:lol The Marines in Halo 3 were hideous when the game came out, especially the faces. Even the Marine they used in the comparison pic looks like it could have been from Halo 2
:lol The Marines in Halo 3 were hideous when the game came out, especially the faces. Even the Marine they used in the comparison pic looks like it could have been from Halo 2
:lol The Marines in Halo 3 were hideous when the game came out, especially the faces. Even the Marine they used in the comparison pic looks like it could have been from Halo 2
Halo 3 and Reach marines have almost identical faces. Aside from the shadow the quality of both faces are nearly the same. Definitely not the same quality faces we saw during the Reach debut trailer , the commander and kats faces were amazing.
Halo 3 and Reach marines have almost identical faces. Aside from the shadow the quality of both faces are nearly the same. Definitely not the same quality faces we saw during the Reach debut trailer , the commander and kats faces were amazing.
I'm also somewhat dubious that Bungie would put the same level of detail on random Marine's faces as they do the main characters (who are having their faces mo-capped by the actors). That said, I see a pretty big difference between those two images. It might not be in poly counts, but the Reach Marine just plain looks better; less glossy, more human. And the neck...
Halo 3 and Reach marines have almost identical faces. Aside from the shadow the quality of both faces are nearly the same. Definitely not the same quality faces we saw during the Reach debut trailer , the commander and kats faces were amazing.
You are comparing the expendable marines faces to the stars of the actual game. Also they are not "almost identical", yes they have almost the same expression but the Reach face looks much more organic. I much rather have Bungie use their resources elsewhere than on a character who just catches bullets for me. :lol
Halo 3 and Reach marines have almost identical faces. Aside from the shadow the quality of both faces are nearly the same. Definitely not the same quality faces we saw during the Reach debut trailer , the commander and kats faces were amazing.
Although the marines face may not be as good as Carter or Kat, I still think he looks noticeably better than the Halo 3 marine.
The Reach iterations of everything look really, really nice. Although I will say I wish the warthog and elite picture were bigger. Its hard to to to really see too much of either. I really cant wait for some new screens and maybe some renders.
Halo 3 and Reach marines have almost identical faces. Aside from the shadow the quality of both faces are nearly the same. Definitely not the same quality faces we saw during the Reach debut trailer , the commander and kats faces were amazing.
This is awesome.
I've always thought the art for halo 1,2,3 looked shitty but Reach's art is awesome.
I prefer the gritty look over the cartoony look of the old halos.
The aliens look less goofy and the spartans look less generic than before.
This is awesome.
I've always thought the art for halo 1,2,3 looked shitty but Reach's art is awesome.
I prefer the gritty look over the cartoony look of the old halos.
The aliens look less goofy and the spartans look less generic than before.
I found all of the original's designs to be sleek, minimalist and futuristic - it's what defined CE.
Reach's marines look OK, in that they seem to be influenced by the original design. There is too much detail on their gear though, and they look a bit generic military and GoW proportioned.
That's something I can't decide. Whether I like the direction the game assets are going with the extra power or if I prefer the old designs. Seems like they've just tossed a bunch of shit on top of existing designs to bump up the poly counts and make it look "more detailed." CE's smooth ans sterile look may've been solely a result of a technological handicap but, admitting it's technologically outdated I though it totally fit the future, sci-fi, universe it was in. As the games go on, and with Reach especially, they're getting further and further away from this. I know I'm in the minority because the reactions to the redesigned AR have been overwhelmingly positive but, while I do think the new AR looks a tad better overall, there's a lot about it and other redesigned things in Reach that aren't really sold on me yet.
Both the AR and the DMR look like they could exist today. It looks like they took the old AR and BR, cut them into smaller parts, then put them back together with a bunch of screws. The millions of parts that now make up these relatively similar guns obviously wins people over by seeming more detailed but they look less futuristic to me and more like they were grabbed from some generic modern war movie. The same thing with the spartans III, yes they've explained that the fiction says spartan IIIs throw together shit they find on their missions but that still doesn't change the fact that it looks like the artists just threw a bunch of shit onto a spartan to make them look more detailed. I don't mean to sound like more harsh than I actually feel because the game looks amazing and I do appreciate many of the artistic changes being made, it's just something that I'm not sure about right now and will have to wait to see more. Halo has always had smooth, sterile art and I don't think they necessarily have to go in this direction to impress people. Mass Effect is a good example of designs that are visual impressive, entirely futuristic, and smooth as eggs.
I'm not saying Bungie should copy Mass Effects art direction, just focus on the art direction they already had without following the popular trend of more bumps = better visuals.
Justinian said:
I found all of the original's designs to be sleek, minimalist and futuristic - it's what defined CE.
Reach's marines look OK, in that they seem to be influenced by the original design. There is too much detail on their gear though, and they look a bit generic military and GoW proportioned.
I'm not entirely sold on the armours, but I tend to hold a pretty high standard for Halo games in this department.
That said, I really love the new enemy designs. The Keg Grunt, the Elite and the Skirmisher all look awesome IMO.
Weapon designs are pretty neat too, even though the AR looks a bit funky in first person. I'm sure they will play around with the weapon views extensively before release anyway, just like the previous games.
For some reason, I'm endlessly entertained by the thought of Emile being the special kid in the class.
God damn it, Emile! It's a helmet, not an arts & crafts project!
For some reason, I'm endlessly entertained by the thought of Emile being the special kid in the class.
God damn it, Emile! It's a helmet, not an arts & crafts project!
