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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

GhaleonEB

Member
voltron said:
GhaleonEB: Wouldnt you know that you hadnt received last months Edge issue, and therefore be expecting the non-Reach issue? Or are you a new subscriber so didnt realise?

Mega let down indeed.
I was excited! And it was raining!

Also:

41br25bLvZL._SL320_.jpg


P-I-M-P
 

big ander

Member
kylej said:
Game shirts = pajamas
I only have one game shirt (seventh column tee) and it's actually pretty awesome on it's own. Most people just see the awesome graphic on the front. The Haiti shirt looks a little more blatant though, it will most likely be a sleeping tee. EDIT: Just bought it. :D
 
D

Deleted member 21120

Unconfirmed Member
Not a Jellyfish said:
I am about to hop on in about five minutes. Would like to get in on some games. :D GT Meani Pants
Send a message to Cocopjojo when you're online.
 

Arnie

Member
Olivero said:
Not sure if this is appropriate here or not, but Heart of Midlothian, Part 1 is now up via Waypoint. I likes.
Gonna go take a look, before I head out to watch my beloved Liverpool get anally probed by Stoke.
 

Ramirez

Member
Olivero said:
Not sure if this is appropriate here or not, but Heart of Midlothian, Part 1 is now up via Waypoint. I likes.

The short story? Or is there an anime to go along with Frank's story? I'm lost.
 

ZZMitch

Member
Were did all that Reach info on the front page come from? Sorry, I haven't been keeping up on Reach info the last few weeks...

Also, any idea on when new videos/the multiplayer reveal are going to hit?
 

vhfive

Member
ZZMitch said:
Were did all that Reach info on the front page come from? Sorry, I haven't been keeping up on Reach info the last few weeks...

Also, any idea on when new videos/the multiplayer reveal are going to hit?
the latest game informer
 
GhaleonEB said:
You just described the direction I hope one iteration of Firefight takes in Reach. :D
Me and a buddy have gone back to play some Firefight recently, and now that we have I can't get this line of yours out of the back of my mind.

Firefight is based upon campaign co-op network tech, so I'm assuming thats the only Halo tech that allows for AI synchronization. Do you think Bungie will add AI support to their multiplayer tech (and make it more deterministic I guess) or try to stabilize or upgrade their campaign networking so that whatever Horde-like mode Reach may have works much better? If they go through the trouble of including AI support into their networking, then a mode like you're suggesting seems like a great way to leverage the effort.

Another possibility this brings up is bot support. Its something I've always thought was missing from the Halo games, even if it would only be available for offline or custom matches. Its one of the main reasons that Firefight was such a draw for me.
 

Slightly Live

Dirty tag dodger
Monday for Edge info. Apparently it's a tinsy bit late, for early subscribers. It should be hitting news-stands next week too, Thursday I believe.
 

Arnie

Member
Dani said:
Monday for Edge info. Apparently it's a tinsy bit late, for early subscribers. It should be hitting news-stands next week too, Thursday I believe.
Yes I can confirm it's definitely Thursday 21st. Damn, I was expecting the Reach info by now.
 

Oozer3993

Member
NullPointer said:
Me and a buddy have gone back to play some Firefight recently, and now that we have I can't get this line of yours out of the back of my mind.

Firefight is based upon campaign co-op network tech, so I'm assuming thats the only Halo tech that allows for AI synchronization. Do you think Bungie will add AI support to their multiplayer tech (and make it more deterministic I guess) or try to stabilize or upgrade their campaign networking so that whatever Horde-like mode Reach may have works much better? If they go through the trouble of including AI support into their networking, then a mode like you're suggesting seems like a great way to leverage the effort.

Another possibility this brings up is bot support. Its something I've always thought was missing from the Halo games, even if it would only be available for offline or custom matches. Its one of the main reasons that Firefight was such a draw for me.

