The Librarian
Banned
urk said:
Thanks you two.Gui_PT said:
urk said:
Thanks you two.Gui_PT said:
Blueblur1 said:
Thanks guys.Louis Wu said:Evil Otto is Dave Candland, the Lead UI Designer.
And urk said he WOULD explain it, in tomorrow's update.
(Curse those 500 errors, letting BlueBlur post before me! :lol )
I see. I'll be waiting for the answer then.ManCannon said:FWIW, that particular screenshot, the first person one with the questionable reticule, was not taken in a saved film. We had other issues with films and screenshots in that timeframe, requiring me to do it the old fashioned way and pause the game on the fly and use our console command.
The exact explanation for reticule-of-baffling-leftness is coming in the update tomorrow. (I just drizzled on Urk's parade)
Agreed actually, would like to hear the reasoning behind this.kylej said:Snipe is like the most balanced weapon in the game right now. You have to be totally aware of your surroundings before you switch to it, you have a limited number of bullets, you get kicked out of scope when you take any damage and you have to hit a moving target with a tiny reticule. This is not the weapon to be altering, Bungie.
Played Assault on the Control Room last night; it was so good. I turned on the flashlight a lot. :lolbig ander said:Instead of watching Bladed stream CE, you guys should all go play it. I'm about to.![]()
Zeouterlimits said:Agreed actually, would like to hear the reasoning behind this.
DiabolicalBagel said:My guess is that it's because Mr.retarded-monkey-no-thumbs complains about the sniper being too effective, especially in close range combat, in the hands of a skilled player.
Wait... I'm pretty sure that's the whole point of competitve play; best man wins.
Oh well, let's nerf it because the invalids are losing to skilled folk. 'Fairness'
Heh - try to be in San Francisco in March, then.Zeouterlimits said:Agreed actually, would like to hear the reasoning behind this.
I'm listening right now and I like what I'm hearing. The fact that bullet spread isn't random anymore, it's skill based and brings back shot pacing that was present in Halo CE, most notably the Pistol. Bungie is using the same accuracy/reticule model that Shadowrun has, where there is an optimum accuracy, then the most inaccurate model when you are firing the weapon too fast and lose accuracy. If you don't know how the SR model works, download the demo and play Training chapter 1, they explain and show it there.urk said:
It sounds to me like the kind of small change that gets made from one sequel to another as the weapon balance is tweaked in response to changes in gameplay and new weapons and such being added, and we might consider not freaking out until there's some more context and detail (and maybe a beta).DiabolicalBagel said:My guess is that it's because Mr.retarded-monkey-no-thumbs complains about the sniper being too effective, especially in close range combat, in the hands of a skilled player.
Wait... I'm pretty sure that's the whole point of competitve play; best man wins.
Oh well, let's nerf it because the invalids are losing to skilled folk. 'Fairness'
snipers piss other people off and turn them away from the game?Zeouterlimits said:Agreed actually, would like to hear the reasoning behind this.
DiabolicalBagel said:My guess is that it's because Mr.retarded-monkey-no-thumbs complains about the sniper being too effective, especially in close range combat, in the hands of a skilled player.
Wait... I'm pretty sure that's the whole point of competitve play; best man wins.
Oh well, let's nerf it because the invalids are losing to skilled folk. 'Fairness'
DiabolicalBagel said:My guess is that it's because Mr.retarded-monkey-no-thumbs complains about the sniper being too effective, especially in close range combat, in the hands of a skilled player.
Wait... I'm pretty sure that's the whole point of competitve play; best man wins.
Oh well, let's nerf it because the invalids are losing to skilled folk. 'Fairness'
So, how hard did she hit you?Louis Wu said:Guy wakes up in the morning, his wife decks him.
"What the hell was that for?"
"I had a dream last night that you slept with my sister."
"But I DIDN'T!"
"In my dream, you did."
That's what I hear when I read this response. You make a random guess about why Bungie might have made this change (face it - you have no fucking clue why this change happened), and then you get all snide and sarcastic towards them for making the change for that reason. IT'S NOT THEIR REASON - IT'S YOURS. HOLD THE SARCASM UNTIL THEY'VE TOLD YOU THEIRS.
BladedExpert said:Not sure I can stream todayinternet is being a bit naughty. Upload seems to have been capped at 100 kb/s today (yesterdays stream was at 500). If it sorts itself out I'll post here.
If only Claude, if only.Louis Wu said:Heh - try to be in San Francisco in March, then.![]()
Nobody should ever ask "who cares?", because the answer is pretty damn obvious.Gui_PT said:Besides, who cares how fast they fall?
mass and weight are kinda proportional, aren't they?Gui_PT said:I always thought it was mass that determined how fast something fell, not weight.
Besides, who cares how fast they fall?
Ironborn said:mass and weight are kinda proportional, aren't they?
Gui_PT said:I always thought it was mass that determined how fast something fell, not weight.
The pricing was obscene.AwesomeSyrup said:I'm liking how Reach is influenced by Shadowrun. Shadowrun was an amazing game that didn't get the nearly the credit it deserved.
:lol :lolGhaleonEB said:So, how hard did she hit you?
i'm pretty sure weight = mass * gravitational forceGui_PT said:It's the future. I'm sure those armors have almost no mass even though they're heavy.
Especially because that would mean I'm right![]()
Yeah it should have been about $30 or $40 but it was still an awesome game.NullPointer said:The pricing was obscene.
