's only below average for One Flag.
I agree that Rats Nest is not good enough to come up as frequently as it does.
 

Striker

Member
squidhands said:
You BETTER be kidding, Dax.
He is; attempting to be humorous.

As for the drop-in stuff, I agree with Tashi. What they need drop-in/drop-out for is campaign. Leave the multiplayer function as is and if somebody does quit a match, penalize them, and force them not to enter a game again for 5-10 minutes. That doesn't seem too harmful.
 

BerserkerBarage

Neo Member
Arnie said:
A solution they could employ would be to not penalise players for losing with an unfair disadvantage. For example, if I get multi flag on The Pit and immediately a player on my team quits because his home boy has just arrived, I should not be penalised for losing that game. My level should remain unchanged. Furthermore, if I then decided to quit because the other team managed to dominate my spawn because of the one man advantage then I shouldn't be penalised either. It is the person who disrupts the games balance who should be penalised, not the people who have already been screwed over.

I trust Bungie to get it right.

*edit* Beaten by Shake Appeal like a circus monkey =**(

The problem with your solution is that one person on the losing team is just going to be "the designated quitter" to save the rest of his team from losing rank/skill for a loss. Hell, countless people quit out of Halo 3 now when they are losing because they think it will shield their Mu somehow.

There's really no good answer to this problem because you can't control human nature. You could go to one extreme like Capcom did with Lost Planet and make it so in MM games, you don't even have the option to quit. Some people were furious, some were happy. Or, you can go to the other extreme like MW2 where you can quit, join, betray, pretty much anything to your heart's content.

I personally would rather see Bungie move more towards Lost Planet than MW2. The whole -1XP is not a good enough deterrent. They either need to decide that they don't feel like penalizing people, or penalize them enough that it actually acts as a deterrent. You can't really be in the middle because then it just frustrates everyone.

I say if you quit, you get a 2 minute time out to think about it. And even if you have a network hiccup, you're probably cycling your router/modem which would take about 2 minutes anyways.

Oh, and I hope that they MM ban Objective holders in Reach as well :)

~B.B.
 

Magni

Member
Dax01 said:
Don't hate on Sarah Palin. She's smart, funny, extremely likable. She should be our next president IMO.

This isn't PoliGAF but my sarcasm detector is telling me you're trying to be funny. But since you're Dax.. :lol
 
pringles said:
After a person has quitted out of a certain number (or percentage) of games they should be given an unchangable "QUITTER" tag/emblem.
Not actually a bad idea: their service record should have a "demerits" section that shows their track record for behaviour. I mean quitting could be the main thing (a flag pops up if they've left more than 10% or 20% of their games in progress), but you could also see if they've ever been banned, for instance.
 

Arnie

Member
Yes I suppose my idea is flawed.

The problem with quitting is that in objective matches, one less person means you have lost. So you get penalised for someone else deciding he doesn't want to play anymore.
 

Magni

Member
If you quit, you can't search for a game until the game you were playing in ends.

If you quit five games in one day, you're banned from MM for a week. (Warn after the fourth quit so people don't come crying).
 
Son of Godzilla said:
Quitting keeps you locked into the game. You can't play anything else but you can rejoin the one you quit. People will hate it, it'll be great.
You mean "quit to spectator", basically? People will just turn off their box.
 

urk

butthole fishhooking yes
Shake Appeal said:
Not actually a bad idea: their service record should have a "demerits" section that shows their track record for behaviour. I mean quitting could be the main thing (a flag pops up if they've left more than 10% or 20% of their games in progress), but you could also see if they've ever been banned, for instance.

Becomes a badge of "honor" for tools.
 
MagniHarvald said:
If you quit, you can't search for a game until the game you were playing in ends.
I think a minute/two minute/five minute timeout isn't the worst idea in the world, but you have to look at it from Bungie's perspective: they don't want players to become frustrated with the game and stop playing it because of behaviour penalties.

The best thing you can do is expose negative behaviour (and make bans transparent), in the hope that it will breed a healthy culture of shame in the game's community.
 

Magni

Member
Son of Godzilla said:
Quitting keeps you locked into the game. You can't play anything else but you can rejoin the one you quit. People will hate it, it'll be great.

People will quit when they're ahead in TS while the last person hides, and only come back at the end for the win. If you quit you're out of the game, but as I said,

you can't search for a game until the game you were playing in ends
 
Letters said:
zo7wqp.jpg

Yoink.
 

feel

Member
Good discussion about something important.
I think the problem here is that the text that asks if you're sure you want to quit is not making you feel guilty enough. They need to get an extremely adorable pic of a puppy/kitty in there, and say something bad will happen to him if you quit.

