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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

EazyB

Banned
Seems like they really took not having to aim with the AR to a whole new level.

bobs99 ... said:
Whoever posted the link deserves a medal awesome article (used google translator) and awesome pictures, article does spoil a few things though so be wary of reading it!
Any gameplay nuggets?
 

Frenck

Banned
15grzia.jpg


Lots of interesting things going on in this shot.
 

Slightly Live

Dirty tag dodger
Marty want with their music to show what great warrior Spartans are, how they like going against their goals, never rushed or running and is generally brutal death warrior who just takes things cool, no matter what odds they face.
:lol

We saw a lame but totally senseless sequence with a whole horde Warthog who pulled out with the Hornets and met with an equally huge army of Covenant vehicles (think huge Halo Wars, conflicts, you who played it). Which led to a completely senseless battle in which blasted Banshees crashed straight into the running Warthog with an insane metal massacre as a result, and many other things that are far away from it a bit leisurely pace we have become used to the Halo games.

Warthog has long been my absolute favorite vehicle to drive, regardless of action games. According to Bungie so it has long sought, without success, to get an equivalent in the air. Simply a really fun flight vehicle you can drive around in just because it's so damn fun. The solution to the problem hoping it is called Falcon. A new ship that was on Reach, which most closely resembles a mini helicopter. Where can a run and sit and shoot tripod mounted machine guns. Although I doubt a success as Warthog, see it spontaneously like that actually got into something that far exceeds Hornets and Banshees in entertainment value.

Holy shit, these encounters sound epic. And you can pilot the Falcon like a hog with a gunner? Awesome!
 

kylej

Banned
That new radar is going to be a total disaster if it's in multiplayer.

k3lxuh.jpg


I hope that long barrel on the AR = tighter spread.

Lighting looks good.
 

feel

Member
Syringe said:
Hope this wont get me banned on Neogaf, but this is our article about Halo: Reach. In swedish unfortunetly, but lot's of new pictures and so on. I thought everyone in this thread might be interested, and therefore it's completely related.

We'll probably see more of this today since the embargo was until january 25th (which is now in Sweden).

Halo: Reach article
THANKS! So many sweet new ones.
 
Frenck said:
Bungie even redid the Phantoms from scratch and I thought they looked pretty flawless in Halo 3 and ODST.

What makes you say they redid them from scratch? It looks like the same model/textures, with some minor changes.

EazyB said:
I can't tell if this elite is frightened, angry, or... aroused.

gamereactorspelarhalo_201493b.jpg


He's been holding it in for quite some time. Can't hold it any longer.

oonsk2.gif
 
EazyB said:
Seems like they really took not having to aim with the AR to a whole new level.


Any gameplay nuggets?

Not many but I did literally just skim read the article when I realised I was getting the story ruined for me :lol

I didnt see anything about multiplayer which is the only thing I want to read about but maybe I just missed it.

I did see a snippet about the armour perks which pretty much confirm what tom morello said about the active camo though
 

EazyB

Banned
gamereactorspelarhalo_201495b.jpg


The lighting looks so fucking good. I hope they don't try to ruin it with VISR mode. Flashlight + nightvision on sniper please.
 

Gui_PT

Member
EazyB said:
I can't tell if this elite is frightened, angry, or... aroused.

http://i7.photobucket.com/albums/y290/EazyB/Games/Reach%20leak/gamereactorspelarhalo_201493b.jpg[IMG][/QUOTE]

He has a surprise buttsecks kind of look :lol
 
Frenck said:
Nah, this is the old model


Yes. It's the same thing, just the lower part was changed. I really doubt they remodeled the entire thing.


Thermite said:
Wait....what's different here? Ah, I see it now. that's just Halo 3 with the brightness turned up! Almost had me fooled, good sir! Almost.


Soft shadows, far better backgrounds.

350nn2d.jpg


Lighting is a lot better than Halo 3.
 
Frenck said:
The shots that looked kinda meh before look really good now and the ones that looked really good look AWESOME

Yep.
Anyone saying it looks just like Halo 3 from now on is just playing a role, nothing more nothing less.

Can't wait till we get footage... :D
 

GhaleonEB

Member
abacab driver said:
Yep.
Anyone saying it looks just like Halo 3 from now on is just playing a role, nothing more nothing less.

Can't wait till we get footage... :D
I really want to see the dynamic lighting and animation in motion. I suspect those will be a big part of what separates Reach from Halo 3, visually. The character detailing is really a step up.
 

Justinian

Member
abacab driver said:
Can't wait till we get footage... :D

This. If anything, the real visual improvements are in the MoCap Bungie are using (about bloody time!).

And to think these are alpha shots bodes well for the final look of the game. Bungie is one of the very few companies who's final games look better than early screens/footage, and not the other way around.
 

Sai-kun

Banned
Ajemsuhgao said:
Yes. It's the same thing, just the lower part was changed. I really doubt they remodeled the entire thing.





Soft shadows, far better backgrounds.

awesomepic

Lighting is a lot better than Halo 3.

Is that concept art or the game? I'm serious.
 

enzo_gt

tagged by Blackace
Holy crap the pictures just keep flowing in! Looks MUCH better than the earlier screenshots! Hype.

That shot with the rain is O.O
 

Slightly Live

Dirty tag dodger
Sai-kun said:
Is that concept art or the game? I'm serious.
In game.

fin said:
Why is part of the HUD blurred out?
Secret yet to be revealed.

If you look at the radar, there is a new colour designation, a light red/pink blip that appears to be elevated to the left of the screen.

I wonder what it is?

The reticule, I wonder if it is a bug/glitch or it's on purpose. It doesn't seem right for Bungie to give out a promo shot with a glaring issue on it (then again they did do a quick pixellation blur on a feature they want kept hidden). The AR is firing directly ahead at the Skirmie in front of the player.

Also, is the gun featured below the new shotgun? It looks more like a sub machine gun than a shotty to me, but maybe I'm out of the loop?

gamereactorspelarhalo_201487.jpg
 

Frenck

Banned
Ajemsuhgao said:
Yes. It's the same thing, just the lower part was changed. I really doubt they remodeled the entire thing.

They did:

2vccm0z.jpg


2exbxc4.jpg


As I said before, the old Phantom model was pretty good and it wouldn't have looked out of place in Reach but they still redid it from scratch.
 

kylej

Banned
Dani said:
In game.

If you look at the radar, there is a new colour designation, a light red/pink blip that appears to be elevated to the left of the screen.

I wonder what it is?

The radar now shows elevation. That pink blip is the dinosaur thing on the left of the screen.
 

Slightly Live

Dirty tag dodger
kylej said:
The radar now shows elevation. That pink blip is the dinosaur thing on the left of the screen.

Yeah I know about the radar showing elevation, the small lines descending from the blips were visible in the earlier smaller resolution images.

I thought the red blips were the on screen enemies as the Skirmisher to the left looks a bit too close and the radar indicates the pink blip is about 20m away, which to me makes the Skirmisher on the left unlikely to be the pink elevated blip. Plus the elevation indicated on the blip, quite a long line, would indicate that the blip is in fact several metres above the current "ground position" of the radar and the elevation of the visible Skirmisher on the left seems too low for that.

Maybe you're right though and I'm reading the radar wrongly.
 

enzo_gt

tagged by Blackace
-Skirmishers are faster and stronger than Jackals
-"New technology" and more advanced looking guns are described by the military being at their peak at that time and the planet of Reach having its own traditions and customs.
-emphasizes the amount of "rubbish" thrown up from grenade explosions
-Warthog has real independent suspensions now
-Civillian vehicles like tractors
-Sparks when heavy machine guns shoot at concrete
-You can pimp Spartan III armor in campaign because they have no uniform equipment like Spartan IIs and are disposable
-Invisibility pickup works different and looks different, jams radars of those nearby
-Sprinting is very fast
-Mocap faces and movement
-Falcon is meant to be like a Warthog in the air, much more fun to use. Tripod mounted turret on side.
-Needler explosions can kill nearby enemies
-Plasma Pistol's EMP range made larger.
-DMR IS the replacement for the BR

The most information I picked up reading the article.
 

Len Dontree

Animator. Respect knuckles.
Those screens look great. I can't wait to see some combat in motion. I love that the scale and scope of the battles are getting bigger still.
 

GhaleonEB

Member
CrazedArabMan said:
For my fellow English speaking brothers.

Translated to English
The vane Halo Player quickly identify Jackals with their shields, recognize the cruel force of Grunts, but is said to have a bit more difficult to locate where the jumping enemies. Halo: Reach-Spartans do not. This is before Halo: Combat Evolved and Covenant is still a thing to outer space, and it is with disgust and horror, all presented to the supreme command of Carter bends down over one of the corpses after the battle, noting that it is indeed not a few people you just defeat but Covenant.
Could some one re-translate this into English? :lol
 

rac

Banned
enzo_gt said:
-Skirmishers are faster and stronger than Jackals
-"New technology" and more advanced looking guns are described by the military being at their peak at that time and the planet of Reach having its own traditions and customs.
-emphasizes the amount of "rubbish" thrown up from grenade explosions
-Warthog has real independent suspensions now
-Civillian vehicles like tractors
-Sparks when heavy machine guns shoot at concrete
-You can pimp Spartan III armor in campaign because they have no uniform equipment like Spartan IIs and are disposable
-Invisibility pickup works different and looks different, jams radars of those nearby
-Sprinting is very fast
-Mocap faces and movement
-Falcon is meant to be like a Warthog in the air, much more fun to use. Tripod mounted turret on side.
-Needler explosions can kill nearby enemies
-Plasma Pistol's EMP range made larger.
-DMR IS the replacement for the BR

The most information I picked up reading the article.
Natal farming minigames confirmed?
 

Slightly Live

Dirty tag dodger
GhaleonEB said:
Could some one re-translate this into English? :lol

The well versed Halo player quickly identifies the Jackals with their shields, recognises the the cruel forceful Grunts, but may find it difficult to identify the new jumping enemies. The Spartans in Halo Reach cannot (identify them).

This is before Halo : Wombat Evolved and the Covenant is still a distant enemy from space bringing with it disgust and horror. This is brought to the attention of Commander Carter when he bends down over one of corpses after the battle, noting that it is indeed not a few people (humans or maybe this is implying that Carter is discovering the Skirmisher species for the first time?) but the Covenant.

Urgh. Hard to fully translate using broken English.
 
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