I've been hoping for bots in Halo since Halo 2. Sometimes I just want to go into a game without having to worry about one of my teammates not playing, or team killing or the other team being ungodly good, or lag (if I'm going in solo). I've had a lot of fun with the bots in Killzone 2, PD0, and, going back to last generation, a couple of the Bond games.
 
Oozer3993 said:
I've been hoping for bots in Halo since Halo 2. Sometimes I just want to go into a game without having to worry about one of my teammates not playing, or team killing or the other team being ungodly good, or lag (if I'm going in solo). I've had a lot of fun with the bots in Killzone 2, PD0, and, going back to last generation, a couple of the Bond games.
Could be a solution for quitters too, if a player drops, a bot replaces him. Of course, balancing the bot... hmm.
 
Oozer3993 said:
I've been hoping for bots in Halo since Halo 2. Sometimes I just want to go into a game without having to worry about one of my teammates not playing, or team killing or the other team being ungodly good, or lag (if I'm going in solo). I've had a lot of fun with the bots in Killzone 2, PD0, and, going back to last generation, a couple of the Bond games.
Same here. Halo has always had some of the best AI. Its a shame we haven't had more opportunities to play around with that AI outside of a campaign environment.

Maybe I did a horrible job of getting my original question across (I think I did), but I guess I'm wondering whether Bungie is doing the work of adding AI support to their current matchmaking/multiplayer tech, or just reworking their campaign co-op tech so that the netcode works better for a future Firefight mode. The ODST teams said that we didn't get matchmaking because the campaign tech was used for Firefight, and also that because of how the netcode works in that environment you run into more latency problems than you would in Team Deathmatch, Big Team Battle, etc.

I'm wondering which direction they'll decide to take things, and whether that makes the idea of bot support in normal multiplayer modes more likely.
 
Zeouterlimits said:
Could be a solution for quitters too, if a player drops, a bot replaces him. Of course, balancing the bot... hmm.
Correct me if I am wrong...

Bots = AI syncing.

AI Syncing = Firefight style LAG.

Though I would love bots in MP as much as the next person, the trade off hardly seems worth it.
 

Gui_PT

Member
Zeouterlimits said:
Do hope Eurocustoms are still on-going, I've been busy dealing with a friends forum that suddenly got caught in a wave of pill-related spam.

worry not. We're playing the best of all broken maps :lol :lol
 

GhaleonEB

Member
NullPointer said:
Me and a buddy have gone back to play some Firefight recently, and now that we have I can't get this line of yours out of the back of my mind.

Firefight is based upon campaign co-op network tech, so I'm assuming thats the only Halo tech that allows for AI synchronization. Do you think Bungie will add AI support to their multiplayer tech (and make it more deterministic I guess) or try to stabilize or upgrade their campaign networking so that whatever Horde-like mode Reach may have works much better? If they go through the trouble of including AI support into their networking, then a mode like you're suggesting seems like a great way to leverage the effort.

Another possibility this brings up is bot support. Its something I've always thought was missing from the Halo games, even if it would only be available for offline or custom matches. Its one of the main reasons that Firefight was such a draw for me.
I'm hoping that Firefight now encompasses a big bucket of game types, including survival, some objectives and a competitive team mode with neutral enemies - in addition to the regular MP.
Nutter said:
Halo 3 was the most played Game on Xbox live in 2009.

http://www.neogaf.com/forum/showthread.php?t=385092

btw, its a top 20 list, so it shows ODST and such as well. :)
You made me post in a duplicate thread, you poopyhead.
Nightshade1765 said:
Strange, could of sworn it was Co-Co-Pee-Jo-Jo.
The 'p' is silent. It's "co-coie-jo-jo".
 

Nutter

Member
GhaleonEB said:
I'm hoping that Firefight now encompasses a big bucket of game types, including survival, some objectives and a competitive team mode with neutral enemies - in addition to the regular MP.

You made me post in a duplicate thread, you poopyhead.

The 'p' is silent. It's "co-coie-jo-jo".
I even searched.. GAF search has failed me. : [
 
GhaleonEB said:
I'm hoping that Firefight now encompasses a big bucket of game types, including survival, some objectives and a competitive team mode with neutral enemies - in addition to the regular MP.

That'd be a really sweet addition to Reach.

Firefight in general definitely needs to be mixed up a bit if it's going to be included again.
 
GhaleonEB said:
I'm hoping that Firefight now encompasses a big bucket of game types, including survival, some objectives and a competitive team mode with neutral enemies - in addition to the regular MP.
That'd be a Halo dream come true, and would be my primary reason to buy and play Reach.

I'd love to see a take on KillZone 2's multiple swapping objectives in a Firefight-like environment, that uses the *full* sandbox spread across several armories and resupply points. Give the mode a basic structure, but mix up the objectives, enemy types and their strengths so that its a different fight every time, and that you don't just settle on one corner of the map the entire time.

A host controlled pause, take-a-break function, or saved checkpoints would seal the deal for me.

I will say this though: Firefight's packs of flying drones + black eye skull + tilt + distant jackal snipers is pure freakin' evil :(
 
D

Deleted member 21120

Unconfirmed Member
Thermite said:
That's what you get for hating Bumper Jumper! ;P



He's obviously a fan of Powerpuff Girls.
I think that's where the kid I stole it from got it.
 

GhaleonEB

Member
NullPointer said:
That'd be a Halo dream come true, and would be my primary reason to buy and play Reach.

I'd love to see a take on KillZone 2's multiple swapping objectives in a Firefight-like environment, that uses the *full* sandbox spread across several armories and resupply points. Give the mode a basic structure, but mix up the objectives, enemy types and their strengths so that its a different fight every time, and that you don't just settle on one corner of the map the entire time.

A host controlled pause, take-a-break function, or saved checkpoints would seal the deal for me.
Yeah, I think objectives would be critical to making the entire field get played on. Firefight, one or two maps aside, is basically about taking and holding a few positions. Objectives and/or an opposing team would instantly shake things up.

NullPointer said:
I will say this though: Firefight's packs of flying drones + black eye skull + tilt + distant jackal snipers is pure freakin' evil :(
Yeah. ODST introduced some stuff into the sandbox that was just straight-up not fun. A first in the series, IMO.

What's worse that packs of drone? Shielded drones. With Tilt turned on. The fuck...?
 

EazyB

Banned
Oozer3993 said:
I've been hoping for bots in Halo since Halo 2. Sometimes I just want to go into a game without having to worry about one of my teammates not playing, or team killing or the other team being ungodly good, or lag (if I'm going in solo). I've had a lot of fun with the bots in Killzone 2, PD0, and, going back to last generation, a couple of the Bond games.
Bots in Halo's competitive environment will never happen. It'd be way to complicated to set up a bot that even remotely emulated a real person.

Things like reading and responding to their radar, when to crouch or wait for someone to pass by, picking up the best weapon for them and their team's situation, not to mention how complex AI pathing would have to be with the amount of jumping and shortcuts in the game. Just thinking about how they have to program them to coordinate with a team for objective games makes my head explode.

Now implementing them them in some new way could work out given, like the Devin Olsen said, they figured out how to network the AI without creating a bunch of latency. Whether it be firefight modes or environmental hazards in more traditional gametypes, I think it'd be pretty sweet.

On a related note, I like where Nullpointer and Ghaleon hope Firefight is heading. Basic survival modes grow boring much too quickly. Go ahead and keep it but ramp up the mode so that surviving on heroic for 20 minutes is something to brag about. I think the direction they head with firefight turning it into procedural campaign levels. Have it set up awesome encounters chosen randomly and make the players move around the map for objectives. My dream firefight mode is still shoving the entirety of L4D into Halo though "P
 

alisdair

Member
It's a bit much to ask, but I hope the co-op grind-vs-AI mode in Reach is on randomly-generated levels, and isn't just stationary defence.
 
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