Now seriously, the 15min cooldown penalty could work, but it needs to be that you cannot be penalized if you quit a match where the vast majority of the room is on red bars. Also the networking gods at Bungle would need to find a way to differentiate and not penalize a legit lagout that is caused by the game itself and not router shenanigans.

Dax01 said:
Where's mah update, GameInformer?
Arnie posted it already, it's a look back at ODST, and not a fun one at that, every answer from Bungie is stuff we already knew.
http://gameinformer.com/b/features/archive/2010/01/14/afterwords-halo-3-odst.aspx
 
Striker said:
He is; attempting to be humorous.

As for the drop-in stuff, I agree with Tashi. What they need drop-in/drop-out for is campaign. Leave the multiplayer function as is and if somebody does quit a match, penalize them, and force them not to enter a game again for 5-10 minutes. That doesn't seem too harmful.

Penalizing quitters is really the only option. Ive said it before, but if you have a genuine reason for leaving the game (e.g. someone at the door, babies crying, you just shit yourself.....whatever) a 2-5 minute time-out isn't going to be a problem. Once you're done with whatever it is you had to go do you can go back to the game and the time is up. It's only if your connection drops and you lag out of the game that it will be a pain in the ass (assuming you don't have to spend time re-establishing your internet connection, which again, nullifies the time-out period).

And the best part is, quitters get screwed!! (Almost) Everyone's a winner!
 

Gui_PT

Member
Zeouterlimits said:
If I had to choose one request for Bungie in Reach it would be to come up with a solution for this problem.

A thousand times this.
It is the biggest problem Halo has. And unfortunately it's not Bungie's fault. I blame those emo quitters that can't stand to lose a round of Multi Flag
 

urk

butthole fishhooking yes
Shake Appeal said:
I'm sure you guys sit around a mahogany conference table all day firing spitballs back and forth while discussing this stuff, and get paid for it too

Nah, beanbags and mahogany don't mix.
 
One very minor thing you could do is that when the player opts to quit, a ten second timer counts down until they actually leave the game, and this timer can be cancelled at any time by pressing B. I'm sure a lot of quits are instinctive "rage" quits, and if you force someone to spend 10 seconds considering their decision, one in every dozen might actually opt to change their mind and stay in.
 
Man, you guys just really want to fuck me over when I quit a game to answer the phone or the door?

I think if anything, this proves that multiplayer games need a iron curtain between the ultra competitive, obsess over K/D ratio types, and well, the rest of us...

Whatever arcane rules you guys manage to come up with, just apply it only to the "Pro" gamer zone, wouldja?
 

urk

butthole fishhooking yes
Shake Appeal said:
One very minor thing you could do is that when the player opts to quit, a ten second timer counts down until they actually leave the game, and this timer can be cancelled at any time by pressing B. I'm sure a lot of quits are instinctive "rage" quits, and if you force someone to spend 10 seconds considering their decision, one in every dozen might actually opt to change their mind and stay in.

In their fit of rage, they'll punch the television, slam their bedroom door, and switch the power off.

I HAVE GAZED INTO THE EYES OF THE ONE CALLED CROYT.
 

Gui_PT

Member
Shake Appeal said:
One very minor thing you could do is that when the player opts to quit, a ten second timer counts down until they actually leave the game, and this timer can be cancelled at any time by pressing B. I'm sure a lot of quits are instinctive "rage" quits, and if you force someone to spend 10 seconds considering their decision, one in every dozen might actually opt to change their mind and stay in.


"I HATE THIS GAME!!!

Oh no, wait..."
 

Magni

Member
Quitting a game = no more games until that game is over:

Rage quit

Screw you. Don't rage quit.

Red bar game quit

The game's horrible, your teammates will quit. Otherwise, tough luck.

Last person quit

The game's over as soon as you quit. No EXP/skill loss for the last person to quit, except in Team Doubles.

Lagged out

If you were playing with friends, you're gonna have to wait for them anyways. Otherwise tough luck. If your connection's acting up, you shouldn't be going into MM anyways.

The system's not perfect obviously, none are, but it's better than the one currently in H3 IMO.

Other idea:

Quit game in playlist A means no searching in playlist A until that game is over. If you've been flagged as quitter (>25% quits or some criterion of that sort), then it's no searching in all of MM until the game is done.
 

Gui_PT

Member
For every player that quits, an AI Sgt. Johnson appears to help the team out with his usual awesome dialogues and sniper skillz, yo.
 

BerserkerBarage

Neo Member
Gui_PT said:
"I HATE THIS GAME!!!

Oh no, wait..."

Maybe throw some Stuart Smalley quotes in there as well. :lol

Quitting has been a problem for Halo for a long time. I just wish the whole "quit early" feedback via the XBL interface actually did something.

~B.B.
 

Magni

Member
NullPointer said:
Man, you guys just really want to fuck me over when I quit a game to answer the phone or the door?

I think if anything, this proves that multiplayer games need a iron curtain between the ultra competitive, obsess over K/D ratio types, and well, the rest of us...

Whatever arcane rules you guys manage to come up with, just apply it only to the "Pro" gamer zone, wouldja?

What? If you're gonna be busy IRL for the next 5-10 minutes, by the time you're back the penalty from my system'll have been lifted. Heck if you aren't a heavy quitter you'd be allowed to search in another playlist immediately. If it's only gonna take 20 seconds of your time then hide, don't quit, and hurry.
 

Chorazin

Member
IGN has some Reach stuff up yesterday, sorry if old:

January 13, 2010 - If there's one thing to know about Halo: Reach, it's that it sucks to be a Spartan III – at least according to February's Game Informer. In a 10-page feature about Bungie's latest, the magazine introduces us to Noble Team – a six-person squad made up of mostly Spartan IIIs – and the fact that their lives are completely expendable in the day-to-day operations of the UNSC.

Good thing the planet's about to fall to the Covenant anyway.

Halo: Reach is the prequel to Halo: Combat Evolved. Here, the 100-year-old colony of Reach will fall to its alien attackers, and you'll be there as Noble 6, the newest member of Noble Team. Carter-259 is the leader, the female Spartan Kat-320 is second in command, Jorge-052 is heavy weapons specialist and the only Spartan II on the team, Emile-239 has a skull painted on his helmet, and Jun-266 rounds out the squad.

However, according to Game Informer, the planet of Reach is going to be just as pivotal to the story as Noble Team. There will be a darker color palette to this outing to reflect the somber feel, the environments will be detailed, you'll meet the cultures inhabiting the planet, and so on.

When the demo described in the article starts, Noble Team goes to check out a tinkered with communications array and finds no rebels, a whole bunch of abandoned houses, and walls and ceilings covered in plasma burns. Soon, the Covenant is upon the troops and there's a massive battle. Bungie says that it's making the Covenant scarier this time (the game's being framed in a more cinematic style) and that they'll be talking in their native tongue in deep, creepy voices. On the tech side, look for Halo: Reach to support battles packing 40 AI characters and 20 vehicles (Halo 3 only supported 20 AI).

Fans of the original Halo will see a number of throwbacks in Reach. The health bar will take damage and not replenish over time like your shield, and the sniper rifle, assault rifle, magnum, plasma pistol, sword, and needler are all back. It's not all old news, though. Spike and flame grenades are out, and frag and plasma grenades are in.

Meanwhile, the designated marksman rifle (a mix between a sniper and a battle rifle) and the needle rifle (a medium range gun that will cause three people to explode if they're hit in succession) are joining the fray for the first time alongside melee assassinations, which are described as being performed by holding down a button near an unaware enemy for a context-sensitive takedown. Still, one of the coolest additions in Halo: Reach seems like it'll be armor abilities. Here, a Spartan can choose a super-up ability (sprint or camouflage) and be able to use them until a rechargeable meter runs out. You can swap the abilities whenever you like.

Game Informer touches on multiplayer briefly, confirming that Halo: Reach will at least feature all of the multiplayer features of Halo 3 (including four-player online co-op, split screen co-op for two players, 16 player online matches and saved films). It also will feature a few new treats that haven't been unveiled yet and will make use of the aforementioned armor abilities.

The article also showcased the new enemies known as Skirmishers (Jackal cousins that travel in packs and have dino-like faces while moving on two feet), announced that the game will use 20 to 40 dynamic lights at one time, and that Reach will use motion capture for the majority of its cinematic scenes. Basically, it made Halo: Reach sound awesome and made the wait until the game's fall release all the more annoying

I question how the FUCK did Covies get on the ground without anyone knowing? Seriously? That's some hot buttered bullshit right there.
 
Son of Godzilla said:
Quitting keeps you locked into the game. You can't play anything else but you can rejoin the one you quit. People will hate it, it'll be great.
I totally support this idea. Might work for people who lag out; if they're attached to the game, they might be able to hop back in once their connection resets (magically not screwing up everyone else's connections either).

Dax01 said:
You betcha!
*whew* Good to know. :D

Chorazin said:
Yeah, that (poorly) covers what GI wrote about.
 

neoism

Member
4lrtzt.jpg

Just got it in today!:D Man this cover is sooo awesome! I love the the plastic paper used as well.Even though, I don't trust their reviews, or any for that matter, this mag is the best. I'm still looking froward to EGM's revival!
 

Gui_PT

Member
Chorazin said:
I question how the FUCK did Covies get on the ground without anyone knowing? Seriously? That's some hot buttered bullshit right there.


I heard disguises in the year 2500 are really good
 
Top Bottom