• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Bungie fan's have been trained to pick up the slightest clues in the way things are phrased for hints about the game. So when a media outlet is careless with their wording, some fans don't know where the line ends. The start seeing everything as a purposeful deep hint.
 
Last time I'm going to post in this thread tonight and all I want to say is...I can't wait to watch the ViDoc tomorrow. Do we know what time it's going up?
 

kylej

Banned
To be fair like every MP change from H2 to H3 kinda sucked so you've gotta forgive people for being cautious. Maps, AR, spread, equipment, laser, playlist manager.
 

Stinkles

Clothed, sober, cooperative
electricpirate said:
Bungie fan's have been trained to pick up the slightest clues in the way things are phrased for hints about the game. So when a media outlet is careless with their wording, some fans don't know where the line ends. The start seeing everything as a purposeful deep hint.


What idiot caused that?
 

Kapura

Banned
kylej said:
To be fair like every MP change from H2 to H3 kinda sucked so you've gotta forgive people for being cautious. Maps, AR, spread, equipment, laser, playlist manager.
You know, not all people think those are bad things. Some people would even go so far to say that most, if not all of those things are good. Some people see that list and say "Hey, those things were exciting in Halo 3. I hope Reach is as exciting!"

Some people. Just sayin'.
 

Falagard

Member
Not a Jellyfish said:
Don't know if noted but the right side of the screen towards where it looks like skirmeshers are approaching they appear to have the HUD outlines like in the ODST visor.

Yeah, I noticed that immediately and had written a long post about it, then we started getting the 500 errors and I don't think anybody cares anyhow.

I think it's definitely an artifact, and a minor one at that, caused by their new impostor system that they described the two magazine exclusives by Game Informer and Edge.

An impostor system renders geometry into a texture using a camera from the player viewpoint, and then just re-uses that texture instead of the full geometry until the player's view changes enough that the impostor is invalidated and has to be re-rendered.

I think that part of the building is being rendered into a texture as an impostor, which is pretty interesting if true since impostors are typically used for really distant geometry. Geometry that is close up changes perspective quickly therefore doesn't have much frame coherency and needs to be re-rendered often.

Anyhow, that's what I think it is, and it's very innovative if I'm right.
 

kylej

Banned
Kapura said:
You know, not all people think those are bad things. Some people would even go so far to say that most, if not all of those things are good. Some people see that list and say "Hey, those things were exciting in Halo 3. I hope Reach is as exciting!"

Some people. Just sayin'.

Yeah and a large part of the country thinks Sarah Palin is more qualified to be president than Obama.
 
kylej said:
To be fair like every MP change from H2 to H3 kinda sucked so you've gotta forgive people for being cautious. Maps, AR, spread, equipment, laser, playlist manager.
In all honesty, all I want from the MP side is H2 with the Reach engine. H2 was so fresh and fun, H3's MP just didn't do anything for me. The weapons felt different, most of the maps were boring and the matchmaking was slow and cumbersome. I found myself caught in the middle wanting something new but still wanting to retain those same things that made H2's MP so legendary. Some 'spark' was lost in the transition and it's possible that it's gone forever. I know I'll get caught up in the hype and wind up buying the "super legendary edition" like I did with H3. I just hope the end product is more of what I'm looking for this time around.
 

Kapura

Banned
kylej said:
Yeah and a large part of the country thinks Sarah Palin is more qualified to be president than Obama.
[citation needed]


I thought Halo 3 was better than the other Halos, and I think Halo: Reach is going to be better than Halo 3.

There. I said it. I'm now out of the closet: I like Halo 3.
 

EazyB

Banned
kylej said:
Yeah and a large part of the country thinks Sarah Palin is more qualified to be president than Obama.
:lol Couldn't think of a better response than this.

Louis Wu said:
I think you're all getting worked up over a misunderstanding, with regard to multiplayer/campaign maps.

Look at Citadel. It's a map that's nearly universally liked; flow is great, works for slayer, works for Flag, plays well both for competitive groups and for casual fun.

It's a clear rip of a space from the bases of the towers in The Covenant - but it's been modified to play well in multiplayer. You can see the Campaign map it started from, no problem - but it's its own space.

I remember a vidoc in which Max Hoberman talked about how important it was to Bungie to make the multiplayer spaces remind players of the campaign spaces they came from - this was during Halo 2's development. They've been doing it for years, and it hasn't really bugged anyone before now - why get all freaked out at this point?
Citadel is probably the most "inspired" by a campaign level but I'm still getting a different vibe from what journalists are reporting to have been told. Not only that but there have always been maps that don't even have a remote resemblance to anything from the campaign like snowbound, isolation, epitaph, and narrows. Maybe they didn't literally mean all of the MP maps but many people are reporting to have heard exactly that. I'd be really bummed if there weren't any forerunner environments to run around in this shiny new engine just because there wasn't forerunner campaign environments.

I don't know, I wanna say you're right but it just seems like a weird thing to repeat to every journalist that passes by if it's really no different than what they did with 2 and 3.
 

Kapura

Banned
kylej said:
"self-identified republicans" being the key word in the summary. Most of the people I knew who would once have been proud to be Republicans now identify as conservatives because of the previous administration's policies, etc.

But I digress. This isn't a politics debate, this is a debate of opinions. But you were assuming your opinion reflected the majority of the community, while I believe it reflects a very small minority. I'm cool if your opinion is different, but not when you word it like your opinion is the only opinion.
 

soldat7

Member
DancingJesus said:
Reach-m10_1stperson.jpg

That's some nice looking wood.
 

feel

Member
OuterWorldVoice said:
I clearly said idiot.
Some douchebag Francis Connery or something. Now seriously, eta till you kill that avatar?? I'm willing to give up that Halo Reach early beta token you promised me (you might have been drunk at the time and have no recollection of this, but still counts), if you get rid of that avatar.
 

Sibylus

Banned
DAT GRASS

Dax01 said:
Because self-identified Republicans =! Majority of Americans. Of course!



Stop with the bullshit, please.
I was going to respond to that link with something like:

"And it was at that moment that young, starry-eyed Dax made his final transformation into a battered, cynical adult."

But then you had to post and ruin it. *angst*
 
For the record, as far as the field of view discussion is concerned, Halo 1 had a 90 degree FOV. Halo 2 had a 70 degree FOV. This is incontrovertible fact, and you can see it yourself if you poke around in either game with a modding program. I have no idea what Halo 3's field of view is - I only know the numbers from the first two games because I softmodded the dusty old black behemoth for fun when I bought a shiny new Halo Edition Xbox years ago.

EDIT: Am I going to get banhammer'd from NeoGAF for admitting that?

EDIT 2: Ignore my "incontrovertible fact," I have apparently misremembered.
 

Kapura

Banned
Syracuse022 said:
For the record, as far as the field of view discussion is concerned, Halo 1 had a 90 degree FOV. Halo 2 had a 70 degree FOV. This is incontrovertible fact, and you can see it yourself if you poke around in either game with a modding program. I have no idea what Halo 3's field of view is - I only know the numbers from the first two games because I softmodded the dusty old black behemoth for fun when I bought a shiny new Halo Edition Xbox years ago.

EDIT: Am I going to get banhammer'd from NeoGAF for admitting that?
the HEK manual for Halo: Custom Edition says the FOV is 70 degrees... I don't believe they changed it for the PC port. So I'd say this "fact" is controvertible...
 

Lazslo

Member
EazyB said:
I was expecting to be digging through a MP blowout tonight instead of scratching at vague quotes and a MP map with no context.

Bungie embargos public knowledge, duh. It's the Luke Smith Doctrine
Jklulz
 

Kapura

Banned
Syracuse022 said:
EDIT: Wow. You are right and I am wrong. My bad... http://forums.xbox-scene.com/index.php?showtopic=623439&mode=threaded&pid=4130230# (second post on that page gives the numbers for all 3 games)
I don't hold it against you. I just think it's kinda funny when people are nostalgic forthings that didn't happen. Kinda like when I tell war stories for my time in Vietnam.

While we're on the topic of FOV, I don't really know why people see a very large FOV as necessarily better. Seeing more is great, but it doesn't seem like it would change gameplay... What games have a wider FOV, so I can play for comparison?
 

GhaleonEB

Member
EazyB said:
Good to hear, I suppose. But I was expecting to be digging through a MP blowout tonight instead of scratching at vague quotes and a MP map with no context. Less than 3 months away and we don't know shit :(
I'm surprised how little information was announced. I was hoping for some MP reveals, and we got:

  • Beta start date
  • Box cover art
  • First art of first MP map shown
  • Three new screens
  • Vidoc of TBD content, mostly campaign, in a few hours

All good stuff. And the vidoc is going to be great to have. But I was hoping for a deluge of MP goodness; at least the MP fly through of the map they showed. Though Marcus' comment sorta confirms what I was saying earlier about MP being a departure from the past games. Hopefully they don't hold that all back too much longer. :\
 

Trasher

Member
GhaleonEB said:
I'm surprised how little information was announced. I was hoping for some MP reveals, and we got:

  • Beta start date
  • Box cover art
  • First art of first MP map shown
  • Three new screens
  • Vidoc of TBD content, mostly campaign, in a few hours

All good stuff. And the vidoc is going to be great to have. But I was hoping for a deluge of MP goodness; at least the MP fly through of the map they showed. Though Marcus' comment sorta confirms what I was saying earlier about MP being a departure from the past games. Hopefully they don't hold that all back too much longer. :\
These next couple months must be packed with all sorts of information...I hope. =/
 
GhaleonEB said:
I'm surprised how little information was announced. I was hoping for some MP reveals, and we got:

  • Beta start date
  • Box cover art
  • First art of first MP map shown
  • Three new screens
  • Vidoc of TBD content, mostly campaign, in a few hours

All good stuff. And the vidoc is going to be great to have. But I was hoping for a deluge of MP goodness; at least the MP fly through of the map they showed. Though Marcus' comment sorta confirms what I was saying earlier about MP being a departure from the past games. Hopefully they don't hold that all back too much longer. :\

Wait till the Vidoc to make your assessment. Got a feeling there will be a bunch of nice nooks and crannies in there. All I wanted from this event was to get actual gameplay footage so I'm content wit not getting some multiplayer info.