Thats what made me lose confidence in Bungie, any pistol should 1 headshot kill a unshielded enemy - so them saying it was going to please Halo 1 fans made me think they didnt realise why Halo 1 fans love the Halo 1 pistol so much.
If I have to use a different weapon to get rid of the enemy shields before I can DMR the opponent in the head I will be pissed.
After seeing all these screens and stuff my hype is raising and so is my delusional trust in Bungie again, I just hope they dont pull another ODST pistol - the pistol itself was awesome but they cant think for a second its anything like the Halo 1 pistol!
Maybe I'm slow as shit with this stuff but I just realized that the new AR isn't as new as I thought it was. It's exactly the same rifle as before but the protective metal casing and the handguard were removed.
You can even see where the handguard/grip and the protective casing were attached to the frame of the rifle. The electronics of the rifle like the bullet counter and the compass are exposed due to the missing protection and overall the rifle looks more raw and bare bones that way.
Maybe that's the way these rifles are treated on Reach or it hints at weapon customization and we can consider all the weapons shown so far the bare bones version of their kind. That would also explain the blurred out HUD element.
You are comparing the expendable marines faces to the stars of the actual game. Also they are not "almost identical", yes they have almost the same expression but the Reach face looks much more organic. I much rather have Bungie use their resources elsewhere than on a character who just catches bullets for me. :lol
I agree. Although johnson looked retarded, he was gorgeous compared to the basic marines.
Frenck said:
Maybe I'm slow as shit with this stuff but I just realized that the new AR isn't as new as I thought it was. It's exactly the same rifle as before but the protective metal casing and the handguard were removed.
You can even see where the handguard/grip and the protective casing were attached to the frame of the rifle. The electronics of the rifle like the bullet counter and the compass are exposed due to the missing protection and overall the rifle looks more raw and bare bones that way.
Maybe that's the way these rifles are treated on Reach or it hints at weapon customization and we can consider all the weapons shown so far the bare bones version of their kind. That would also explain the blurred out HUD element.
LOL yup your a bit slow on that one. I knew it still had a similar silohuette from the previous when i first saw it. ..
A bit off topic but i remember a while back, when they revealed the trailer, people were saying " if its a prequel, why do they look more advanced then master chief?"... Complicated looking =/= more advanced lol
EDIT: the AR is so impractical... how the hell do you aim down the barrel? there are no iron sights and there is no other sight since the bullet count takes up that little screen.... I really dont give a shit, it looks awesome... its just something i just noticed lol
I don't care if they remake the Halo:CE pistol for single player, but keep that shit out of multiplayer. Or they could make it a pickup on the map, that way players would have another power weapon that would need to be controlled
Maybe I'm slow as shit with this stuff but I just realized that the new AR isn't as new as I thought it was. It's exactly the same rifle as before but the protective metal casing and the handguard were removed.
http://i48.tinypic.com/2vsozf9.jpg/IMG]
You can even see where the handguard/grip and the protective casing were attached to the frame of the rifle. The electronics of the rifle like the bullet counter and the compass are exposed due to the missing protection and overall the rifle looks more raw and bare bones that way.
Maybe that's the way these rifles are treated on Reach or it hints at weapon customization and we can consider all the weapons shown so far the bare bones version of their kind. That would also explain the blurred out HUD element.[/QUOTE]I'm really digging the suggestions that Reach will have a dash of Road Warrior thrown in. With Spartan-III's being the military equivalent of a (n expensive) disposable lighter, it would make perfect sense that they'd strip down everything to their necessary parts and scavenge the battlefield for enhancements. Me likey.
I'm really digging the suggestions that Reach will have a dash of Road Warrior thrown in. With Spartan-III's being the military equivalent of a (n expensive) disposable lighter, it would make perfect sense that they'd strip down everything to their necessary parts and scavenge the battlefield for enhancements. Me likey.
I'm really digging the suggestions that Reach will have a dash of Road Warrior thrown in. With Spartan-III's being the military equivalent of a (n expensive) disposable lighter, it would make perfect sense that they'd strip down everything to their necessary parts and scavenge the battlefield for enhancements. Me likey.
I would really like that too, even if the customization was purely cosmetic like the armor variants in Halo 3. Bungie already announced that your customized Spartan would carry over to multiplayer, what if your customized AR did too?
Looking at that AR I can see three or maybe even four components that could easily be swapped out. I'd say five different versions of each component would be a reasonable number to expect from the retail game (DLC opportunities en masse). Of course only if there really is weapon customization in Reach. I don't know what else I should buy with my hard earned credits though
Well they said multiple times that they were aiming for the Halo 1 pistol and it should please Halo 1 fans, maybe I just read into this too much but the pistol itself was pretty crappy except for on grunts and jackals, and im worried the same design desicion of having a accurate weapon and a crappy shield removing weapon having to be combined will carry over to Reach - hopefully not!
Nice spot with the AR Frenck - im thinking its just cosmetic but full weapon customisation could be cool, im a little worried what that means for multiplayer but id definatly dig it if it just means asthetic changes
Oh snap![/QUOTE]
Good catch! I completely forgot about that! The AR in the leaked screenshot has 32 bullets, when the AR more recently featured can only carry a maximum of 28 bullets.
Good catch! I completely forgot about that! The AR in the leaked screenshot has 32 bullets, when the AR more recently featured can only carry a maximum of 28 bullets.
Either that or they are juggling with the numbers until they are happy, but I hope its the customization thing. I would wonder from where/whom the items should come from though, because I would hate a "here is an item, it makes no sense storywise, but grab it" feature.