Neverender
Member
Nobody's saying you should move slower, just that the player should be able to feel some weight to their character when you hit the ground, for example.
But you guys got a whole island to yourselves!Zeouterlimits said:Pet Peeve: Just say European next time.
Dax01 said:American physics > UK (and European) physics.
My "question" was pretty leading because I fear these may very well be the reason. You have people like Dax who complain that the sniper is too hard to use and yet in the same sentence say it's overpowered. I really think Halo 3's sniper mechanics were almost perfect but holes in the medium-long range combat surrounding the sniper were lacking. I'd say that on occasion the sniper can go too unchallenged when one team is stuck with Halo 3's BRs (let alone ARs) but DMR starts would add that challenge back into those scenarios. I truly don't know how nerfed the sniper will feel once I get it in my hands it would bug me if Bungie felt the need to nerf it but leave weapons like the rockets or especially the laser alone when they're in a whole different caliber of power weapon. People who struggled to use the Halo 3 sniper will only find more difficulty with Reach's but the rockets and laser allow even the worst players to get easy kills so you'd think they'd tackle those weapons first. Maybe they plan to? That's why I'm asking that question and because they haven't revealed the rockets or laser I don't expect an answer.kylej said:You and I both know it's because the vast majority of Halo players who are terrible probably whined about getting crushed by the sniper. Snipe is like the most balanced weapon in the game right now. You have to be totally aware of your surroundings before you switch to it, you have a limited number of bullets, you get kicked out of scope when you take any damage and you have to hit a moving target with a tiny reticule. This is not the weapon to be altering, Bungie.
Make the controller rumble and the sub roar when I land.Neverender said:Nobody's saying you should move slower, just that the player should be able to feel some weight to their character when you hit the ground, for example.
Dax01 said:But you guys got a whole island to yourselves!
Ironborn said:by the same logic, you could also say guns in the future are supposed to sound as weak as halo 3's, yet everyone wants them to sound more powerful
guys, it's the future, guns are supposed to sound weak, embrace it :lol
crackdown is definitely less floaty than halo 3, you always feel the weight behind the characters actions. if you want a different example, just look at hulk in the movies. he's jumping around like he's on crack, but he never looks like he's floating around.
i'm not from the usa btw.
edit:
this man knows what i'm talking about.
primarily, this isn't even about falling speeds, it's about sound design
just like making weapons feel more powerful isn't primarily about the damage they deal but about the sound they make
....Dax01 said:But you guys got a whole island to yourselves!
big ander said:HaloGAF: Where the brightest minds come to study and discuss Physics, Geography, and Debate
2Good4u said:The Island is called Great Britain![]()
:lol I was joking, but you guys should form your own exclusive club: The Islands of the Atlantic. Together you guys can be called... Atlanteans! That's badass.Zeouterlimits said:....
So it'd be Republic of Ireland, United Kingdom, Iceland and Mainland E.U.
sure it's about speed too, but the main thing is sound designGui_PT said:And now you say it's not about speed? But that was your main point from the start!
Ironborn said:sure it's about speed too, but the main thing is sound design
if you double falling speed but don't change sound, it will feel like stronger gravity, not heavier characters
on an unrelated note: does anyone else find the sound of the heavy anti-matériel sniper in far cry 2 absolutely mindblowing?
i was playing with headphones on when i first fired this baby, and holy shit is it loud and crunchy
while the rest of the game was fairly average, i got a lot of fun out of sniping people because of the thunderous roar of the sniper rifle :lol
bungie, take some notes please!
Flipyap said:Thread, you are a weird thread.
EazyB said:Make the controller rumble and the sub roar when I land.
Fracture whatever material you land one.
Have an awesome third person animation where you kneel on the ground then slowly look up.
That's what I want in my Halo.
I just hope the escarpments are up to snuff this time around.big ander said:HaloGAF: Where the brightest minds come to study and discuss Physics, Geography, and Debate
Hmmm.Dax01 said::lol I was joking, but you guys should form your own exclusive club: The Islands of the Atlantic. Together you guys can be called... Atlanteans! That's badass.
I'm available to help with this problem Bungie. Call me any time.GhaleonEB said:I just hope the escarpments are up to snuff this time around.
Zeouterlimits said:Hmmm.
