• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

squidhands said:
Do want
DMR1.jpg
 

GhaleonEB

Member
squidhands said:
I know I'll be getting a lot of shit for this, but it looks so much cooler than the BR. I can't wait to be terrible with it.:D
Aye. But if you actually use those iron sights....sad panda.
ShinAmano said:
The Jackals look so awesome now.

When does the beta start?
Those are Skirmishers, a new variety of Jackal. We haven't seen the new Jackal model up close yet.
 

kylej

Banned
BR and dong rifle both better be in Reach. Halo currently has an abundance of totally useless weapons. If the spikers, plasma pistols and plasma rifles can be in the game surely the carbine, BR and dong can fit in too.
 

rar

Member
NinjaFusion said:
I agree it's more refinement than a great leap forward ... but the quality of the art direction means that it really doesn't matter one little bit.

i dont really understand the praise for bungies art direction... its very inconsistent. some levels look stunning (sierra 117, guardian) and then others look completely boring (crows nest, construct), and it really pulled me out of the game

Flipyap said:
What bothers me is the color palette in daytime screens. I would not like to spend hours staring at that. There's something about those greens that makes my stomach turn. Crow's Nest had a similar effect on me.

my sentiments exactly
 

Arnie

Member
DiabolicalBagel said:
So full of win. Honestly, it makes me not care about the loss of the BR. It will be the weapon in multiplayer. Also it sounds like the needle rifle won't adopt the lock on function of the needler. I hope they manage to create an effect similar to Neil Blomkamp's interpretation, with the needles fully penetrating the armour.
 
kylej said:
BR and dong rifle both better be in Reach. Halo currently has an abundance of totally useless weapons. If the spikers, plasma pistols and plasma rifles can be in the game surely the carbine, BR and dong can fit in too.
This. Definitely.

I'd be insanely happy to see an increase in weapons that reward a skilled player. Sick and tired of an abundance of guns for the retarded monkey with no thumbs.
 
GhaleonEB said:
Aye. But if you actually use those iron sights....sad panda.
Agreed. They just can't get rid of the scopes...can they? I refuse to believe that they'd do something so stupid, especially with the new knowledge that there's even more HUD info being displayed. Iron sights just wouldn't work with Halo.
 

Kapura

Banned
kylej said:
BR and dong rifle both better be in Reach. Halo currently has an abundance of totally useless weapons. If the spikers, plasma pistols and plasma rifles can be in the game surely the carbine, BR and dong can fit in too.
Er, the dong rifle?

Also, regarding the Deemer, I came
 
Has anyone mentioned that the AR pic with the crazy reticule could be NATAL in action? I heard that Reach would have NATAL functionality, but I didn't know what kind of functionality they were talking about. Judging from that pic, it could be possible that we will be able to aim by either turning our head or waving our arms in any direction to control our character. Much like how FPS games play on the Wii, the reticule could move anywhere on the screen, but once the reticule reaches any side of the screen, your character will turn in that direction.

Or another explanation could be that Reach is actually a Rail Shooter.

Find your opinions and tell them to me.
 
Yeah the skirmishers look legit, I'm glad bungie is steering the covenant back into actually being feared. Love the squad preview in GI. Jorge and Emile look like bad asses.
 

Not a Jellyfish

but I am a sheep
kylej said:
BR and dong rifle both better be in Reach. Halo currently has an abundance of totally useless weapons. If the spikers, plasma pistols and plasma rifles can be in the game surely the carbine, BR and dong can fit in too.

I understand the want for the BR but just listening to the description of dong it doesn't seem like the BR will get much use if both are available. Sounds beast.
 

kylej

Banned
Kapura said:
Er, the dong rifle?

Also, regarding the Deemer, I came

I'm sure Bungie has some bizarre technical name that DMR stands for. It's a rifle with no spread and seems like it will be powerful, therefore it's the dong rifle.
 

Pete Rock

Member
kylej said:
Halo currently has an abundance of totally useless weapons. If the spikers, plasma pistols and plasma rifles can be in the game surely the carbine, BR and dong can fit in too.
Agreed, as long as they keep the variety in practice as well as theory I'll be fine. If the overwhelming majority of kills in Reach are via DMR as they are now in Halo 3 with the BR, it will be pretty weak. On the other hand, "BR vs DMR starts" could be the new topic du jour on b.net :lol

I just think the BR poses too many problems and not enough benefits to justify retaining it. 3 shot spread, terrible hit registration, overpowering range and ammo count. It's also the most boring power weapon I've ever used, and this comes from someone who could whore Rockets/Rails in Q1/Q2 like the best of them.

I'd be insanely happy to see an increase in weapons that reward a skilled player. Sick and tired of an abundance of guns for the retarded monkey with no thumbs.
:lol
 
Not a Jellyfish said:
I understand the want for the BR but just listening to the description of dong it doesn't seem like the BR will get much use if both are available. Sounds beast.

I imagine, like the Carbine, it has a laughable ammo supply. Keep the BR as the all-purpose rifle and have the Carbine and DMR as that oh so powerful and fist firing bitch for when you really need it. Unless there are copious amounts of them scattered across the map they'd be a little impractical as your primary.
 

vhfive

Member
kylej said:
I'm sure Bungie has some bizarre technical name that DMR stands for. It's a rifle with no spread and seems like it will be powerful, therefore it's the dong rifle.
yes they do its actually
Dong Master Rifle
 

Not a Jellyfish

but I am a sheep
-Yeti said:
Has anyone mentioned that the AR pic with the crazy reticule could be NATAL in action? I heard that Reach would have NATAL functionality, but I didn't know what kind of functionality they were talking about. Judging from that pic, it could be possible that we will be able to aim by either turning our head or waving our arms in any direction to control our character. Much like how FPS games play on the Wii, the reticule could move anywhere on the screen, but once the reticule reaches any side of the screen, your character will turn in that direction.

Or another explanation could be that Reach is actually a Rail Shooter.

Find your opinions and tell them to me.

Several people on here have said they "heard" Reach would use some Natal functionality but I never read that anywhere or remember Bungie ever mentioning it. I really don't think t will have any Natal function at all. It is just somethign that sems to risky for Bungie to use on what is looking to be their last Halo for at least a while.

The only thing that makes sense is what some people said how it could use head tracking for aiming, that could be intresting but could also fail. I pray to god it is nothing like FPS games on the Wii. Turning in Red Steel was a nightmare, especially for multiplayer.
 

Gui_PT

Member
DiabolicalBagel said:
Erased from layer with a white background, actually. :p

I couldn't have some jive-ass text detracting from the DMR's glory.


I have a feeling this game is going to screw me over.

"The DMR rewards accuracy and skill". Two qualities I do not possess =(
 

CougRon

Member
-Yeti said:
Has anyone mentioned that the AR pic with the crazy reticule could be NATAL in action? I heard that Reach would have NATAL functionality, but I didn't know what kind of functionality they were talking about. Judging from that pic, it could be possible that we will be able to aim by either turning our head or waving our arms in any direction to control our character. Much like how FPS games play on the Wii, the reticule could move anywhere on the screen, but once the reticule reaches any side of the screen, your character will turn in that direction.

Or another explanation could be that Reach is actually a Rail Shooter.

Find your opinions and tell them to me.

All the speculation about Reach and Natal stem from a comment some Microsoft guy made about how they could make them work together if they wanted. They didn't actually say they were doing it.

Personally I don't see how Natal could work with any Shooter or any type of game where you directly control where you look or what you are looking at. Why? because the natural tendency is to move your head or body, and once you do that you are no longer looking at the screen. Maybe it could work if you could team up Natal with some sort of VR goggles or plopped the player into a room surrounded by monitors or projections. Who knows, someone may come up with a way to control a Shooter through Natal that will work but I think it will be a few years before that happens. Until someone proves it otherwise, I'd say shooters and Natal are mutually incompatible.
 
-Yeti said:
Find your opinions and tell them to me.
Besides being a bug, I like the theory that someone posted a little earlier about it actually being a threat-assessment reticule (I'm thinking of the drug warehouse scene in the first Robocop). Not quite sold on the idea if it is indeed what's going on, as it could become just as irritating as the ODST beeping/redscreenofhurt.
 

Kapura

Banned
kylej said:
I'm sure Bungie has some bizarre technical name that DMR stands for. It's a rifle with no spread and seems like it will be powerful, therefore it's the dong rifle.
Bro, it's military terminology. Designated Marksman Rifle. Generally a class of weapon rather than it's name, but so are Assault and Battle Rifles. Deemer is more fun though.
 
Not a Jellyfish said:
Several people on here have said they "heard" Reach would use some Natal functionality but I never read that anywhere or remember Bungie ever mentioning it. I really don't think t will have any Natal function at all. It is just somethign that sems to risky for Bungie to use on what is looking to be their last Halo for at least a while.

The only thing that makes sense is what some people said how it could use head tracking for aiming, that could be intresting but could also fail. I pray to god it is nothing like FPS games on the Wii. Turning in Red Steel was a nightmare, especially for multiplayer.

Yeah, true. FPS on Wii games are horrible, but I was just giving an example of how I thought it would work. I can't really think of any other possibility of why that reticule is over to the left of the screen, but we'll see in due time. :)

squidhands said:
Besides being a bug, I like the theory that someone posted a little earlier about it actually being a threat-assessment reticule (I'm thinking of the drug warehouse scene in the first Robocop). Not quite sold on the idea if it is indeed what's going on, as it could become just as irritating as the ODST beeping/redscreenofhurt.

Yeah, that's a pretty good theory. I like this stage of speculation where everyone has really cool theories on unknown things. It's what I love about the Halo community. :)
 

gibonez

Banned
Cerrius said:
So the armor abilities basically ARE perks. Very interesting.


That's going to have a huge impact on the multiplayer gameplay. Can't wait.

yea change is always good.

Hope they change it up alot more though, its time they move away from the trilogy and start from scratch.
 

Gui_PT

Member
gibonez said:
yea change is always good.

Hope they change it up alot more though, its time they move away from the trilogy and start from scratch.


Not if the game turns out as unbalanced as MW2.

But Bungie won't let that happen. Beloove!
 

strikeselect

You like me, you really really like me!
gibonez said:
yea change is always good.

Hope they change it up alot more though, its time they move away from the trilogy and start from scratch.

I like what I'm seeing so far.

Bungie has undoubtedly been influenced by Infinity Ward. The inclusion of a perk system in Reach, the EXP system they patched into Halo 3, etc. etc.

Change is good but I still want Halo to play like Halo. I can't wait to to try out the beta and see how it plays (and looks).

I already know for sure I'll be using the sprint ability :lol
 
i hope Bungie brinks back the rock-paper-scissors weapon mechanics of halo ce. I found that the game was a lot more balanced that way. Human weapons beat flood, covenant weapons beat covenant. Each weapon had a purpose and a flaw, like the sniper-rifle couldn't take out carrier forms.
 
Do we know if these shots are legit from the game and or are they like the Halo 3 MP ones?

I mean about the engine if it has AA or not @ 720p
 

Kapura

Banned
DrBaalzamon said:
Do we know if these shots are legit from the game and or are they like the Halo 3 MP ones?

I mean about the engine if it has AA or not @ 720p
Those are in-engine, and that engine is outdated. In game resolution is probably TBD.
 

Slightly Live

Dirty tag dodger
I'm loving how a large number of folks here think Bungie are introducing COD style "perks" into Reach.

Seriously, why are so many of you failing to understand the armour abilities system?

It's been described by numerous articles and sources at this point exactly how the system works yet still loads of you are still either ignorant or purposely not reading it right. Reading comprehension fail.
 

Gui_PT

Member
LunaticPuma said:
Shouldn't every gun reward skill and accuracy?

In Halo 3, that is only correct with the Shotgun. Where you are rewarded for killing people with it from afar

"Well, then there should be a way to take out someone long-range w/ a shotgun in a way that takes a lot of skill."

And there is
 
Gui_PT said:
Not if the game turns out as unbalanced as MW2.

But Bungie won't let that happen. Beloove!
Quoted for absolute truth.

I expect multiplayer to be quite a different beast from previous installments, and armor abilities alone will change things up quite a bit. I expect some kind of quasi-class system, some kind of persistent reward system (analogous to COD's XP unlock system in spirit, but wholly different in execution, Bungie style, with less or no effect on balance).

But replayability seems to be a key point they're going for, at least for campaign. But I'd expect some of that to carry over into multi as well. Players love getting rewards, and having new goals to reach in multiplayer, but the trick is to provide those rewards without turning the game into the unbalanced mess that is MW2.

Dani said:
Well it does take legendary Dax-esque skill to get those long range shotgun kills.
I thought Dax made a good argument at that time about overall weapon balance. Seems that "its a game" and "realism/truth to game fiction" are both used interchangeably to win whatever argument is desired, with no rhyme or reason.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Kapura said:
It's been said beore, this is a pre-thanksgiving build. They have a lot longer to implement the sexy visuals. The final game will be much awesomer. High level tech is complex.

i'm aware of all of that, but i also am not going to set myself up for disappointment. i really do hope they pull off the cinematics INCREDIBLE lighting in game as well, but i'm not holding my breath
 

Ironborn

Banned
Arnie said:
Also it sounds like the needle rifle won't adopt the lock on function of the needler. I hope they manage to create an effect similar to Neil Blomkamp's interpretation, with the needles fully penetrating the armour.
i don't think the blomkamp shorts had needlers in them, you're probably thinking of spikers
 
The only thing I want Bungie to borrow from CoD is the Challenge system. I really like being rewarded extra XP for pulling off some crazy kill, or just getting a certain amount of kills with a weapon. I think it could work pretty well for Reach.
 
Top Bottom