The impressions thus far have been really astounding too:

Joystiq:

"From the stills and footage we saw, it's on track to deliver -- the game looks phenomenal. It promises to sound great, too, as every sound effect has been re-recorded."

"What it showed today definitely got us excited about the much larger, more detailed worlds and overall heightened realism. And, we'll say it again, the game looks amazing in motion. Now we just need to get our hands on it. E3, anyone?"

1UP:

"Even in this unfinished state -- the game has only just hit its alpha milestone -- it looks like a significant step up from Halo 3 and ODST. "

IGN:


"Just think, you only have to wait until May 3 to play Halo: Reach. That's the official date for when the multiplayer beta, included with copies of Halo 3: ODST, will open to the public. It's a good thing we only have to wait that long because after getting my first glimpse of Halo: Reach, I don't think I can wait until the fall to get my fix. "
 

EazyB

Banned
GhaleonEB said:
I'm surprised how little information was announced. I was hoping for some MP reveals, and we got:

  • Beta start date
  • Box cover art
  • First art of first MP map shown
  • Three new screens
  • Vidoc of TBD content, mostly campaign, in a few hours

All good stuff. And the vidoc is going to be great to have. But I was hoping for a deluge of MP goodness; at least the MP fly through of the map they showed. Though Marcus' comment sorta confirms what I was saying earlier about MP being a departure from the past games. Hopefully they don't hold that all back too much longer. :\
I mostly blame you and Nokyard for hyping me up. I thought you guys had inside scoops worthy of getting excited about. Ya jerks.
 

GhaleonEB

Member
DancingJesus said:
Wait till the Vidoc to make your assessment. Got a feeling there will be a bunch of nice nooks and crannies in there. All I wanted from this event was to get actual gameplay footage so I'm content wit not getting some multiplayer info.
Absolutely. I'm trying to express a nuance here and must not be coming across: with the date of the Beta announced and the first MP map shown, I'm surprised there's not more MP information released. Just leaves that much more to dabble out over the next few months. That aside, it was a nice bucket of stuff and there's coming (vidoc, for starters). Of what was shown so far, I'm particularly pleased with the box art. Great stuff.

#########

One thing I've been thinking about that I wanted to mention before we have that vidoc to chew over.

Bungie's been emphasizing that the main difference between equipment and armor abilities is the usage limits: instead of a one-time item, they're reusable after a recharge. But from what's been announced, there's a bigger philosophical shift.

The central idea behind equipment was they were equal opportunity items: one tossed out onto the battlefield, they affected everyone equally. You could drop a regen and get killed, and have set up the enemy with a safe haven. Or accidentally power drain yourself (a favorite of mine); maybe toss a bubble shield right in front of your buddy who's firing a rocket. The trip mine doesn't care who it blows up. But the biggest thing was - aside from a couple seen in campaign - they were items that affected the team, not just the player.

With armor abilities, all the examples used are player-centric. Active camo and sprint are the two mentioned, but I assume a rocket boost/grav lift type would fit in as well. If they are really limited to abilities centered on the player, I'll be disappointed. I'm imagining MP turning into a mess of players sprinting and boosting around, throbbing into and out of view as camo toggles. It's a completely different dynamic than having to worry about that power drain raining down on your entrenched position, or hurling a bubble shield to deflect fire as your team runs off with the flag.

So I'm hoping the armor abilities are a mix of both types.
 
Justinian said:
Covenant cruiser and a pair of Falcons

They dont look like falcons to me for some reasom...


grunt.jpg


WOAH WTF IS UP WITH THOSE ARMS.... Rumor has it, bungie is adding some sort of new spider armed with no "backpack" enemy called the Pawn who is cousins to the original grunt.
 

lybertyboy

Thinks the Evil Empire is just misunderstood.
Lunchbox said:
no one took cell phone pics/videos of the vidoc??

wow gaming "journalists", no balls

So because we didn't crap on the hospitality of a major developer and platform by breaking an embargo we have no "balls?"

I'm guessing you don't hold a professional job.
 

GhaleonEB

Member
lybertyboy said:
So because we didn't crap on the hospitality of a major developer and platform by breaking an embargo we have no "balls?"

I'm guessing you don't hold a professional job.
If you had balls, you would have risked your job and professional relationships to deliver us an off-screen youtube video that was to be released hours later.

Jerk.
 
lybertyboy said:
So because we didn't crap on the hospitality of a major developer and platform by breaking an embargo we have no "balls?"

I'm guessing you don't hold a professional job.

Im assuming by "we" you were there. how was it? impressions on Fable 3?
 
Top Bottom