I think it would do damn well as a budget priced XBLA download.
Gui_PT said:I always thought it was mass that determined how fast something fell, not weight.
Besides, who cares how fast they fall?
Ironborn said:i'm pretty sure weight = mass * gravitational force
according to the fiction, the armor is heavy as shit, and reach has similar gravity as earth iirc, so i want to hear the earth shaking when i jump!
edit: even a person without armor would fall quicker than a spartan in halo 3 btw :lol
Gui_PT said:I'll just pretend you agreed with me and say no one cares, or no one should care how fast a Spartan falls. And they shouldn't feel like a tank when they move. The armor is heavy, yes, but they're super strong!
Won't this change only affect bad players who grab the sniper to spam body shots for cheap kills? Good snipers will continue to own with their headshots. I don't mind getting domed, but these two shot kills while you're in the open are a bit of a cheap way to die. So if they make these harder, as a worthless sniper, I appreciate the fact that I will be probably getting killed less by other bad snipers going for these.kylej said:You and I both know it's because the vast majority of Halo players who are terrible probably whined about getting crushed by the sniper. Snipe is like the most balanced weapon in the game right now. You have to be totally aware of your surroundings before you switch to it, you have a limited number of bullets, you get kicked out of scope when you take any damage and you have to hit a moving target with a tiny reticule. This is not the weapon to be altering, Bungie.
yeah, everything falls at the same speed in vacuum, i feel stupid now :lolelectricpirate said:Neither mass nor weight define how fast something falls..
Ain't no invisible stuff making me do anything.electricpirate said:Neither mass nor weight define how fast something falls..
Fixed.Ironborn said:yeah, everything falls at the same acceleration in vacuum, i feel stupid now :lol
If your vertical movement was faster than your horizontal, everyone would jump 10x as often as they do now as it would make them a more difficult target.Immortal_Daemon said:He's not saying they should move like tanks, just that they should fall faster.
And he's right. Throughout the entire Halo series, whenever you jump, you just sorta slow-fall back down to the ground.
Personally, I think it's pretty useful, since it lets you get easy headshots on the idiots who like to jump around a bunch while shooting. :lol
did you even read what i wrote? i didn't say they should be less maneuverable (actually, if anything, i wouldn't mind a slight increase in running speed), they should FALL faster because they're heavyGui_PT said:I'll just pretend you agreed with me and say no one cares, or no one should care how fast a Spartan falls. And they shouldn't feel like a tank when they move. The armor is heavy, yes, but they're super strong!
Besides, it would feel wrong if they felt stiff and heavy and could still take out Elites who are really fast and agile.
It'd be awful being in an encounter with Elites and having to thing "Man, my armor sucks balls. It's too heavy and not very maneuverable. I need sum oil up in my stuffs"
Spartans have to move and feel like they're an actual threat to Elites.
Ironborn said:i really hope bungie puts more emphasis to the weight of the character
a spartan shouldn't be floating around like he's on the moon or some shit
smhGui_PT said:I always thought it was mass that determined how fast something fell, not weight.
Immortal_Daemon said:He's not saying they should move like tanks, just that they should fall faster.
And he's right. Throughout the entire Halo series, whenever you jump, you just sorta slow-fall back down to the ground.
Personally, I think it's pretty useful, since it lets you get easy headshots on the idiots who like to jump around a bunch while shooting. :lol
EazyB said:
are you playing dense?Gui_PT said:Hey says they should feel heavy.
Millions of dollars were spent on these armors. It's ridiculous that they should feel or sound heavy.
And are you really telling me you've put some thought into this?
"Aw man, I just destroyed a Scarab on my own! That was AWESOME! I fell way too slow when I jumped off though. That ruined the whole encounter"
I just thought of something. ODST. They feel heavy and humanish. They fall faster than Spartans. Try playing Halo 3 and then change to ODST. It sucks!
Ironborn said:are you playing dense?
the million-dollar mjolnir armor is still made out of conventional metals and according to halo lore weighs half a ton
research doesn't mean they make it lighter, it means they find a way for a spartan to lug this heavy-ass armor around
i didn't say it ruined everything, but it was kinda detrimental to the experience and would feel very deplaced in the "serious" setting of reach
ODSTs don't jump as high or run as fast as spartans, that's why they feel weak, it's not the falling speed
like i said, check crackdown: you're super powerful and jump all over the place, yet you never feel floaty
"Its a game".Gui_PT said:You know how science works in the future. You win.
Comparing the velocity and strengths between H3 and ODST. H3 wins, no doubt.
And I have to try the American version of Crackdown I guess. I remember i felt floating jumping over buildings
American physics > UK (and European) physics.Gui_PT said:You know how science works in the future. You win.
Comparing the velocity and strengths between H3 and ODST. H3 wins, no doubt.
And I have to try the American version of Crackdown I guess. I remember i felt floating jumping over buildings
Dax01 said:American food > UK (and European) food.
by the same logic, you could also say guns in the future are supposed to sound as weak as halo 3's, yet everyone wants them to sound more powerfulGui_PT said:You know how science works in the future. You win.
Comparing the velocity and strengths between H3 and ODST. H3 wins, no doubt.
And I have to try the American version of Crackdown I guess. I remember i felt floating jumping over buildings
this man knows what i'm talking about.NullPointer said:In crackdown you land with a bang. Sooo satisfying.
Pet Peeve: Just say European next time.Dax01 said:American physics > UK (and European) physics.