Altaneans assemble! (Greenland, Iceland, Faroe Islands, Great Britain (including numerous surrounding islands), Ireland, Rockall, Newfoundland, Sable Island, Azores, Madeira, Bermuda, Canary Islands, Caribbean, Cape Verde, São Tomé and Príncipe, Annobón Province, St. Peter Island, Fernando de Noronha, Rocas Atoll, Ascension Island, Saint Helena, The Islands of Trindad, Tristan da Cunha, Gough Island (Also known as Diego Alvarez), Falkland Islands, Tierra del Fuego, South Georgia Island, South Sandwich Islands, and Bouvet Island : If you are from any of the preceding Island, please feel free to join the Maste.... Oh. Oops.)
:lol
I just remembered that Puerto Rico is in the Atlantic. They're planning to invade AMERICUH!!!!Gui_PT said:Some of those are Portuguese. Keep us out of your shenanigans!
GhaleonEB said:I just hope the escarpments are up to snuff this time around.
Geological divideders, like a cliff that separates two regions, I think.Sai-kun said:the what?
halogaf thread of vocabulary that sai-kun doesn't understand :lol
Ironborn said:on an unrelated note: does anyone else find the sound of the heavy anti-matériel sniper in far cry 2 absolutely mindblowing?
i was playing with headphones on when i first fired this baby, and holy shit is it loud and crunchy
while the rest of the game was fairly average, i got a lot of fun out of sniping people because of the thunderous roar of the sniper rifle :lol
bungie, take some notes please!
Just jumped in. I'd have to disagree with this.squidhands said:This is worse than the AR/BR arguments.
Good stuff. Really digging the new soldiers and human weapons.Louis Wu said:
GhaleonEB said:Good stuff. Really digging the new soldiers and human weapons.
Next up: Enemies.
There's already renders of Skirmishers, Elites and Grunts, so either we're getting more of them or some close ups on the other enemies.
http://www.bungie.net/images/Games/Reach/intel/vehicle/falcon.png[/IM
Loving the profile of this from the top down view; you can finally see why it got its name.
I'm guessing while we won't get to pilot a Pelican in the campaign, this will serve more of a transport role than the Hornet ever did and serve part of the same purpose as the Pelican.[/QUOTE]
THe renders are pretty sweet. On the bigger pictures you can see jaggies, so I wonder if this was taken without Bungie's AA enhancement process they do to screenshots (hence, it's what we'll see in the game)?
XenoRaven said:I will say, as a person who is decent at the game but hardly great with the sniper rifle, that I would like to see it tweaked. In the hands of a skilled player on The Pit, Valhalla, and Last Resort, it can be ridiculously dominant to the degree that no other weapon in the game can be.
Letters said:Won't this change only affect bad players who grab the sniper to spam body shots for cheap kills? Good snipers will continue to own with their headshots. I don't mind getting domed, but these two shot kills while you're in the open are a bit of a cheap way to die. So if they make these harder, as a worthless sniper, I appreciate the fact that I will be probably getting killed less by other bad snipers going for these.
GhaleonEB said:It sounds to me like the kind of small change that gets made from one sequel to another as the weapon balance is tweaked in response to changes in gameplay and new weapons and such being added, and we might consider not freaking out until there's some more context and detail (and maybe a beta).
But I'm probably jumping to conclusions.
NullPointer said:All this talk just makes me think that we need a playable Spartan model available as DLC in Crackdown 2.
You know you want it.
:lol :lolDax01 said:THe renders are pretty sweet. On the bigger pictures you can see jaggies, so I wonder if this was taken without Bungie's AA enhancement engine (hence, it's what we'll see in the game)?
Wasn't this hinted at during... PAX was it? People got a Crackdown 2 Ad which hinted at a playable Spartan skin. My memory is terrible so somebody is going to have to back me up on this.NullPointer said:All this talk just makes me think that we need a playable Spartan model available as DLC in Crackdown 2.
You know you want it.
EazyB said:
kylej said:Nobody is freaking out, they're discussing. Thanks for another meta post about nothing. Only at HaloGAF will Halo: Reach discussion and speculation get criticized while 400 posts about a face in a piece of armor gets a free pass.
For the love of God please let that be playable in MP. :'(Kibbles said:Sooo good.
![]()
DiabolicalBagel said:Falcon and sniper look so good, especially the sniper. I just hope it is still useful. C'mon beta, why aint you here?![]()
Toddler said:
Urk has confirmed the game is still in pre-alpha.Toddler said: